

Each Other
Smeeki · 2022 · Strategy, Arcade, Puzzle, 2D, Pixel Graphics
PC
Positive100% · 14
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About Each Other
Each Other is a new top-down puzzle game solo in pixel art.
Through four chapters composed of 15 levels each, the player controls Edwin and Judy, 2 characters responding at the same time to the same controls.
The goal is to bring them to the two exits (hatches), while avoiding the different obstacles (holes, enemies, etc...), in order to pass to the next level. Throughout the chapters you'll follow their story while they move through the different floors of their orphanage.
It is thanks to your support that Each Other obtains this 8th place of the TOP 10 games of February! Thanks so much! 👁
You can still support the game until the end of the Game Development World Championship here -> https://t.co/5EEEITOc8e

Through four chapters composed of 15 levels each, the player controls Edwin and Judy, 2 characters responding at the same time to the same controls.
The goal is to bring them to the two exits (hatches), while avoiding the different obstacles (holes, enemies, etc...), in order to pass to the next level. Throughout the chapters you'll follow their story while they move through the different floors of their orphanage.
It is thanks to your support that Each Other obtains this 8th place of the TOP 10 games of February! Thanks so much! 👁
You can still support the game until the end of the Game Development World Championship here -> https://t.co/5EEEITOc8e

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Each Other, developed by Smeeki and published by Plug In Digital, is a minimalist puzzle adventure that revolves around coordination, logic, and subtle storytelling. Released on Steam in 2022, the game builds its entire design around a single central mechanic: controlling two characters simultaneously with the same inputs. What initially appears to be a simple idea quickly evolves into a thoughtful puzzle experience that requires careful planning and spatial reasoning. By combining synchronized movement with gradually escalating environmental challenges, the game creates a series of puzzles that constantly ask players to rethink how a single action can affect two characters in very different ways. The story follows two children, Edwin and Judy, who attempt to escape from the confines of an orphanage. Rather than presenting its narrative through lengthy dialogue or cinematic scenes, the game uses environmental design and progression to imply the characters’ situation. The orphanage is depicted as a restrictive place filled with barriers, surveillance, and obstacles that suggest the children are being controlled or monitored. As players guide the characters through different section…1 found this helpful
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