

MENACE
Overhype Studios · February 5, 2026 · RPG, Strategy, Turn-Based Combat, Character Customization, Choices Matter
Buy the MENACE key for Steam from YUPLAY at $19.92 — the cheapest of 16 stores we compare.
Where to buy MENACE — official stores
Cheapest MENACE keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
MENACE price by region
MENACE costs £15.03 in the United Kingdom, $15.99 in Georgia (USD), €17.98 in Europe (EUR), $19.92 in the United States, CA$28.39 in Canada, A$58.93 in Australia, NZ$59.99 in New Zealand, R$79.99 in Brazil and zł86.81 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £15.03 −57% | £34.99 | £15.03 | 12 | |
| $15.99 | $15.99 | $19.92 | 15 | |
| €17.98 −55% | €39.99 | €17.98 | 14 | |
| $19.92 −50% | $39.99 | $19.92 | 16 | |
| CA$28.39 −29% | CA$39.99 | CA$28.39 | 13 | |
| A$58.93 | A$58.93 | — | 11 | |
| NZ$59.99 | NZ$59.99 | — | 11 | |
| R$79.99 | R$79.99 | R$122.87 | 9 | |
| zł86.81 −42% | zł149.99 | zł86.81 | 13 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About MENACE
- Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
- With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
- The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
- Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.
- Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
- Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
- Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
- Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
- Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.
- From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
- Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
- Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.
MENACE — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
MENACE is a polished early access strategy game blending tactical squad combat with RPG progression, praised for its engaging character development, thoughtful mission variety, impressive attention to detail, and surprisingly good voice acting that keeps players invested for hours. Players appreciate its accessible learning curve and manageable scope compared to larger strategy titles, though some feel the lack of mid-mission saves is unnecessary. The consensus suggests it's worth picking up, especially for those new to tactical strategy games or fans of Battle Brothers and XCOM.
A very good game, solid in the vast majority of its mechanics. It’s quite fun, despite a lack of great variety in missions and enemies (which is understandable given it’s in early access; this may change in the mid-to-late game). Even though it’s in early access, I feel the game offers plenty of playtime—most reviews mention 25–50 hours—and, from what I’ve seen, the content is of high quality. Furthermore, the developers seem truly committed to the project and will likely continue to support it long after it leaves early access (a good parallel would be Battle Brothers). While €40 might be a bit expensive for an early access title, the €30 price point—often seen during sales—feels quite reasonable, and I have no regrets. As for what the game does well, I’d highlight: - The characters feel polished. Their stats are well-balanced; while some characters are naturally stronger than others, the game doesn’t feel unbalanced. - The depth of the mechanics feels substantial—elements like flanking, suppressing enemies, stat management, and the turn-based combat system are all very well-refined. - The squad and resource systems work together excellently, providing a solid foundation for ma…1 found this helpful
Even in early access, this is already a very solid game. Having played Jagged Alliance 2 back in the day, you'll find a touch of the same humor. The SL's have personality and it's often funny to hear them banter on the comm's (sweet sweet Marta or completely unhinged Renu, or between Corlain and Roisin). It gives flavor to the game and I would love to have them interact more, or out of the missions. Gameplay wise, the first screen allows you to choose between missions on the planets of the Wayback (there's always between 2 to 4 missions available at each moment, each consisting in 5 to 9 skirmishes possible, that you complete in the order of your choosing). When you've launched the tactical battle, there's no pause, no save possible until you've completed it (20 to 45 mins uninterrupted). The game won't take you by the hand and there is quite a learning curve. This means that you have to carefully manage risk until you're absolutely sure that the objectives are cleared, in order to exfiltrate your goons. This also means that positioning your squads is key, rewarding you for picking the targets in the right order and that an engagement can be won even before the first shots are …
This game ♥♥♥♥♥♥♥ rules, the atmosphere is fantastic the mechanics are solid now and have been getting better in the short time that I've been playing it in EA. I was skeptical of the way turns work but it's actually quite enaging and makes for some difficult decisions, do I take out the heavy jetpack infantry right next to my sharpshooter squad or try and disable the flamethrower tank parked on my front line? No matter what I'm gonna cop it, I have to decide what I can afford to lose. Highly recommend, this game is a labor of love.
Its excellent. If you ever wanted the experience of commanding an Imperial Guard regiment located in some god forsaken system, this game is it.
While game still in development i still recomend it because it is fun, addictive and already have wonderfull community!
A truly remarkable turn-based tactical game, even in its current Early Access incarnation. It combines my favourite elements of Jagged Alliance, Fire Emblem, and XCOM. Despite the underlying complexity of the systems, the game is nonetheless extremely approachable and elegant, which is rare for this genre. The many squad leaders already in the game are very enjoyable to play, and part of the fun is figuring out their individual niches. There are different ways to build each character, and the randomised gear rewards, black market and mission drops will push you to try new things, even on characters you've already played. Different characters will trade insults or complement each-other, which adds to the experience and results in combinations of squads you'll want to use every mission. The game can be tough, but fair, and you will enjoy the challenge. The humanoid enemies can do everything your squads can do (and the other way around), which means you will be flanked by snipers, driven over by APCs, or get a group of conscripts sneak into a building and hunker down while you're still moving into position. Even the most basic 'kill enemies' mission types can play out in unpredi…
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