

MENACE
Overhype Studios · February 5, 2026 · RPG, Strategy, Turn-Based Combat, Character Customization, Choices Matter
Buy MENACE from Loaded at $21.29 — the cheapest of 20 stores we compare.
Where to buy MENACE — official stores
Cheapest MENACE keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
MENACE price by region
MENACE costs £16.62 in the United Kingdom, €18.69 in Europe (EUR), $21.29 in the United States, CA$29.99 in Canada, $29.99 in Georgia (USD), A$42.83 in Australia, NZ$46.24 in New Zealand, R$59.99 in Brazil and zł84.67 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £16.62 −37% | £26.24 | £16.62 | 17 | |
| €18.69 −38% | €29.99 | €18.69 | 19 | |
| $21.29 −29% | $29.99 | $21.29 | 20 | |
| CA$29.99 −25% | CA$29.99 | — | 13 | |
| $29.99 −25% | $29.99 | — | 13 | |
| A$42.83 −25% | A$42.83 | — | 12 | |
| NZ$46.24 −25% | NZ$46.24 | — | 12 | |
| R$59.99 −25% | R$59.99 | R$115.09 | 10 | |
| zł84.67 −25% | zł112.49 | zł84.67 | 14 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About MENACE
- Your approach is entirely yours to determine – as distress calls roll in, calling you from planet to planet, you can decide which to respond to, what resources to employ, and when to engage based on your readiness levels. Your choices will determine how the local factions feel about your presence, with a direct impact on your relations with them and what favors they may be willing to do for you. Will you prioritize relations with criminal elements that specialize in gathering intel, hacking enemy equipment, and securing the best deals from local dealers? Or will you ignore them and focus on the recovery and repair teams that keep your vehicles operational while supplying you with powerful advanced tech?
- With all communications cut off, you're at the top of the chain of command, and your team of marines, mercenaries, and criminals turn to you for answers. Any single operation is not limited to one battlefield, instead taking you on branching paths of multiple missions each, asking you to engage in a series of battles across entire worlds. Make strategic decisions as you progress through an operation, choosing between the missions available to you – will you first take out the enemy air defenses that keep you from landing tanks? Or will you press directly into the enemy to rescue a group of hostages and gain the trust of the locals? Proceed mission by mission to complete the operation, and ultimately, further your grand campaign, but beware – every decision has serious consequences, not just for the operation at hand, but the entire system itself.
- The strike cruiser TCRN Impetus acts as your base of operations, not only ferrying you between missions, but providing both orbital support and a place for much needed R&R. Invest in upgrading and customizing your mobile HQ to best synergize with your approach on the battlefield, seeking out opportunities among local allies to gain the upper hand for the task ahead of you.
- Without access to your standard issue naval arsenal, you'll have to rely on local black market dealers and the spoils of war to equip your squads. From the jury-rigged war machines of the pirate factions to the refined, high-end arms of the local mercenaries, each engagement isn't just an opportunity to bring the fractured system under control, but to acquire new equipment to help accomplish your mission.
- Battles in MENACE are deadly affairs – under the hail of bullets, plasma bolts, and missile fire, you will face off against enemies that are well prepared, and ruthless. Expect to permanently lose squad leaders and their squads, and prepare to adapt to constantly evolving situations on the battlefield. Pacifying an entire system doesn’t come without a few risks, and superior tactical prowess will determine the victor.
- Use flanking maneuvers to make your way around cover, or use heavy ordnance to flush enemies out from their firing positions. Rush from cover to cover as you plot pincer attacks, opening fire to suppress enemy squads and pin them in place while working to destroy cover they might run to. A tactical approach is essential to coming out on top but remember to stay on your toes – though you can plan around intel gathered for mission briefings, plans never survive first contact with the enemy.
- Keep an eye on your weapons' efficient ranges, their damage over distance, and whether they're best used against heavily or lightly armored enemies. Even beyond accurate ranges, every round fired causes some degree of suppression to the squad it lands next to – whether they were the intended target or not, and whether friend or foe. With heavy fire more likely to pin an enemy down than small arms, you’ll be able to adapt based on the tools at your disposal, but make sure to adjust your approach as needed. Study the enemy to assess if you should be sniping from a distance or aggressively closing the gap under the cover of suppressing fire.
- Arrive on the battlefield with a variety of vehicles - from troop carriers to MLRS to jury-rigged pickup trucks and more, each with their own strengths and weaknesses, and a variety of weapons systems to choose from. The firepower of a lumbering tank is immense, but the nimble walker is able to respond to fast-moving threats in an instant, rotating freely and quickly. Designated pilots are able to bring these vehicles to the battlefield, albeit at a high cost. Will you opt to bring in self-propelled artillery you’ve commandeered from the mercenaries at the cost of better equipment for your infantry? You might lose an entire squad, but the extra firepower might just be what secures your victory.
- Use limited supplies to kit your squads out before each mission and ensure you're equipped for the task ahead. Infantry squads can swap their armor to strike a balance between protection and utility with additional accessory slots, where accessories range from drones to grenades to target designators. Each squad can be equipped from a wide selection of weapons with different advantages and disadvantages, as well as particularly powerful specialist weapons – everything from flamethrowers to sniper rifles to EMP cannons.
- From the marines you flew in with to the locals you need to recruit, each squad leader carries their own expectations and aspirations. Their accomplishments and failures on the battlefield will influence their leadership – a mission with multiple confirmed kills might help bolster morale for the following engagements, but a squad leader that sees their entire team eliminated might perform worse for some time as they regain composure. Will you take on the liability of an underperforming squad just because you need the numbers, or will you put them on leave until they recover, potentially jeopardizing the current operation entirely?
- Squad leaders earn promotions and improve over time, giving you the option to customize them to your liking and improve their squad’s performance. Keep your squad leaders alive and choose perks from varied promotion trees, acquiring additional active and passive abilities to use against the enemy.
- Each playthrough features a selection of characters from a massive pool – learn how individual backstories are tied together and prepare to navigate the unique combinations of each run. Stories unfold in unexpected ways as your squad leaders push from engagement to engagement. Watch them crumble under pressure from a cataclysmic threat, and do your best to train them for the fight against the MENACE.
MENACE — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
MENACE is a polished early access strategy game blending tactical squad combat with RPG progression, praised for its engaging character development, thoughtful mission variety, impressive attention to detail, and surprisingly good voice acting that keeps players invested for hours. Players appreciate its accessible learning curve and manageable scope compared to larger strategy titles, though some feel the lack of mid-mission saves is unnecessary. The consensus suggests it's worth picking up, especially for those new to tactical strategy games or fans of Battle Brothers and XCOM.
really good. good amount of content for ea
Great game! Relatively smaller scale feels far less tiresome. Different mission types & enemies prompt you to alter deployment composition and loadout. Huge highlight for me was amazing voice acting for squad leaders and faction NPCs. There is a lot attention to detail, small neat things that feel great, i.e. soldiers shadows standing in front of a ATV headlights or equipping night vision for a squad will apply the green simmering night vision filter, but only when the squad is selected.
a great first step for new players who want to get into more large scale strategy games, can also run on almost anything
Really promising game, loved the Alpha so far, Imagine Battle Brothers + Xcom + a splash of Jagged Alliance Gameplay wise: the Character development is really good, the gear discovery and acquisition process is also super engaging and when layered with the Fleet progression (which is more strategic) on top, it all becomes a very good game.
A fantastic game! By current standards, even though it's in early access it feels very complete. The mechanics are interesting, and its really easy to lose a couple of hours. It's easy to get a grasp of the gameplay, and its nice it doesn't nanny you around; You'll mess up your first mission, and restarting having learnt a couple lessons. Lots of people complain about the lack of savings mid mission, but I think that's a non-issue. Not saving hasn't had any negative impact on enjoying the game, quite the opposite: * The missions aren't that long to when you feel like you need to be saving *It's nice having a clean slate to start from if you ever want to, and you're not penalized for it. *Once missions become more complicated you realize saving won't save you, resetting your initial strategy will. It's also surprisingly bug free, by far one of the cleanest and most polished early access games, which is particularly impressive given that its RTS, which tend to be particularly buggy. There's also an excellent variety in factions, enemies, and weapons, where it feels like you are making tradeoffs to specialize your performance instead of linearly getting more powerful weapons. TLD…
Love this squad game, It feels like a finished product in many ways and still has enormous room to grow. Mix and match weapons, your ship abilities and vehicles. Squad Leader interactions are fun and surprising. No two missions really feel the same, replay ability is very high. Looking forward to seeing what they will bring when the game is ready for release. I can see me putting in hundreds of hours on this one.
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