

Xenonauts 2
Goldhawk Interactive · 2026 · RPG, Strategy, Turn-Based Combat, Character Customization, Choices Matter
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About Xenonauts 2
Take command of a covert global military organization fighting an alien invasion across the Cold War-era world, balancing tactical combat, base management, and tech research to turn the tide against extraterrestrial forces. Every decision matters—from how you deploy your troops and aircraft to which technologies you research—as complex simulations ensure your choices ripple across the entire campaign in ways that keep no two playthroughs the same.
- A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
- Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
- Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.
- A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
- Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
- Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
- Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.
- Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
- Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
- The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Dissapointing. As a huge fan of the XCom series I was expecting a similar experience and in fact it is bassically the same game... However... The game countdown is super fast and there is hardly any interaction with aliens before the world ends to a nuke. I think 1 or 2 missions may have prolonged the end but I felt like the game had only just begun. Both games I played finished within a couple of hours. The other thing that sucked, aliens (and mind controlled humans) had almost 100% accuracy and would 1-shot my soldiers. Where as my soldiers couldn't hit the side of a barn, and sometimes needing 3 hits to get a single kill. Not enjoyable at all.3 found this helpful
It's the first game, but more polished. Not a sequel, more like a remake; so you can skip the first if you are interested in the idea of the game. Most of the game mechanics are fairly similar.
It can be fun but late game gets kind of annoying. Armor doesn't really seem to matter too much because most hits have a decent chance one shotting any of your soldiers. Smoke grenades are nearly a must on every mission because of how much they negate sight lines and accuracy for enemies. Beyond that, the best tactics in late game seem to be waiting for the enemies to come to you because they generally know where you are from the moment a mission starts. Doors are pretty lethal if you don't approach them carefully with lots of smoke grenades and flashbangs. All of these things combine to make the game feel drawn out by the middle of it.
I am giving up only since I played a ton of Xenonauts 1. I can not play 2 as I get frustrated by the new "features" of Xenonanuts 2. Walls blocking my view that I cannot hide and my first missions already have timers.
Similar to X-com 2 but it has a top down view, with decent graphics.
Tough enemies, strong weapons, high accuracy. Weak soldier armour, weak weapons, weak air fighters, always low on cash. Excellent engaging soundtracks. Love it. My doctor didn't, had to explain why I developed hyper tension. Score: 150/90 Blood Pressure.
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