

Eavor
Queble Games · 2026 · Indie, Action Roguelike, Action, Hack and Slash, Casual
PC
Positive100% · 12
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About Eavor
COLLECT UNIQUE ITEMSEavor has an ever-growing roster of interesting items that will augment your play-style!
Find out how many augments you can collect before you're decimated by the endless hordes...DEFEAT UNIQUE MONSTERSIn Eavor, you'll fight against a variety of different monsters - each with unique personalities/tendancies.
Defeat as many monsters as possible to strengthen your character!PURCHASE STRONGER WEAPONSIn between worlds, you'll be able to spend a special currency to purchase new and powerful weapons!EXPLORE UNIQUE WORLDSIn Eavor, each map is procedurally generated and completely unique to keep each run new and exciting.
Travel accross 3 different biomes, with many more to come in future updates!MASTER EACH WEAPON CLASSEach weapon class offers a unique play-style, but it's up to you to find out which one fits your personality (and augments) the best!
Find out how many augments you can collect before you're decimated by the endless hordes...DEFEAT UNIQUE MONSTERSIn Eavor, you'll fight against a variety of different monsters - each with unique personalities/tendancies.
Defeat as many monsters as possible to strengthen your character!PURCHASE STRONGER WEAPONSIn between worlds, you'll be able to spend a special currency to purchase new and powerful weapons!EXPLORE UNIQUE WORLDSIn Eavor, each map is procedurally generated and completely unique to keep each run new and exciting.
Travel accross 3 different biomes, with many more to come in future updates!MASTER EACH WEAPON CLASSEach weapon class offers a unique play-style, but it's up to you to find out which one fits your personality (and augments) the best!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise Eavor's solid music, graphics, and addictive gameplay loop that keeps them engaged, but consistently highlight that controller support needs improvement and the early game pacing feels sluggish. Common requests include polish to core mechanics like dash consistency, level-up feedback clarity, better UI tooltips, and additional content like weapons and items to improve long-term replayability.
So I’m writing this after watching and following the development over time. Partly to help get you to 10 reviews, but also because this feels like the first iteration of what could eventually become the core/base game. I’ve played games like this for almost 40 years now. I understand what feels fun, what keeps people replaying games, and what people eventually get tired of. Replayability is usually customization. [hr][/hr] INITIAL FEEDBACK * Music is good. * Graphics are good. * Controller support feels like a no-brainer. I really hope you add it. * Add option to mute audio when game in background * Add option to control how much screen shakes when you hit things (super annoying right now) * Add tooltips when opening a chest, we should not be expected to memorize what icons do. * There are no tooltips when you select a new weapon. No idea what one has what ability. They all look good but its unfinished and needs to give feedback to what it even does. * Manually clicking everything is going to get old fast. Consider optional auto attack + auto aim at closest target. Special attacks could stay manual if people want, but honestly why not let players automate things however they p…6 found this helpful
Played the game earlier this evening, I love it! Congratulations for releasing your game, this is such a good work! There is a lot of good ideas and the game is over all very satisfying. Here some notes I took about things I liked and things that, imo, could be better : - Loading screens have no feedbacks, when you press escape, windows think that the game might have crashed and trigger the "no responding" thing - I noticed that roll dashes are randomly sped up. Press W and A while dashing and you'll see I guess. - My take is that it can be a huge turn off to not have controller support for a game like this and I know I will not be the only one saying this. Controller is poorly supported, I think it's a must have! - There is no level up feedback, and I'm not sure about the buff I get leveling up. - I think I will break my mouse clicking like that for attacks, please can I hold this godamn button ? I know there is a lot of combo and this will need some rework about this but I would love to hold the click to keep attacking. - Awesome fights, rolls are cool and really satisfying feedbacks. - Progression is slow. You might play a good 20 minutes of a little bit boring level explorati…3 found this helpful
Definitely a lot of potential, great sound and graphics; Hopefully controls and gameplay will progressively get polished during EA. Best of luck to Queble1 found this helpful
Eavor is still in Early Access and has a lot of room to grow. My current sticking point is that the early game feels far too slow (both in character movement and enemy spawns). It also seems like a big miss to only have partial controller support. Regardless, this could be a fun game to pickup on Steam Deck once it has a bit more polish!1 found this helpful
This is a genuinely fun game, especially for early access! I've only had time to play a couple times, and easily sink 45 minutes into it each time! I can't wait until more weapons and items are added!
It's a good game with a lot of potential. A bit lacking in content though.
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