

Eternal Man: Forest
eProdigy · 2018 · Indie, Casual, Action, Adventure
PC
Mostly Positive71% · 52 📉 Recent reviews down 59%
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Screenshots
About Eternal Man: Forest
Features
- 5,000 unlockable achievements
- Lowest price possible
- Guarantee that achievements will work
- Future trading cards
The Story
This is the story of Charles.
He was once an ordinary man, with a simple life and simpler goals. Now, the endless run is the only life he knows. He is a hollow man, and his only goal is to achieve perfection, one step at a time. Society demands it, and what kind of man would he if he did not serve the common good?
Failure is not an option. Imperfection is unacceptable. Anything less than perfect is flawed. Welcome to the future.
Gameplay
This is an embarrassingly simple endless runner with randomized platforms and obstacles. Left mouse button or spacebar makes Charles jump and double jump. Holding them down makes him jump higher. You help him avoid stepping on rocks (because they hurt, I guess?) His running speed increases over time. Because there's no cap to the speed, it will inevitably be impossible to keep going, just as it will inevitably be impossible to keep chasing perfection.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Eternal jumping2 found this helpful
+5000 achievements1 found this helpful
easy achievements :)1 found this helpful
Free 5000 achievements 👍…
Eternal Man: Forest is an interesting game that allows players to add as many as 5,000 trophies to their collection. All you need to do is launch the game and wait a few hours until the achievements unlock automatically. A must-have title for every achievement hunter. -------------------- Eternal Man: Forest to ciekawa produkcja pozwalająca zdobyć graczowi aż 5000 trofeów do kolekcji. Wystarczy uruchomić grę i poczekać kilka godzin, aż osiągnięcia odblokują się automatycznie. Pozycja obowiązkowa dla każdego łowcy osiągnięć.
Eternal Man: Forest, developed by eProdigy and published by advocatus, is the kind of game that immediately signals its intentions—not through exposition or tutorials, but through the weight of its silence. It places the player in a sprawling woodland landscape without urgency, weapons, or explicit instruction, trusting curiosity to become the driving force. The title suggests philosophical implications, and the game leans into that suggestion by refusing to spell anything out. Instead of presenting a defined storyline, it frames the experience as a quiet pilgrimage, letting the forest express narrative through atmosphere, remnants of human presence, and the lingering tension between isolation and eternity. Whether the protagonist is a literal immortal or a metaphor for human persistence is left open, creating a kind of interpretive freedom that few games attempt. The core of the experience lies in exploration, but exploration here is not gamified. There are no quest markers, collectibles, timers, or escalating objectives to chase. Movement feels intentionally measured, encouraging the player to acknowledge terrain, listen to distant sounds, and observe subtle environmental change…
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