

Expert Rifleman - Reloaded
BattleByte · 2015 · Simulation
PC
Mixed62% · 21 📈 Making a comeback 71%
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About Expert Rifleman - Reloaded
Expert Rifleman is the first 3D ballistics simulator available to the general consumer. It includes a full featured ballistics calculator allowing the simulation of any type of ammunition and simulates several categories of scopes including front focal plane, second focal plane, dual focal plane scopes and digital scopes. It even allows the user to design and load your own scope reticle.
The goal of Expert Rifleman is to let you gain proficiency at shooting stationary and moving targets without expending valuable ammo or barrel life. Use preloaded ammo types or create your own ammo by entering ballistic data. The simulation will let you practice shooting in different environmental conditions, try out zeros at different ranges and set the conditions under which your rifle is zeroed. Expert Rifleman features a realistic 3D environment where the user can train in scenarios not commonly available such as engaging long range moving targets and high angle shooting.
The scope reticles in Expert Rifleman are calibrated in Mil-rads or MOA and function identically to the real thing. Learn how to use a reticle to range targets and calculate hold over.
The simulation allows the user to compensate for the forces which affect the path of the bullet. Vegetation sways and bends and particles follow the wind currents. You can visualize wind direction and intensity. Compare ammunition based on ballistic performance. The only thing which Expert Rifleman cannot do is teach you how to pull the trigger!
Pick between the following ammo types or create your own by entering ballistics data:
Expert Rifleman is built around an advanced ballistic calculator which calculates:
Three types of targets:
Four different maps each with multiple target ranges. You can place a target on any of the maps by pressing enter.
Internal Ballistics features:
Expert rifleman comes preloaded with a number of preset scopes and reticles. In addition you can easily create your own scope by loading a custom image file and entering a few variables. Scopes can use either the mil rad or moa systems.
The goal of Expert Rifleman is to let you gain proficiency at shooting stationary and moving targets without expending valuable ammo or barrel life. Use preloaded ammo types or create your own ammo by entering ballistic data. The simulation will let you practice shooting in different environmental conditions, try out zeros at different ranges and set the conditions under which your rifle is zeroed. Expert Rifleman features a realistic 3D environment where the user can train in scenarios not commonly available such as engaging long range moving targets and high angle shooting.
The scope reticles in Expert Rifleman are calibrated in Mil-rads or MOA and function identically to the real thing. Learn how to use a reticle to range targets and calculate hold over.
The simulation allows the user to compensate for the forces which affect the path of the bullet. Vegetation sways and bends and particles follow the wind currents. You can visualize wind direction and intensity. Compare ammunition based on ballistic performance. The only thing which Expert Rifleman cannot do is teach you how to pull the trigger!
Pick between the following ammo types or create your own by entering ballistics data:
- 7.62 NATO
- .338 Lapua Magnum
- .50 BMG
- Up to 500 user created ammunition types.
Expert Rifleman is built around an advanced ballistic calculator which calculates:
- Gravity and air resistance
- Bore angle
- Aerodynamic jump
- Scope height over bore
- Horizontal and vertical coriolis drift
- Wind drift from arbitrary wind direction including head wind
- Spin drift
- Density altitude and several minor corrections
Three types of targets:
- Mobile target
- Flip target
- Flip and hostage target
Four different maps each with multiple target ranges. You can place a target on any of the maps by pressing enter.
- The dynamic target map lets you practice shooting at moving targets.
- The high angle map lets you practice shooting at an angle.
- The sandbox map lets you place the target and set its distance, orientation and speed on a flat map.
- The 360-degree map has ranges out to 1500 yards. Users can engage targets in a 360 arc, allowing the simulation of Coriolis drift.
Internal Ballistics features:
- Adjust for powder temperature
- User defined random projectile mass and ammunition pressure variation.
Expert rifleman comes preloaded with a number of preset scopes and reticles. In addition you can easily create your own scope by loading a custom image file and entering a few variables. Scopes can use either the mil rad or moa systems.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
All the fun of shooting long range but without the ammo bill. Learn here and then head to the real range, pay some farmer to use his pasture, and practice with your real rifle. If your pressed to find a long range use .22LR it has alot of drop in a short distance. It's also cheap to shoot.
Expert Rifleman – Reloaded is a highly specialized simulation that places its focus squarely on external ballistics and precision shooting rather than fast-paced combat or arcade-style gunplay. Developed and published by BattleByte, it is best described as a sandbox for marksmen, hobbyists, and anyone fascinated by the science behind long-range shooting. Unlike military shooters or traditional FPS titles, it strips away narrative and cinematic spectacle to provide a pure focus on the mechanics of aiming, adjusting, and understanding the variables that affect bullet travel. At its core, the experience revolves around practicing with rifles in different environments and scenarios. The game provides multiple maps tailored to distinct training needs: wide open ranges that extend out to 1,500 yards, angled environments for practicing elevation shots, and moving targets that test both reaction time and predictive aiming. Sandbox maps allow for user-designed setups, letting you place targets at custom distances or speeds. Target types are also varied, ranging from simple flip targets to more complex hostage and reactive targets, which add pressure and realism. This diversity keeps sessio…
So the game is pretty decent and better than most but I do have a few things that could really do with being sorted out. Um, editing ammo? All I could find is a DAT file with a whole bunch of unreadable text except the ammo name. I can't edit that yet can't find an option in game to edit ammo. If I have a huge list in a certain order, and I wish to change one of the rounds, I have to completely delete that round and redo it with the necessary changes whilst also putting it right at the bottom of the list which messes up the order I've put it in. The other thing is that a lot of the fields and data outputs aren't really all that well explained and leave my head scratching. For example the drag slope factor has no info as to how it affects the projectile, as to what higher vs lower numbers do. What baffles me is why using higher numbers for more aerodynamic rounds is yielding worse drop values? Or temperature at muzzle velocity...don't know what that's referring to. Another thing is that the dynamic conditions are a little misleading. I got the impression that dynamic wind implied the winds could vary slightly between muzzle and target. It doesn't really do that, it keep the wind con…
I recently started to get into medium and long range shooting. This is an affordable way to get practical experience with reading a ballistic chart, getting scope dialed in, practicing dope, etc. HOWEVER, this program does NOT hold your hand. The interface is a little clunky and you need to already be somewhat familiar with long range shooting concepts. Unless you're shooting a 22, a box of even the cheapest plinking long range rifle ammo (223/556/6.5) will cost nearly a dollar per round. So, for me, this program is worth it.
If you like shooting rifle,GET THIS!!! After,you will shoot a lot better at long range on a moving target in windy condition.
This is a proper long range shooting simulator, not a game. I use this program to practice range estimation based on reticle angular measurements. That being said, I wish I could import reticle designs so I can match my real life optics and also select or import different target styles for hunting sizing practice. I definitely get that getting licensed reticles would be expensive and hard, but letting people draw their own would be a great feature. When this program is run on a computer with multiple monitors the mouse is not trapped within the game's monitor and will go over to other monitors and when you click to shoot it will click outside the game and cause the game to minimize... this is very annoying and needs fixing.
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