

Receiver 2
Wolfire Games · 2020 · FPS, Simulation, Shooter, First-Person, Atmospheric
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About Receiver 2
Master authentic firearm mechanics down to every spring and pin while navigating procedurally generated levels filled with physically simulated enemies that die in a single well-placed shot. This isn't an arcade shooter—it's a meditation on gun operation itself, combining hyper-realistic weapon controls with a tense, surreal atmosphere where focus and precision are your only virtues.
Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.
NOT YOUR ORDINARY FPS
You won't find any loot crates or bullet sponges here. Every enemy can be destroyed by a single well-placed shot, using ballistic simulation based on data from shooting incident reconstruction textbooks. Practice the Receiver virtues of resilience, focus, and courage to resist the Threat.
FEATURES
- Sidearms modeled down to every spring and pin
- Enemies with physically-based damage models
- Ballistic modeling of ricochets, penetration, and bullet drop
- Train your mind to defend against the Mindkill
- Become literate in how guns actually operate
FAQ
What is Receiver?
We created the original Receiver game for the "7-day FPS" challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. With Receiver 2, we are doubling down on the aspects that made the original stand out: the detailed firearm controls and the tense, surreal atmosphere.
Why are you so obsessed with guns?
Love them or hate them, firearms are everywhere in our culture. If you want to understand it then you must understand them as well. While many games include firearms, we felt it was time to have a game that is actually about them.
Are there people or animals to shoot in Receiver?
We don't believe so. All our information suggests that the Threat will only dream killdrones to attack you after the Mindkill, but there's no way to be sure.
How is Receiver 2 different from Receiver 1?
Receiver 2 has the same basic gameplay structure as the first, but more of everything. There are many more sidearms available in Receiver 2, and while Receiver 1 simulated several moving parts for each gun, Receiver 2 simulates *all* of the moving parts.
Does Receiver 2 have online multiplayer or VR support?
No, Receiver 2 is designed to be a single-player experience played on a monitor with a mouse and keyboard.
What is the Mindkill?
You are not yet ready for that knowledge. Only a Receiver who has truly Awakened can understand the nature of the Threat.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Realistic gunplay, nice and correct story theme, helpful community for mod support and educator for guns. 10/10
Hotdogs Horseshoes and Hand grenades taught me that guns are toys. Receiver taught me guns are NOT toys
Immersive, very tense, and unique. Not your traditional FPS. Every component of your gun and turrets are simulated. It's honestly pretty enjoyable and challenging. Takes some time to learn all the controls for how to handle your gun but it's pretty satisfying to perform all the actions smoothly once you get used to it.
Still haunted by this game.
Literally the scariest game you'll ever play
a little hard ngl
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