Fadeholm

Fadeholm

Enoch · 2018 · Action, Adventure, RPG, Early Access, Indie

PC
3 user reviews0% · 3
Best price 35 All-time low
$19.99
⭐ lowest tracked
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Steam
Steam
Standard Edition · Steam
$19.99
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About Fadeholm

Endless exploration and adventure awaits those fearless enough to enter. Survival is only the beginning! Fadeholm is a procedural virtual reality (VR) survival dungeon crawler designed in the same vein as old school Nethack and Rogue. As one of the remaining ‘Fade’, the player is challenged to explore the depths of the ancient catacombs in search of an ancient relic. The Fadeholm is as rich as it is dangerous, with room after room filled with riches and items that will make exploration just a little bit easier. The player must manage hunger,health, and endurance while they search every corner of the dungeon, because while the undead hit hard, a Vorpal Warblade of Fire hits harder.

The first chapter, Upper Fadeholm includes:
  • 3 levels of procedural(reproducible random) generated dungeon, expandable to 8 levels through game settings.
  • Multiple unique monsters, each randomized with their own equipment, tactics, and behaviors.
  • Randomized loot throughout the dungeon.
  • Equipment held and worn by monsters is usable upon their defeat.
  • Items become more powerful and enchanted the deeper the player travels
  • Detailed item inspection system aids in determining the power and abilities of the loot discovered.
  • Intuitive movement system:
    • Touchpad movement (4-axis + controller direction control)
    • Armswing locomotion (4 axis + HMD direction control)
    • Teleport for jumping obstacles and quickly manuvering
    • Player can mix and match modes to both controllers.
  • Interactive inventory system:
    • eight active storage locations
    • over the shoulder and hip slots “hot swappable’ allowing quick exchange of items
    • belt slot provides access to various sized satchels for additional storage.
    • independent shield slots on each arm to allow use of items while still employing a shield in combat.
    • wearable headgear
  • Save Game support:
    • Player can save their adventure at anytime and pick up where they left off later.
    • Supports up to three different ‘Engrams’ (save games with history) to enable more than one person adventuring on a single Steam account.
  • Seed (Dimensional Thread) based generation of content:
    • Controls generation of dungeon, monsters, loot, etc.
    • Each Thread generates a unique game play experience.
    • Share a Thread with a friend and compete on the leaderboards, or just see who can explore the furthest!
  • Leader boards, both local and Steam. Rank yourself against your friends and the community. Each board based upon the specific dungeon (dimensional thread) selected.
  • What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Not recommended Aug 27, 2018
    Who doesn't love getting their face eaten off by a mimic!? https://youtu.be/6X9hFTUezwc Fadeholm feels like a Diabloesk dungeon crawler with the unfortunate lack of any persistence between runs and a general lack of information. Fadeholm seems a bit overpriced as a $19.99 slow up get updates Early Access title created by a two man team. Some of the controls were rather awkward. Interacting with your satchel, jumping and examining items for example just didn't feel natural. No tactical combat... Swing away! I didn't feel like a shield was a better choice over dual wielding blades as it didn't block all, or even half, of the damage against you when you successfully blocked. That coupled with the lack of any parry system means every fight is simply a DPS race. This is a major con IMO. One saving grace for the combat is that there was no waggle to win. The harder you swung your weapon it felt like the more damage you would get. The placement of your inventory slots was pretty abysmal, especially the shoulder slots. Difficult to reach and little feedback for when your in the appropriate location. You couldn't interact with the slots without deliberate effort. An overall lack o…
    3 found this helpful
    Not recommended May 20, 2018
    edit: The game has not been updated since june, no offer to bugtest playest accepted, nobody is really buying this - this game is dead in the water. avoid. The game runs very choppy and the controls are unintuitive. items disappear sometimes when dropped, and despite having a gigantic kite shield and intersecting weapon, i cannot block damage. Also, not being able to see the stats on a weapon sort of makes it all seem irrelevent. I may reconsider purchasing this again once the bugs are gone and the game is optimized and the graphics are consistant and all sorts of stuff has been rethought and reworked. It's not a terrible game, but it's pretty unplayable right now. It's sort of like a less creative version of kings field geared for VR. I love kingsfield, i do not like this game. I'll be following this, but do not puchase this for $20 dollars unless you're willing to take a gamble with a dev to overhaul the game entirely to be more or less comperable to titles such as vanishing realms or vr dungeon knight, which are FAR BETTER in my opinion... I am interested in the depth this game tries to bring, the statistics and such. ALSO, this game needs dropped loot, not just loot chests. A…
    3 found this helpful
    Not recommended Jun 17, 2018
    Sadly as much as I like the idea in general, this one is not there yet. Very much not there. Weak presentation, low performance with stuttering, odd sound issues (for example looping footsteps on staircases will drive you nuts) and ugly animations/rigging -look at how you "hold" your weapons/items through the fingers/palm ...and immersion killing bugs list goes on :/
    1 found this helpful

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