

From Lex to Rex
RexCorp · March 18, 2022 · Story Rich, Point & Click, Difficult, Pixel Graphics, Puzzle
Buy From Lex to Rex from Steam at $8.99 — the cheapest of 1 store we compare.
Where to buy From Lex to Rex — official stores
From Lex to Rex price by region
From Lex to Rex costs £7.49 in the United Kingdom, €8.79 in Europe (EUR), $8.99 in the United States, $8.99 in Georgia (USD), CA$11.79 in Canada, A$13.19 in Australia, NZ$13.25 in New Zealand, R$29.99 in Brazil and zł40.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.49 | £7.49 | — | 1 | |
| €8.79 | €8.79 | — | 1 | |
| $8.99 | $8.99 | — | 1 | |
| $8.99 | $8.99 | — | 1 | |
| CA$11.79 | CA$11.79 | — | 1 | |
| A$13.19 | A$13.19 | — | 1 | |
| NZ$13.25 | NZ$13.25 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł40.99 | zł40.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About From Lex to Rex
From Lex to Rex is a point-and-click adventure game inspired by classics of this genre such as Monkey Island, Indiana Jones and Hollywood Monsters. Lex, a plebeian tired of being hungry, decides to usurp the Rex! It is about the power of appearances using food as a common thread and strives to be funny and intelligent.It's a quest where each room presents itself as a challenge.

Lex Is Tired Of Being Hungry!
Your journey will take you through pixelated scenarios inhabited by peculiar characters from the medieval royalty. Forget the main plan and go straight to the plan B. Become a friend of a pig, start from below and make your way to the top, let a princess get angry, deceive a chef, use objects from the environment and from your inventory. Whatever it takes to become Rex! But were you the first to come up with that plan?
Features
- A cute Protagonist.
- Pixel art Work!
- Developed By One Person!
- Linear game made of stages. No wandering along the map without sense.
- Food!
- Simple Mechanics and some challenging puzzles (pixel hunting).
- 4th Wall Breaking!
- Replayability! (Are you going to leave all those poor achievements unachieved?)
- Laughs, logical nonsense, pop culture references and hopefully a feast!

From Lex to Rex — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Lex to Rex is a charming retro pixel-art adventure with quirky humor, creative storytelling, and nostalgic visuals that appeals to classic point-and-click fans. However, players frequently criticize the puzzle design for relying on illogical "moon logic" solutions, excessive pixel hunting for hard-to-spot hotspots, and a translation that sometimes obscures intended meanings, making progression feel unfair without trial-and-error or guide consultation.
This is a traditional point-and-click adventure that could have been a recommendation if not for a few flaws. The translation to English was weird and full of little mistakes. It sometimes felt as if I lost some of the intended humor or meaning. You progress one scene at a time (size of one screen, rarely two) and you're stuck there until you solve everything. I didn't particularly like it, but it's considered a feature. The problem is that you have to deal with a combination of pixel hunting (hotspots barely visible or lost in the background) and non-sensical solutions, the so-called "moon logic". One example being the whole sequence with the prince. Not all the time but too often. Realizing the game didn't play "fair", I eventually ended up trying every item on every hotspot when I was stuck. I know there's a "difficult" tag and a warning about pixel hunting on the store page, but that doesn't excuse poor adventure design that should have stayed in the past. It was not all bad, though. Some puzzles were clever, such as the portals in the tailor room. I know this is subjective, I usually like pixel art, but here, I often found it unsightly, if not ugly. I'm not sure if it was …9 found this helpful
Lex to Rex is a short pixel-art point and click game. The game is made up of short 1-screen chapters with chapter selection avaialble form the start and no saves (the game only remembers what chapter you were playing last and reloading restarts the chapter). The story starts simple, but gets convoluted at roughly half point with multiple timelines/copies of the main character intersecting. The puzzles are on the harder side, but the one-room per chapter structure makes them easier to solve then in PnC games with more then one location avaialble at a time. There is a dev-made guide for all would-be achievement hunters available and 100% the game takes about 3.5h. My only technical gripe would be that dialogue from the npcs can have a color that merges with the background and gets hard to read.4 found this helpful
Pros - Its kind of a simple story but takes a very bizarre and unexpected route. Never boring. - Fun dialog and lots of quirky characters. - Nice graphics, very nostalgic - Good music - Controls are fine, mostly entirely playable with the mouse but you do need to press ESC to exit. Cons - No manual save, there is an auto-save but you might have to redo a few things - A couple of glitches where Lex seems to appear in the wrong place, nothing game breaking. - The puzzle design was just not my cup of tea. Lots of try everything with everything moments. Lots of pixel hunting. There is no hot spot reveal which I guess might be all part of the old school point and click ethos but I've just gotten use to modern convenience at this stage. - A little on the short side maybe but its fairly priced I think. - No vsync Overall its quite charming and worth a look for fans of the genre.2 found this helpful
I would have loved this game if it came out in the 90s. The pixel art is great. The animation is superb. But it didn't come out in the 90s; it came out only a few years ago. So, pixel hunting? Nonsensical puzzles without any clues? C'mon! We moved past that a long time ago, and I'm so glad for it. This game should be around 1- 1.5 h long, and it should be fine, but the pixel hunting is slowing down to almost a halt, so half of your playtime will be brute-forcing puzzles and hunting for clickable stuff. Please honor your players' time and give us a hotspot indicator at least! [quote]Follow us for more [url=https://store.steampowered.com/curator/45113328-Awesome-Adventure-Friends/] Awesome Adventures![/url] [/quote]1 found this helpful
This game has something that alot of others are lacking: Being genuinely silly and creative. If you like the oldschool classics, you will most likely.. like this game. The puzzles are just great, because you have to try unusual combinations. Moonlogic, sure, but in a fun way. There was a puzzle involving portals that was clever and different. I am looking forward to play the other titles in the series. It has flaws. I was playing with a resolution of 1920x1200, since thats the native res of my screen and it was chosen automatically. Looked great with no black bars. The problem was that at one point in the game I was stuck and couldnt figure out what to do. Came back some time later to try again but nothing. I was sure I was missing something. I didnt like it but I looked up how to proceed and the problem was that there was an exit I couldnt see and mouseover, because it was cropped, because of the resolution. Changed the resolution to 1920x1080 and everything worked. The other thing I noticed were some rare instances where the character sprite wasnt in the correct layer, or popped into view when I clicked on a specific hotspot. Thats it though. Just happy accidents ^^ Thumbs up!1 found this helpful
The game has wonderful retro pixel graphics and animations. The English translation is not great, but okay. This would normally mean a thumb up but... Unfortunately many of the puzzles are totally illogical, with the game texts rarely giving you any idea what you need to do. In addition you often end up searching the screen for tiny elements to interact with. Your final resort to is to combine everything with everything or looking up the walk through hints. Example: early in the game you need to fix a broken rake. To glue it back together, you need to stick one half into a pile of bones to suddenly have adhesive on the end. The second half needs to be rubbed on some graffiti at the wall, which will add hardener to it. None of these actions make any sense and no dialog or examination of said objects give any clue that this would happen. When you have figured it out by pure experimentation, you need to use the rake on a crack in the floor that does not look much different from any other parts on the screen...
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