

Future Unfolding
Spaces of Play UG · 2017 · Indie, Adventure, Exploration, Top-Down, Procedural Generation
PC
Mostly Positive78% · 6376Metacritic
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About Future Unfolding

Future Unfolding is an action adventure that is all about exploration. Your goal is to unfold the mysteries and solve the puzzles hidden in the beautiful landscapes around you. There are no tutorials, and no one is telling you what to do.
During your journey you encounter different types of wild animals. Some of them are friendly and helpful. Other animals are dangerous — deadly, even. You need to avoid them, or find ways to turn them into friendly creatures.
You can leave the beaten path at any time and hunt down secrets in the forgotten woods. Or go explore in hidden caves. It’s okay to get lost — a detailed auto-map helps you to orient yourself. Over time you map out more and more of the vast environments. There is always a way out. But where to go after?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
When I initially bought this, I played a little, didn't quite know what I was doing, and put it down. Having picked it up again in the last couple of weeks I now realise that not knowing was the whole point. This game tasks you with exploring a beautiful and mysterious world, slowly unraveling the mechanics behind it, picking up hints of story, it has a dreamtime-like feel in the lore and visual style of the map you'll expand as you venture further. I haven't completed the game, I don't know if I even will, but I've already thoroughly enjoyed my time with it. The game may look like a top down walking simulator, but do be warned that there are times when reaction times may be important to avoid threats. I don't know whether there might be ways to explore without needing fast reactions, it does seem like a game that could benefit from an easy/god mode to make it more accessible to more casual or less able bodied players. I'm wittering, this is a lovely game that makes a point of letting you learn its secrets on your own.1 found this helpful
I can see some potential here (or maybe I see aspects that were carefully placed so the game looks like it has potential), but my experience was just VERY disappointing at the end of the day: - You start with no goal or indication of what to do, you just explore aimlessly, but the world is procedurely generated, so you end up just walking around A LOT, and you end up backtracking A LOT more than doing anything else. - You can explore the map off the beaten path, and each world is HUGE! But exploring is not rewarding at all. You have to spend a lot of time just seeing more and more trees until you reach a point of interest. - The random order at which stuff are thrown at you make the mechanics too obstruse. For example, you find the rabbit soon in the game and it can create a bush, but I only found out a use for the bush on the 2nd world (and each world takes a LONG time), and only knew of that use because I looked it up. - There's no real story. Everything is just too vague. Sometimes you find a creature that will tell you random vague self-help messages totally out of context or order, and that's about it. Throughtout my whole experience, I saw no purpose in my explorations. - Th…1 found this helpful
I had Future Unfolding on my wish list for several years, eventually buying it, then not playing it for even longer. Now I finally played it, I can't remember why I ever wanted to buy it. This is essentially Nethack: In A Forest (Except You Have No Weapons). You randomly walk around a randomly-generated maze that seems like it's outside except actually it's all little rooms surrounded by cliffs and doorways leading to other rooms. You get chased by monsters that one-shot kill you and send you back to the start of the room. Eventually you stumble upon the exit. And then you go to the next dungeon of little rooms-connected-by-doorways. The game is ostensibly about running free in nature, but because the landscapes are all walled-in and claustrophobic, it never really captures the grandeur of actually being out in nature. There are some animals you can find and occasionally follow or manipulate to go to the next place, but it's hardly a puzzle game because everything is procgen so it's just an exercise in spamming the spacebar on anything that looks mildly different from the other million things to see if something useful happens. (Usually nothing happens.) This kind of game could …
Ironically enough there is no exploration here, just a chore to clear a map. A rare W for StarField if you know what i mean
Restarted the world and now my save is soft-locked.
game has fish but no fishing pole. tragedy
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