

Gamedev Beatdown
QYJO · 2021 · Game Development, Simulation, Strategy, Dynamic Narration, Turn-Based Combat
PC
Positive81% · 21
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About Gamedev Beatdown

Live through the life of a developer in the short game, Gamedev Beatdown.
Have you ever wondered what goes behind the scenes of games that you love or whose names you never got to hear?
Have you ever been in a meeting that felt more like a war room? With the loudest voice winning arguments and deciding what decision gets implemented?
Play as a member of a team, making some hard and some not so hard decisions. If you win, your choices get implemented. Lose, and your game and studio might head in a direction you did not sign up for.
Work your way up from arcade-style games to full-fledged AAA releases. Once you start your journey as an Indie developer, move to new studio locations and hire the right people as you work your way up in the industry. There's a lot to handle, but you've got this. It was your dream, after all.
Did we tell you how Game Development wasn't easy?

- Decision Making - Back decisions of different departments on day to day issues.
- Management - Manage Employee Happiness and tactical Crunch times for maximized productivity.
- Procedural rogue-lite progression.
- Deep Combat (Allegedly) - Persistent stress tolerance (health) between projects. Think long term instead of battle to battle.
- Exotic Locations - Move to different locations that unlock some unique games to develop.
- Choices and Consequences - Fight over real, real-adjacent, and a few entirely fabricated day-to-day problems game developers face.
- Evolving Mini-games - Play the games you release as mini-games that look better and/or unlock functionality with higher stats on release.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Good idea, addictive game, but a lot of bugs, UI elements hang over the screen and it is not possible to progress without relaunching the game., this issue happened several times. Bad controller support, I would say it is partial, not full as it is shown in game details. A lot of elements not working from controller. And I still cannot understand is there an act 3 at all? I see in the review the answer that there is no. And by achievement progress I also can see 0% for this achievement. But this game is not in early access any more, why does act 3 missing?3 found this helpful
Short, sweet, and incredibly funny!. The story was simple but tight, the mechanics were fun and everything worked smoothly, and the graphics were fun (they reminded me a little of the Newgrounds era for some reason. The whole game has a Newgrounds vibe actually). I wish it were a little longer because I was engaged the whole time! Looking forward to what the developers make next :)1 found this helpful
Not very optimized for controllers, the whole game dev part is very much a theme with lack of actual business elements. Not what i was expecting.
Game just doesn't seem finished. I got an error message at the end of the 3rd run that just said they didn't have any more unique events. I couldn't do anything, I couldn't move past that event (second to last) and just finished the game (of the run), it just hard blocked me.
I am surprised that this game doesn't have more love. Roguelike, turn based fights, and an good art style. It hits a lot of perfect things for me. If you want an idea, think if Slay The Spire progression, classic turn based combat... arguments.... turn based arguments, and humor from something like Monster Prom (or maybe its Citizens of Earth? Something is giving me Citizens of Earth Vibes) had a baby and that baby decided that they wanted to make games and pop culture references their personality, then boom here you have it. After going through Act 2 once, I have to say that if they added in Act 3 or 4 that this game would be one that I played religiously. Heck, if they took the Acts and turned you into the bad guy in the end it would be a great "story" and could ease you into harder and harder over a couple more Acts. Right now it just ends with an indie developer, but if it went to a mid size and then a AAA over the course of a couple acts I would be happy. I would really enjoy just making more games before having to restart honest. The difficulty curve is kind of strange in that the first hour was exceedingly easy and the next hour it jumped up and became more of what I was …
Revamping my review to maybe bolster some attention Really slept on game, you can see the level of passion put into it as a first project from this team, if theres a roguelike turn based game, this is an amazing contender and insanely worth the low cost of entry, that much i promise!
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