Ghost Train VR

Ghost Train VR

JDMSoftware · 2016 · Casual, Indie, VR

PC
6 user reviews0% · 6
Best price
$1.99
lowest tracked $0.49
Steam Buy at Steam

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Standard Edition · Steam
$1.99
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About Ghost Train VR

Ghost Train VR



Ghost Train VR going to allow you to find the shivering sensations of a real ghost train, as if you were there, you will find the same sensations as those of the ghost train in theme park with the cold sweat that go with it.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 6, 2016
Full disclosure: My "friend" bought me this game. The game just starts when you start it up, like starting a movie. Ghost Train VR lasts about... 5 minutes? Maybe 8 minutes? Just watch the preview video 8 times and imagine there are some other monsters that appear and some other overly-loud noises that go with their appearance and boom, you have just imagined Ghost Train VR. There is zero interactivity, by the way. Oh and the game ends when you get to the end of the tracks and just sit there as long as you want. Full disclosure: I have one less "friend" now.
127 found this helpful
Not recommended Jul 9, 2016
While I would not recommend this game in its current state, I do want to state this: the game does have potential. Growing up with rides at amusement parks which had puppets, animatronics and in some cases live actors, this gave me that feeling that I was on one of these "funhouse" rides. First, I was really taken aback by one of my controllers (specifically my left hand) being rendered as a right hand the other controller rendered normally. I thought it was just off until I thought (and this could be a stretch) that maybe I was supposed to be holding a severed hand (benefit of the doubt here). Second, I don't like the supposed train (which you never see) mechanics, at times it travels wildly fast or strangely slow and at weird angles trains would usually never traverse. More realistic track layout and train would be nice. Third, OK, making some odd mythical monster appear out of thin air was kind of cute, but not realistic on a ride one is trying to simulate. There should be several decoys around, maybe moving artificially to hold one's attention, while another swings from the trees, or pops out from a more realistic position or have something the player sees only activate …
14 found this helpful

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