

Gloamvault
Grave Hammer Games · 2025 · Roguelike, Character Customization, RPG, Auto Battler, Dungeon Crawler
PC
Positive92% · 36
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Screenshots
About Gloamvault
- "90s Black Metal Monster Collector"
- You are a resurrected evil wizard.
- Charm any monster you encounter to build up your army.
- Over 500 different monsters to fight.
- Use your dark magic to merge two monsters together.
- Spend points to get upgrades.
- Cast spells to influence the battle.
- Collect items to further enhance your build.
- Try to reach the depths of the dungeon... or die trying.
- Each dungeon is procedurally generated, making each run unique!
- Can you really merge any monster together?
- Yes! In Gloamvault, there is no limit to which monsters you can merge or how often you can do it. Merging works best when both monsters have similar abilities. If they don’t, there is a small chance that the "main" monster will inherit abilities they don’t share.
- Too many! Each monster can have multiple abilities from the 25 existing ones, with varying values. The same monster can even appear with different abilities as long as they fit its types. This results in a huge number of possible merge combinations.
- Yes! The lower the enemy monster's HP, the higher the chance of a successful charm. You can also boost your chances with upgrades or items—but beware! The deeper you go, the harder it gets to charm.
- While not a traditional roguelike, Gloamvault features permadeath, a focus on procedural content, grid-based movement, turn-based combat, and more. One could argue that it checks many boxes from the Berlin Interpretation of what defines a roguelike. But in the end, you’ll be the judge!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Very cool concept with an easy to pick up nd play gameplay loop. It's a fun, light dungeon crawler with some unique mechanics that make it stand out. My favorite feature is merging monsters. Seeing the pixel art and the names change is really satisfying. It reminds me of Impossible Creatures, although I wish the creatures actually inherited body parts and abilities from both monsters like they do in that game. The game could use some polishing and tutorial. Starting players with the Minion Maker makes things feel more overwhelming than they need to be, while the core gameplay itself is actually very simple. That first impression might put some people off. Right now, there also isn't much variety in playstyles. Only a few feel effective and one or two builds are simply overpowered, so the balance could definitely use some work. I also think the dungeons would benefit from puzzles, hidden secrets and more varied layouts or biomes. Charming monsters is a lot of fun and I'd love to see more ways to build around it, such as rings or abilities that increase charm chance instead of relying mostly on enemy health. Despite these, the game has a lot of charm and a really solid foundatio…428 found this helpful
I genuinely love this game, I just need, NEED the charm rate fixed or something. I'm not sure what it is exactly but I've done somewhere in the ballpark of like 30 runs and out of that many runs I have died on the first level from lack of monsters. I DONT KNOW WHAT I COULD BE DOING WRONG WHAT AM I MISSING-- anyways based on that and a handful of small other gripes that affect quality of life and make what could be the coolest game ever the most frustrating experience in a dungeon crawler roguelike I have ever personally experienced. On the right track but just barely scraping by. I can't recommend the game as it currently is but I surely know that after a few more patches it will be perfect so maybe give it a try and support the game until it gets there or save your money for when those QoL updates finally see the light of day.3 found this helpful
Originally I had written a massive multi paragraph review going over my gripes with various mechanics but just like how I felt playing Gloamvault I got bored and just wanted it to end. The review by hp_ban sums it best "The idea is interesting but execution is subpar." Shoutouts to the DCSS tileset though, looking great as always2 found this helpful
What did I just play?
My tactic of power up one guy has failed me. A team building exercise in why it's necessary to sacrifice your co-workers for the greater good. It reminded me a lot of another game called BuriedBones that visually looks very simple but has a complex system of status and attacks underneath. Although I kind of just scrapped the surface, I can see the potential the game holds with it's monster typings and team builds. The only thing I couldn't figure out and maybe it was explained at one point was how to use a spell. The UI was a bit crowed but I understand why with the amount of information that was needed to be shown. If you like collecting monster, leveling monsters, and eventually sacrificing monsters this game is no brainer.
Amazing Game!
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