

Gods Of Defense
Blue Math · 2023 · Roguelike, Tower Defense, Procedural Generation, Strategy, Singleplayer
PC
Mostly Positive70% · 50
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About Gods Of Defense
Gods of Defense is a Roguelike Tower Defense set on a procedurally generated map.
The God stands at the center of the map on top of a Temple. Enemies spawned from the gates will attack the temple. You will build towers to kill the enemies. After every wave you will push the enemy gate farther into the unknown revealing more of the map.
Every few waves you will receive Boon cards from the Goddess of Fortune. These cards will give you new towers or extra perks that boost your defense.While you want to collect as many Boon cards, you want to avoid Curse cards. These are invoked by the Evil through the Corruption mechanic.
Some enemies carry corruption trails that infect the towers on the way. When Corruption exceeds certain limit, the evil will invoke Curses. You must learn to avoid corruption or to mitigate the consequences of Curse cards. This aspect brings a novel variation to a typical tower defense strategy.
When enough enemies have breached the temple, it will fall. Whether you win or loose, you can keep the Faith you've earned during the run. You can use it to unlock new towers and boost their abilities.
In each run you will face a number of bosses, once you have pushed the enemy gate far enough. As you reveal the Gate Boss, it will go berserk and spawn a torrent of enemies. Each gate comes with its unique challenge. You can choose to engage immediately or postpone it if your defense is not ready for it.
The gameplay also involves production and management of resources which aid your defense - Gold, Mana, Prayers, Matter. Each feeds into a different strategic device and opens up numerous possibilities. After you've mastered the art of defense, you will learn to build beautiful Monuments. This will exercise your resource management skills.
There are 40 battles to play. Each battle happens on a new map every time you play it. You can replay each battle to earn extra rewards and win Trophies by completing challenges. At any point, you have multiple options to make progress. This eliminates the typical grinding.
GoD also features two fun mini-games. A physics based mini-game lets you earn extra faith by using the surplus resources you collected during the run. A jigsaw puzzle that helps you compose the final vision.
Every run is new
The God stands at the center of the map on top of a Temple. Enemies spawned from the gates will attack the temple. You will build towers to kill the enemies. After every wave you will push the enemy gate farther into the unknown revealing more of the map.
Deck building
Every few waves you will receive Boon cards from the Goddess of Fortune. These cards will give you new towers or extra perks that boost your defense.While you want to collect as many Boon cards, you want to avoid Curse cards. These are invoked by the Evil through the Corruption mechanic.
Some enemies carry corruption trails that infect the towers on the way. When Corruption exceeds certain limit, the evil will invoke Curses. You must learn to avoid corruption or to mitigate the consequences of Curse cards. This aspect brings a novel variation to a typical tower defense strategy.
Roguelite Progression
When enough enemies have breached the temple, it will fall. Whether you win or loose, you can keep the Faith you've earned during the run. You can use it to unlock new towers and boost their abilities.
Gate Bosses
In each run you will face a number of bosses, once you have pushed the enemy gate far enough. As you reveal the Gate Boss, it will go berserk and spawn a torrent of enemies. Each gate comes with its unique challenge. You can choose to engage immediately or postpone it if your defense is not ready for it.
Resource Management
The gameplay also involves production and management of resources which aid your defense - Gold, Mana, Prayers, Matter. Each feeds into a different strategic device and opens up numerous possibilities. After you've mastered the art of defense, you will learn to build beautiful Monuments. This will exercise your resource management skills.
Variety
There are 40 battles to play. Each battle happens on a new map every time you play it. You can replay each battle to earn extra rewards and win Trophies by completing challenges. At any point, you have multiple options to make progress. This eliminates the typical grinding.
Extra fun
GoD also features two fun mini-games. A physics based mini-game lets you earn extra faith by using the surplus resources you collected during the run. A jigsaw puzzle that helps you compose the final vision.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Some interesting ideas here, love the procedural generation.. But a lot of obtuse systems that aren't explained and an unbelievable amount of grind. Dev has three other games coming soon and this hasn't been touched in over a year. I'd avoid, there are lots of other good TD games at this price point.2 found this helpful
good tower defense with good graphics. Very difficult at the start but becomes easier.
First of all, building your towers two spaces away from any road seems to guarantee avoiding corruption. With that out of the way, if you've exhausted the demo during work hours, as I have, and you're wondering if the game itself will be much better, it certainly is. And I enjoyed the demo very much. There are a lot of options and unlockables here, and the gameplay has more bite to it. I was considering Rogue Tower over this, but paying close attention to the reviews and the grievances that seem to permeate a generally favorable consensus, Gods of Defense actually seems like the more professionally made game of the two.
This game has a major bug where you cant move forward with the game. Here is a responce from perplexity researching the issue. This issue appears to be a game-breaking glitch where the greed counter never increases, the portal remains open with no creatures exiting, and progression to the next level is blocked. Other players have reported similar bugs in the "God of War" series, especially involving portals or gateways failing to spawn enemies, or counters not increasing as intended—leaving them stuck and unable to proceed. very bad bug.
I BARELY recommend this game. Like a 5/10. Giving thumbs down for visibility. Dev's have given up on this game it seems. There's so many small QoL improvements they could make. Mostly skipping cut-scenes and a retry level without having to go back and re-pick items. Also the rock/gold/mana spawn points. They could be smarter or destroy-able. Like when a mana well is completely surrounded by rock. Like WTF, sometimes I have to restart a level multiple times to get a somewhat reasonable layout. At least give us up-gradable fountains, even if it's only 1 extra mana per tick. Some levels are near impossible and probably require an extremely pre-set tower layout and upgrade path. I'm basically fully upgraded with all towers unlocked and price reduced and can't beat a few levels. Like not even close. Gives you no flexibly or creativity.
found it well playing games in class very fun downloaded at home
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