Guild Manager 26

Guild Manager 26

happyinferno · 2026 · Simulation, Auto Battler, Card Game, MMORPG, Card Battler

PC
This game is free to play. Get it on Steam →

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About Guild Manager 26

Build Your Guild. Command the Battle.

Guild Manager 26 is a dark fantasy hero collector and auto-battler. Recruit fighters, forge formations, and command fully simulated 20v20 battles where every stat, ability, and position matters.
Discover 1,300+ unique fighters across 10 races and 5 rarities. Open packs, trade on the Auction House, complete missions, and sacrifice the weak in the Sacrificial Pit. Every card has a race, archetype, unique abilities, and 22 stats — no two play the same.Place 20 fighters across front, mid, and back lines. Stack races and archetypes to unlock 92 Unity Buffs that transform your entire guild. Every position, every pairing, every stat matters.Every battle simulates fighter-by-fighter — damage, healing, crits, abilities, and positioning all play out in full. Review detailed scoreboards to see who carried and who fell.Enter 32-team Tournaments, draft fighters in Gauntlet runs, grind through Melee League seasons, and climb the Ranked Divisions. Buy and sell fighters on the player-driven Auction House. Take on 50-floor Daily Dungeons with Hard Mode, or fight through three full Campaigns with boss fights, rest stops, and charm selection along the way.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 20, 2026
bad ui, gameplay is non existant, progress is abysmal slow and not rewarding. bad conection on a text game
5 found this helpful
Not recommended Apr 20, 2026
For such a simple game with few players, the developer has yet to figure out how to stabilize the servers a month into release. Might have been worth trying if the game ran, but it is unplayable. On average for every 60 minutes you play, 50 of those minutes will be wasted trying to reconnect.
4 found this helpful
Recommended Apr 20, 2026
Its not as complex as it looks at first glance. You take your party on runs either through dungeons or campaigns, the more floors you clear the better your rewards. After runs you use the gold you earned to pull packs or spin a gamba wheel to unlock new heroes for your party. Theres no cash shop like some comments are saying (that i've seen yet at least?), the gold shop for packs is all in-game gold. Get better heroes so you can clear further in dungeons, earn more gold for more pulls, and honor for deterministic hero recuiting. Rinse and repeat. There's some mid run roguelite elements like being able to swap out heroes and add abilities. Long-term, build up your collection so you can do all the missions. Problems right now: server seems super unstable (frequently disconnecting during wheel spins, mid dungeon runs etc. devs are aware of this issue and have a banner in game about it) Missions tab is absurdly disorganized. The UI in general needs polish. if i'm buying a power mid campaign run, i'd like to be able to see the stats and current abilities of my heroes to help me choose who to apply it to. Same goes for guild fighter swap. I'd like maybe a mini recap happening mid ru…
2 found this helpful
Not recommended Apr 19, 2026
Not only was the tutorial long and boring. I still had no clue what to be doing after it was over. Seems neat but needs wayyyyy better onboarding.
2 found this helpful
Recommended May 2, 2026
Dont sleep on this game it has so much potential. Im still enjoying playing this with my wife and theory crafting. The UI is messed up and there are small problems . It also has no graphics just text very mud-like or fantasy football style. You quickly forget all the bad about this developing game when you realize how much love was put into this. Game is 100 percent free you unlock everything with skill and time no way to pay for progress atm. Reminds me of Magic the gathering and fantasy football.
1 found this helpful
Recommended Apr 20, 2026
It's a fun little management game that's free, try it out. There are some server issues that I assume will go away over time, and it can be confusing at first to figure out what you're actually supposed to do, but making teams that maximize different unity buffs is a neat challenge.
1 found this helpful

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