

Guildamation
Hammerback Games · 2026 · Casual, RPG, Auto Battler, Adventure, Pixel Graphics
PC
Mostly Positive79% · 19
This game is free to play. Get it on Steam →
Screenshots
About Guildamation
Forge heroes, build your guild, and craft destiny in a hand-drawn fantasy world inspired by 16-bit legends.Guildamation is an idle pixel-art RPG where every hero, item, and decision shapes a living, breathing guild. Guide your heroes through battle using customizable Tactics that define their priorities in combat.Form complementary groups of adventurers to delve into enemy lairs, uncover rare loot, and level up your champions. Each group proceeds concurrently executing their laid out Group Orders.Collect materials, craft powerful weapons and potions, and push your guild ever deeper into the unknown.Inspired by classic RPGs and modern idle games, Guildamation lets you choose how involved you want to be.Forge. Guide. Grow. Your guild’s destiny awaits.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
my adventurers fight dragons so I can spend 30 minutes deciding who picks flowers fun little idle game!2 found this helpful
Edit: The dev has made some good changes by improving the performance and the UI a little (scrolling now works most of the time, but not on items that show a comparision, it's baffling). All of the other issues still exist, sorting is completely ♥♥♥♥, autoequip and autosell behave weirdly, no real damage meter and so on. There is an action history but it can't show damage or healing when it happens over time, like ??? Still, I'm changing my review to recommended, which is more like a "mixed", because the game doesn't actively fight you anymore and some fun can be had. Original Review: I wish I didn't have to give a thumbs down for this game, because I think it has a lot of potential, but it just has too many issues with its UI. Scrolling just does whatever the ♥♥♥♥ it wants, sometimes it works, sometimes it doesn't. It seems to be dependent on what you're hovering over, an item/unit or the background, but even with that knowledge there's no way to prevent it, because you need to drag stuff around. That might sound like a minor issue, but it makes managing many units and parties a nightmare and a completely unecessary chore. There are other issues, like the performance (doing …2 found this helpful
It's an amazing concept, but unfortunately even after the update it's very choppy and laggy. I'll be refunding soon if they don't fix it. EDIT: The Dev(s) really put in overtime fixing the performance issues. I haven't tried to run it at the same time as other games yet, but by itself it now does fine, which is a feat it was not capable of achieving on release. I'm happy to change my review to the positive that I believe this game deserves. It's a great idle game with a really cool concept for automation, and I'm glad that the dev(s) are so responsive to feedback.2 found this helpful
Guildamation is a fun semi-idle RPG with a lot of potential. When I first started playing, the game had some major performance issues, but those have since been addressed. Like any game, there are still a few bugs, but I haven't encountered anything game-breaking. In every case so far, a simple restart has resolved the issue. You can tell the developer genuinely cares about the game. They've been quick to respond to feedback and have consistently released fixes and improvements. At its core, the game revolves around building your teams, crafting gear and food, and upgrading your guild hall. The crafting system has a lot of room to grow, and I think adding many more recipes would really scratch that crafting itch and give players even more to work toward. I'd also love to see the class roster expand beyond the current RPG staples—Warrior, Rogue, Ranger, Mage, and Cleric. It would be exciting to see more unconventional classes like Shaman, Druid, or Bard, not necessarily in their traditional forms, but reimagined through the developer's own vision and style. Overall, Guildamation had a slow start, but it has the blueprint for success. It's already enjoyable, and with continued u…1 found this helpful
I can see why people are saying this should have been marked early access. It does seem like everything is in place and works most of the time. But things just randomly break every now and then. That said I'm still having quite a bit of fun. It looks like the dev is plenty active for now. So I would still recommend picking it up if you like games like this.1 found this helpful
Good idea and a fun game! There are still some improvements that need to be made, though. One thing I'd really appreciate is more variety in the characters' cosmetics, such as different clothing, armor, or weapons. Right now, it's difficult to tell which character I'm using for different stat or skill builds because many of them look too similar. I even have to change their skin color just to identify them more easily. Adding more visual customization would make managing different builds much easier and improve the overall gameplay experience.
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