

Incremental Island
Tyler Hudson · 2024 · Incremental, Indie, Procedural Generation, Resource Management, Medieval
PC
Mostly Positive70% · 37
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About Incremental Island
Demo Available: Download the demo from the demo button on this page.

Game Overview: This is a clicker game inspired by CivClicker. Manage resources and develop your civilization. Each game features unique procedurally generated islands. Click on tiles to interact with resources and the environment. Gather and manage resources to expand your civilization. Trade and conquer with other island nations to grow your wealth.

First things: When you first start, click on the land tiles to collect and manage basic resources like food and wood. Early on, focus on constructing tents and huts to increase your population capacity. As resources flow in, begin to explore and unlock new tiles. Unlock the Port to explore the world...
Goal of the Game: Lead your island to victory by expanding your civilization, building an army, and conquering all other islands. Once you win, you can either keep playing in Freeplay mode or aim for a higher score in a new world.
Original Music: by Mike Langston

Game Overview: This is a clicker game inspired by CivClicker. Manage resources and develop your civilization. Each game features unique procedurally generated islands. Click on tiles to interact with resources and the environment. Gather and manage resources to expand your civilization. Trade and conquer with other island nations to grow your wealth.

First things: When you first start, click on the land tiles to collect and manage basic resources like food and wood. Early on, focus on constructing tents and huts to increase your population capacity. As resources flow in, begin to explore and unlock new tiles. Unlock the Port to explore the world...
Goal of the Game: Lead your island to victory by expanding your civilization, building an army, and conquering all other islands. Once you win, you can either keep playing in Freeplay mode or aim for a higher score in a new world.
Original Music: by Mike Langston
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Oh my god, no. Not just no, ♥♥♥♥ no. From the start of this game, I have absolutely no idea what's going on. You just have to kinda guess a lot and hope for the best. Also things take a VERY LONG TIME to build up. Need ore? Good, wait. How do you get more ore? Work that out for yourself. (Edit to be more helpful: Get more miners, they don't just give you stone, each farmer, woodcutter and miner have byproducts. The game doesn't tell you this, but I will.) This game gives you zero explanation for anything. How do you trade? The game isn't going to tell you how to do that. (When you unlock ocean exploration, you just move your cursor over areas and you can click on other islands to trade on them, but the game tells you nothing.) There's an achievement for getting 400 score. I literally have no idea how to get score, there's no indicator on the screen and I looked on the forums... Nobody else seems to know either. The rarest achievement is to get 100 gold. I've been playing for 12 days, I've got 5 gold. The nearest island to me keeps asking for ore, which as I mentioned earlier, takes AGES to get. I have over a 100 miners, Ore is still just not happening. There's combat... it's s…
If you’re coming into this hoping for an incremental or idle game, you’ll notice quickly that’s not what’s on offer here. The core loop is straightforward and wraps up pretty fast: I saw the credits after about an hour, and even with some extra time poking around, there wasn’t much else to dig into. There's the spark of a fun concept here, and it feels like this could be the groundwork for something bigger or more engaging given more depth or replayability. Right now though, once you’ve finished your first playthrough, everything’s pretty much been seen. If you’re looking for a longer experience or something to keep coming back to, you might leave feeling underwhelmed. This is more of a brief, single-sitting diversion than the deeper progression game some may expect.
Not incremental, Not an Idler. Finished in an hour. Kind of a let down. I think the developer had a good idea, but they need to add more to what it is.
Short, relaxing strategy game with light mechanics, minor bugs and simple conquest loop
Nice game :)
needs more but great start
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