

Inkshade
Studio Vezelle · 2025 · Turn-Based Tactics, Roguelite, Atmospheric, Board Game, Turn-Based Strategy
PC
Very Positive88% · 606
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About Inkshade
The creature behind the desk insists that you play their wooden board game. And in this game, you are a captain looking for the mysterious realm known only as the abyss. To reach such a place, you’ll need to conquer a continent, acquire an airship, and sail into cursed skies. Or rather, assemble a crew and have them do it for you. It will take more than one attempt to defeat the game master and achieve victory, and every run will be different from the last. However, with strategy, tactics, and tenacity, you will be destined to reach your goal.
- Refine and upgrade a collection of distinct pieces and deploy them in a turn-based strategy board game. These pieces are your crew, and they will do as you say.
- Find new classes of pieces as you solve puzzles and explore the murky chambers beyond the desk. Please ignore the dark stains on the carpet.
- Add new pieces to your collection in the middle of each run by recruiting fallen foes. Whether or not they joined voluntarily is irrelevant, since they will bleed for you all the same.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a pretty game that is extremely shallow and endlessly tedious. The aesthetic is clearly trying to imitate Inscryption, but it lacks the charm of Inscryption in favor of having the game master talk incessantly while saying almost nothing interesting. The gameplay loop is a simple tactics game that also lacks any interesting twists. Units are solely differentiated by their stats with only a couple of them having abilities, so the entire strategy is just to find the most upgradable unit and upgrade it as much as you can so it's unstoppable. The way that attack and defense stats work means that it's very easy to build a unit that can one shot every enemy while they can do no damage to you. This is very easy to set up and trivializes the game, but if you don't realize this and spend your initial upgrade money in other ways then you'll have to spend ages grinding that money back up while you have nearly useless units until you reach the threshold of becoming unstoppable. There are also implied mechanics that never pay off. The entire game is super dark and some units carry lamps, but the light only determines how hard it is for you to see pieces. You'll never find an enemy that …
Loved the game. Two things I would have appreciated: - undo button at the end of each unit's turn - more reward for improving units outside of your core team
issa chill game
Some of the most fun I have had playing a game. The combat is unique, challenging and not too grindy. Late game you can get into a rhythm and feel like you are unstoppable, then the finale hits. I love the puzzles and the storytelling. The models and world building are beautiful. I only wish there was more after the finale. If you ever make a sequel or DLC that would be amazing!
Amazing worldbuilding. So mysterious!
Its rare i play a game that i enjoy every part of. This one comes really really close. I love the aesthetic, the dark shadowy eldritch like aspect is a favorite of mine. The music is catchy, and didnt feel old even at the end. The puzzles arent too hard, and you can certainly solve all of them without a guide, id say the hardest is probably the candle puzzle in the first unlocked room, atleast for me. The combat at no point felt unfair, there is minimal RNG, so when i did lose it always felt that i was having a skill issue, or didnt play optimally. towards the end of the game you can get units so strong they almost singlehandedly sweep stages, i never felt the need to grind or anything of the sort. You should play this game if you like RPGs, if you like eldritch horror, Inscryption, or you like D&D.
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