Insane

Insane

VIS-Games · 2016 · Indie, Casual, Strategy, Puzzle, 2D

PC
6 user reviews17% · 6
Best price
$3.99
lowest tracked $0.59
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Standard Edition · Steam
$3.99
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Screenshots

About Insane

!nsane is a nod to the cult game "Logical" from the good old Amiga days. It's all about balls and twist locks. You have to arrange the balls in the right order to pick the lock. What sounds simple enough quickly turns out to be a uniquely tricky game.

Collect four balls of the same color in a twist lock and blow them up. To beat a level, you have to pick each lock at least once. Every level adds new elements like traffic lights, one-way streets and color changers, and you also have to keep an eye out for the indestructible black balls!

!nsane features 50 exciting levels that really get your brains working. The difficultly increases progressively. Its initial levels are easy, but !nsane rapidly becomes an absorbing and addictively intricate puzzle!

Features

  • Cult game remake
  • Classic "Logical" rules
  • 50 challenging levels
  • Loads of game elements like traffic lights, one-way streets and color changers
  • Progressive difficulty

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 28, 2016
In brief Insane is a Logical remake that's not quite there. Before I get into why I don't recommend Insane I need to talk about Logical. I first played it on the C64 way back in the day. I really liked three things about: it's puzzle nature, the frenetic action and the musc. Time passed and I moved on from my C64 to a PC and played the DOS port of logical. It lost something in translation, the music most notably but also the mouse controls never really felt as good as the C64's weird joystick scheme. Insane, unfortunately, lost something even further in translation. It's by far the prettiest Logical I've seen and the music is servicable (not as memorable as the strange sad upbeat music of the original). But... The problem lies with the controls and the gameplay speed. The locks turn very, very slowly. The Commodore version had exactly one frame of animation on the diagonal. Those locks could be spun fast, literally about 10 to 15 quarter revolutions a second. And it was necessary to keep the balls in play as they also rolled around quite quickly. In insane the balls roll slowly but relatively faster than the locks spin leading to many unintentional bounces and missed …
24 found this helpful
Not recommended Jun 3, 2016
Nostalgy disappointed! I did pick it because i was/'m a huge fan of the old game Logical. I did played it on Dos numerous time back in the days and again recently... Yeah the concept is quite the same but that stops there. Logical : graphisms were ok back in the day, the game was quick even frenetic. Logical was very responsive, animations were fast and you did launch the balls with one button and turn the wheels another one. Numerous levels. Insane : Graphisms are really average to poor for today, they would fit better 10 years ago. this game is reaaaaally slow, balls are slow but the rest is even slower. It give the feeling that you're playing in thick jelly. It uses only one button so when you click you never really know if you're gonna launch a ball or turn a wheel and that leads to many many "ghaaaaa that's wasn't what I wanted to do". I can't tell about the music quality because it did bore me quickly and turn it off when i was only 10 min in. I would have liked to tell something positive about this game but I got nothing. If you want something similar you better go find the original Logical, you'll have more fun. If you do have it for free or really want to give it a…
6 found this helpful
Not recommended Nov 20, 2017
First off, the achievements are broken and they don't seem interested in fixing it. Second I love puzzle games but this is just tedious. It's so slow that I can passively play while watching a movie, not really a bad thing, but it is exceptionally slow.
5 found this helpful
Not recommended Sep 3, 2024
Insane is an older game from 2016. It's a venerable 8 years old at the time of this review. It's a easy to learn, difficult to master puzzle game where you're presented with a series of socketed wheels. Marbles roll at you at a set pace (whether you like it or not) and you have to rotate the wheels to populate all of them. In some ways this isn't completely different from the 1980's boardgame/toy, Downfall, where you rotate cogs to try get all your pieces through the system before your opponent on the other side. Okay. But there's more. You need to populate all the wheels with marbles of matching colour, weirdly, so they all explode at the same time. I'm not sure what the exploding is for. To make a hum drum boring concept more exciting? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there's 3D graphics and even a couple of settings, it's just a fairly static playing board. I mean, the static wheels and marbles look shiny and nice, but there's no point in excellent graphics if the game itself is so bland... which makes me wonder if I don't like bad graphics because they're almost always associ…
3 found this helpful
Not recommended Jan 30, 2019
https://youtu.be/qt3CuIcuhfI The simple goal of collecting small sets of matching balls doesn't award this game with enough depth to carry it past a few levels.

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