

Jumper Jon
Ogre Pixel · 2025 · Metroidvania, Action-Adventure, Exploration, Action, Platformer
PC
Positive80% · 10
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About Jumper Jon
Jumper Jon is a 30-second metroidvania-style platforming adventure!Jon is a tiny devil who lives in Limbo. One day, something fell from above and caused a big impact. Jon decided to explore and found it was a girl named Jane...Together, they will discover the source of the imbalance between good and evil on Earth and fight against it.Explore Hell in 30-second chunks! It does not matter if you run out of time or die, you will get back and keep the items you get!
2025
Game features
- Metroidvania adventure with a unique gameplay concept!
- Discover a great and intriguing story!
- Find special items and abilities and explore the Hell!
- Rescue Souls to get collectible trophies!
- Simple and intuitive game controls!
- Beauty cartoon-styled graphics!
- Awesome original soundtrack!
2025
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A cute metroidvania for kids3 found this helpful
What can I say?2 found this helpful
It's so cuuute! <3 It reminds me of those web games I used to play when I was younger. It's very colorful, and cute but also challenging. I liked it!2 found this helpful
It is a fun game, which, in certain areas, presents a good degree of difficulty and handles a fun design.2 found this helpful
This game has a great concept, but the movement is kinda bad, and there are a ton of movement bugs and hitbox issues. There is a boss who jumps around the map until he collapses, and you can't even jump on his head because 3-4 inches above him is an invisible hitbox that causes damage. It makes no sense. Sometimes you can land, sometimes you just take damage. It's inconsistent as hell. The game needs a lot of polish and shouldn't have been released yet. It has a lot of potential though.
In platformers fluidity of movement is king. In this one getting new ability to wall jump felt like downgrade. Instead of enjoying newfound freedom of movement I became frustrated, because just being next to wall resulted in performing small hop instead intended double jump. Maybe it was my fault because I dare to backtrack into previous area from before of that ability and tried to went up instead of down. But this frustration was only amplified by this game being 30seconds metroidvania. Don't get me wrong. It seems to be an interesting concept. But I think it was just badly implemented. In such a game where time is of great essence, movement should be precise, no time wasted. Here I felt to big for the world around me, too clumsy. Bombs don't work on enemies I guess, fine. Why are they being pushed by enemies? Why do I need to wait 3 second for them to trigger. I don't have time for this! I also never figure out why I would use Tusks ability to backdash. Its too short, and too slow to use it as new move combo with for example double jump.
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