

Kitsu's Destiny
Nexxus Drako Multimedia · 2022 · Turn-Based Tactics, Roguelite, Arcade, JRPG, Action-Adventure
Compare prices in Official Stores
Screenshots
About Kitsu's Destiny
Features
- Made in RPG Maker MZ.
- Keep dying to the one boss until you win.
- More damage = more exp and gold.
- Yes you died, your daughter will take your place.
- Holy crap, 25 years just went by?
- It's like golf, lowest time playing wins.
- But also there's shiny handmedowns.
- They make you more powerful.
- Oh, you beat the boss? Beat her again!
- The numbers will go up forever!
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the core incremental grinding concept but feel the game is underdeveloped and shallow for its price. Common complaints include balance issues (particularly unfair boss mechanics like the unavoidable "Judgement" attack), lack of meaningful content and upgrade variety, technical bugs that can freeze the game, and excessive RNG that makes progression feel luck-dependent rather than skill-based. While some view it as a decent time-killer for its concept, most feel it needs substantial updates with more features, better visibility into boss health, and less randomness to justify
EXTREMELY half-baked. Neat concept but very, very shallow. I'd recommend something like half-minute hero instead.8 found this helpful
This game is basically what the description says about it. It's pretty much a grinding simulator. You fight one enemy, die, and try again. You get more exp and money depending on how much damage you do before you die, which you can use to buy health potions, weapons, armor, and stat ups. It's a nice time killer if you like grinding type rpg maker games, but the price on the other hand I feel is a bit too expensive for this game.7 found this helpful
Pretty cool concept but is no one going to question why my 500th generation of daughters still buys from the same old guy at the start.... Teach me your ways elder dude.3 found this helpful
I like the idea and it's worth 1$ cost. But there is a lot of unbalancing and not so much content to upgrade. First of all I want to see the health bar of the Dark Lady, I want to know how long I have to beat her. I don't like this 'judgement' attack which takes all my health away in one hit so it's become dependent on rng a lot. I have best weapon/armor and ~Lv50 and still can't beat the first dark lady. I wish there will be an update with more content/upgrades and less random factors like 'judgement' ------------------------- Yeah, well, version 1.2 feels a bit much better. I played it much more now, so I have some another feedback for the game: 1) First of all, remove ANY evasion of the Dark Lady without 'blind debuff'. I hate to use my 50tp attack and see how it was missed. First of all it's an incremental rpg but not "hit luck random simulator". 2) It's fun to see how the 'judgement' attack became the weakest :D . But now 'confusion' is too OP, especially at late stage when your damage is equal to your hp. I think the good solution is to divide the attack of the player and the hp of the enemy by 10. 3) I'm at goddess run 5 now and I don't see any difference from run 2. How ar…3 found this helpful
Re:Zero simulator 10/die, respawn repeat.2 found this helpful
The concept was a cool idea, but half of the things you could do (talk to the man and do anything with him) would break the game. It would either bring up a prompt that couldn't go away or would just freeze the game.1 found this helpful
Community reviews
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.












