

Knights in Tight Spaces
Ground Shatter · 2025 · Card Battler, Isometric, Turn-Based Strategy, Turn-Based Tactics, Card Game
PC
Mixed70% · 819
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About Knights in Tight Spaces

Knights in Tight Spaces is a turn-based tactical game in the same universe as Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, building on the much-loved gameplay in new and dynamic ways.

Knights in Tight Spaces' battles have a striking and stylish appearance, with strong action-movie visual effects and animations. Vibe with the electronic soundtrack and battle your way through action-packed levels that will put your strategic thinking to the test.

Winning is not just a matter of playing your best hand, but also learning how to master your surroundings. Recruit new characters and assemble your party carefully: Deck synergies and team-up moves will be key to keep your tactical advantage. But remember, always be careful with who you choose and who you reject in your team! Friend or foe, sometimes they are just two sides of the same coin…

With 300 cards, different classes and gear to equip, and the upgrading system, Knights in Tight Spaces offers you countless hours of deckbuilding fun. If you’re up for a challenge, climb the Daily Play leaderboard or prove your toughness in the Endless mode.

DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$5.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
tries to do too much and loses focus. The basics of the game are good, but so many details are confusing and inconsistent. Icons and symbols that aren't properly explained. Sometimes a rule is explicitly stated, sometimes it isn't, but it is still applied. Enemy AI seems random. tried to like it but feels like a bit of a mess6 found this helpful
I love this game. Maybe because I didn't play the FiTS first, but maybe because I just love getting my adventure on. Most of the negative reviews feel a little unfair though. This is a really good game.1 found this helpful
It's ok. The UI is pretty bad (not showing enough status info, confusing menu screens) and the gameplay generally works. My main complaint is just that it doesn't add anything over Fights in Tight Spaces, which I played to death and worked really well as a pared down strategy game. Knights in Tight spaces doesn't adds new stuff but nothing that makes it feel really different: most of the cards are the same, multiple knights only really work if they are the same type or you can't play some of your cards, the weapon addition is nice but doesn't really change anything. I would actually say that the combination of the stuff makes it feel like a less focused and less compelling experience. If you just play Fights in Tight spaces you aren't missing anything IMO.1 found this helpful
good game
So the golem just one-shot kills me pushing me off a ledge. No warning icon, no "you're about to die!" alert. What a load of *&^%. 100% not anywhere as good as Fights. This one just doesn't have the magic.
Barely a yes. The art style and animations are really cool. The concept of the combat seems like it could be a big win and really fun. The camera is a little awkward and the ui blocks stat blocks. Your hand never really allows you to do too much. Your either stuck without movement cards but need to move or too many movement cards but you need to be dealing damage. It doesn't feel tactical just limited and awkward. Also cant manage your deck to remove cards that you dont use much.
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