

Fights in Tight Spaces
Ground Shatter · December 2, 2021 · Strategy, Action, Turn-Based Tactics, Deckbuilding, Martial Arts
Buy the Fights in Tight Spaces key for Steam from Eneba at $3.35 — the cheapest of 11 stores we compare.
Where to buy Fights in Tight Spaces — official stores
Cheapest Fights in Tight Spaces keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Fights in Tight Spaces price by region
Fights in Tight Spaces costs £2.96 in the United Kingdom, €2.99 in Europe (EUR), $3.35 in the United States, $3.35 in Georgia (USD), zł15.67 in Poland, R$21.83 in Brazil, CA$27.99 in Canada, NZ$30.99 in New Zealand and A$35.95 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.96 −85% | £19.49 | £2.96 | 9 | |
| €2.99 −85% | €19.99 | €2.99 | 11 | |
| $3.35 −87% | $24.99 | $3.35 | 11 | |
| $3.35 −73% | $12.49 | $3.35 | 11 | |
| zł15.67 −82% | zł89.00 | zł15.67 | 7 | |
| R$21.83 −54% | R$47.49 | R$21.83 | 6 | |
| CA$27.99 | CA$27.99 | — | 5 | |
| NZ$30.99 | NZ$30.99 | — | 5 | |
| A$35.95 | A$35.95 | — | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Fights in Tight Spaces
Build a custom deck and master tactical positioning in tight-quarters fights against the criminal underworld as a Section Eleven agent. Every mission is procedurally unique, forcing you to adapt your strategy, manage momentum, and use the environment as your greatest weapon.

Card-Based Tactical Fighting!
Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries.
Pick from over 200 cards as you build a deck to suit your play style and your opponents’. Encounter random events, acquire enhancements (or injuries), and make critical choices about how best to upgrade your agent for the fights ahead.
Features:
- Control the Space: Use the environment against your adversaries
- Train your Abilities: Build a deck to suit your play style, upgrade your moves, and equip your agent with a range of enhancements
- Protect High-Value-Targets: Use your skills and abilities as you act as bodyguard to VIPs
- Endless Threats: With a new mission each time your play, evolve your tactics, unlock new possibilities, and perfect your strategy to defeat the criminal underworld
- Prove your Worth: Embark on a daily mission and compare your scores to other players on the online leaderboard

Summary
In an era where espionage is handled largely by data-packets being pored over by teams of analysts, Section Eleven’s approach is more hands-on, dealing with the sorts of criminal organizations who live and operate outside the realms of electronic communication. When the rest of the intelligence services have failed, they call Section Eleven.
As a Section Eleven agent, it is your job to find direct solutions to emerging threats… largely by smashing people’s faces into things.

Fights in Tight Spaces — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fights in Tight Spaces combines deckbuilding with tactical combat puzzles in a way that feels fresh and satisfying when your draws align with your strategy, but players find the randomness of card draws frustrating during difficult moments where precision matters most. The game is polished and offers good value with replayability through customization and daily challenges, though some report performance issues and note that progression can feel grindy as difficulty spikes require either skill or grinding earlier levels.
Great concept: card battler with the added twist of movement and positioning. I had a lot of fun with it, even if it lacks the high polish of a Slay the Spire. Now that I've finally cleared it, I'm looking forward to playing the sequel, Knights in Tight Places.
Great game, if you like Jonh Wick movies and strategies, its must buy
I liked the intro to this game so much and the soundtrack so much and most of all i love the earlier work the soundtrack artist nervous_testpilot did on frozen synapse the game, that i made a web tribute to this title and soundtrack on my own domain imortalimp.nl , you can find that here : https://www.imortalimp.nl/FITP/index.html (Fights in Tight Places) " FIGHTS IN TIGHT SPACES FAN TRIBUTE "
Great base game, better with DLC. Love it as a filler between more heavy games, there are some puzzle aspects to solving the layout and the enemy types, and then variation based on which character and deck you choose. Find it pretty challenging but on lower difficulty it becomes cool and meditative. Balance feels better as you start to unlock decks, but it's also possible to overcommit to new cards and break the engine as you progress. Biggest beef is that the cost for upgrading and removing cards seems too high, especially on lower difficulty.
It's a good game, with a lot of replayability value. It's not perfect because of several small things (I played on Classic Plus): The obstacles which are in front of the camera view are difficult to read, which means that sometimes you can forget thaat they are on your way. However it is a turn game, so it's not such a big deal. My main problems is that after one mission, usually you dont revover your full health, which means that you might need to replay from the beginning. Also you can't restart one mission from the beginning. This looks like big problems, but I'm sure thare are mods which fix this, and there are not huge problems.
I was just thinking what would make a perfectly choreographed fighting game, and remembered that this exists. Turn-based so you can actually plan your clever maneuvers, and card-based so you can't just spam a single practical solution everywhere. 10/10, literally perfect genre for this kind of action!
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