

Knights of the Chalice 2
Heroic Fantasy Games Dot Com · 2022 · CRPG, Tactical RPG, Turn-Based Tactics, Party-Based RPG, Character Customization
PC
Mostly Positive72% · 114
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About Knights of the Chalice 2
Knights of the Chalice 2 is a 2D RPG with turn-based combat for Windows and macOS. The game uses the OGL 3.5, the set of rules at the root of Dungeons & Dragons 3.5, a role-playing game from Wizards of the Coast.
Create a party of up to six adventurers and explore the village of Finchbury and the dangerous sewer complex that lurks beneath the town. You will be able to recruit eight new companions during the course of the adventure.
The characters will soon find themselves caught up in deadly conflict with a powerful group of evil worshippers, the Circle of the Black Rose. Your epic struggle for survival and justice will culminate in the retaking of Gleegold Keep from the forces of evil.
For much more information about KotC 2 and KotC 1, please visit the developer's website. Please feel free to post in the Forums or send your feedback directly to the developer by email. Thank you for reading, Brave Knight!
Create a party of up to six adventurers and explore the village of Finchbury and the dangerous sewer complex that lurks beneath the town. You will be able to recruit eight new companions during the course of the adventure.
The characters will soon find themselves caught up in deadly conflict with a powerful group of evil worshippers, the Circle of the Black Rose. Your epic struggle for survival and justice will culminate in the retaking of Gleegold Keep from the forces of evil.

- Turn-based, party-based tactical combat similar to that found in the RPG Dark Sun Shattered Lands made by SSI and in Troika's Temple of Elemental Evil.
- Advanced emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Disarm, Sunder, Feint, Bull Rush, Ready Versus Spell or Swallow Whole and other tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog.
- More than 700 Spells and Psionic Powers. The game also features 22 Classes, 10 Races, 36 Subraces, about 500 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments. Please visit the developer's website for more information.
- Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner. Accept or decline various optional quests and join different factions with conflicting interests. Create the perfect combat-focused party, or have fun creating a party of eccentric misfits.
- Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles, though, as the game frequently provides Hints designed to help you resolve this type of challenge.
- Play through the extensive Tutorial Adventure to learn the ins and outs of the game's interface easily. The tutorial is a unique adventure. It features multiple endings and offers a number of important choices. Create your main character and start exploring the ruins of the ancient citadel of King Valdrek. Your adventure will bring you new friends, but you may also get more than what you bargained for.
- Experience brand new tactical challenges. Get ready for pitched battles with frequent enemy reinforcements. Some monsters will attack the party once it is divided into two subgroups. Your characters may have to fight underwater, brave the heat of a volcano, or endure the toxic fumes of a gigantic poison trap. Some particularly devious areas, called Death Snares, will tax the party's fighting ability and survival skill to its extreme limit.
- KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level. You can create up to six characters from scratch. In addition, you may recruit eight permanent companions during the course of the adventure, increasing your total number of party members to eight or nine by the end of the game. Temporary companions and allies will also be assisting your party from time to time.
- User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed.
- Omnipresent help files and clear in-game feedback on the results of each dice roll, saving throw, attack roll, modifiers and so on. A similar feature exists in Temple of Elemental Evil.
- With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst. The list of enchantments can be found in the developer's website.
- Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best modules may also generate an income stream for you thanks to the 5-5-5 User Module Offer.
- Enjoy fast Saved-Game loading and saving and numerous game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, automatic potion and scroll distribution to the party members, Tab key press to highlight objects that may be interacted with, Inventory Screen weapon-comparison tooltip, and the highlighting of spell scrolls that may be learned by a character.
- Thanks to its successful Kickstarter campaign, KotC 2 will receive many further improvements in the future, including new creature sprites, new feats, new items, a new iconised combat-actions menu, and more. New adventure modules will also be created.
- Enjoy collecting 100 Steam achievements designed to challenge the best tacticians. Easily increase the difficulty level to create a drastically different experience where each and every one of your decisions both in combat and out of combat could mean the difference between life and death. Or simply download an extensive user module, such as Dorateen's Hearkenwold, for an awesome change of pace. Get ready for hundreds of hours of immersive and delightful playtime!
For much more information about KotC 2 and KotC 1, please visit the developer's website. Please feel free to post in the Forums or send your feedback directly to the developer by email. Thank you for reading, Brave Knight!DLC & expansions
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This feels more like a student's first effort rather than a game priced similarly to a AA/AAA title. The graphics and music are an amateurish mix with cringey AI generated content. The writing is childish, the story is almost non-existent, there are no real characters, and the map design is extremely simple and linear. It's less an RPG and more just an encounter simulator where you have to play 100+ fights in row with little content in between. Combat could have potentially been the saving grace but the poor design and lack of balance just completely ruins it. To artificially create challenge the dev has gone the low effort route of extreme stat bloat of enemies and forcing the player to play through each encounter using a very narrow range of tactics. DnD 3.5e was always a broken system, particularly the balance of high level magic, but the dev added additional poorly-thought out homebrew rules that break things even further. As a result spell casters are ridiculously overpowered and every encounter just comes down to which side can spam more area effect spells first. This is made worse by the inept implementation of movement and attacks of opportunity which hugely nerfs melee c…13 found this helpful
My true playtime is about 15 hrs. The game is good but I won't recommend it to anyone except 3.5e and tactics veterans looking for a challenge. In my opinion the first game is far superior to this sequel. Still, I got my money's worth and had a good time :)1 found this helpful
Probably the worst game I've bought in a very, very long time. This claims to be a 3.5 D&D game, but if any DM had run campaigns like this back then, literally no one would play D&D. Over-priced garbage; absolute waste of money. Pitting 5 level 1 characters (that you don't get to design) against a level 4 Necromancer and 6 monsters is about the dumbest ♥♥♥♥ I've ever seen. You'd be better off paying someone the $50 to stomp on your hands repeatedly in steel-tipped stilettos. Less painful than trying to play whatever the f* this is supposed to be.1 found this helpful
This game is... legitimately terrible! I don't say that lightly either. I bought it fully expecting an extremely challenging & unforgiving tactical CRPG, where you'd have to make full use of the mechanics and die often until you figure out optimal encounter strategies, etc. Difficulty is not the issue. It's just that the game makes no sense. The dialogue & narrative appear to have been written by a 10 year old. Everything is *really* janky. It's a mishmash of awful budget graphic assets, sound, music - I play many low-budget games but the way it's all put together here just feels really amateurish. The encounters (the meat & potatoes of the game) are just ridiculously gonzo grab bag affairs, with insanely overpowered enemies that make no sense in the game's context. Zero immersion, clearly no effort from the dev to balance anything or create a coherent experience. It's hard to even feel satisfied winning battles b/c they feel so arbitrary & lazily designed. Probably the most amateurish game I've purchased in quite a while.1 found this helpful
Every progression choice matters, from the first time creating your team to how you manage your gold, every single move of your heroes on the battlefield has to be pondered carefully and makes the difference between a loss and a win, the resource management is TIGHT, rest options are limited and wasting resources on minor encounters means not having them on the main stage fights. All in all i loved this game, it's hard and it challenges you sometimes to the extreme, but it is also extremely rewarding in a way modern RPGs are no more. The definition of hidden gem and IMHO one of the best strategic RPGs ever made. If you are up for a challenge you won't be disappointed.1 found this helpful
This game is nearly perfect, as long as you understand what it is going into it. Every RPG UI/UX designer needs to look at all the QoL stuff
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