

Love in Belarus
Taxincrease · 2021 · Indie, Casual, RPG, Adventure, Political
PC
Very Positive82% · 50 📉 Recent reviews down 67%
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About Love in Belarus
Love in Belarus tells about the love story of a cute little dictator of Belarus.Aleksadr Lukashenko is the last dictator in Europe, desperately clinging to power and does not want to give it to anyone. But all this is only because of love. Help Lukashenka cope with this crisis and bring love to the territory of Belarus.
Classic JRPG gameplay and turn-based combat system with many classes.
(All characters and events are fictional)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Go to Belarus yourself instead [code]🔶⫸[url=https://store.steampowered.com/curator/42372120-Hollow%2527s-Lantern/] [b]Personal curator [/b] [/url]⫷🔶 XXXXXXXXXXXXXXXXXXXXXX 🔴⫸[url=https://store.steampowered.com/curator/43198361-Best-FREE-and-UPCOMING-Games/] [b]Free games [/b] [/url]⫷🔴[/code]8 found this helpful
yankee nato propganda, dont buy3 found this helpful
i got sent to lugansk dont buy it1 found this helpful
Love in Belarus is a deliberately provocative and unconventional indie role-playing game that blends political parody, romance, and classic JRPG mechanics into a surreal narrative experiment. Developed by Taxincrease and published by Analog Chechen Dudes, the game presents a fictionalized and exaggerated version of Belarus as the backdrop for a story that is less concerned with realism than with absurdity, satire, and shock value. From the outset, it makes clear that it intends to challenge expectations, using humor and caricature to frame a narrative where love, power, and ideology collide in intentionally ridiculous ways. At its core, the game adopts familiar RPGMaker-inspired design principles. Players explore environments, engage in turn-based combat, interact with NPCs, and progress through a story structured around quests and encounters. Classes and combat systems follow recognizable JRPG conventions, offering basic strategic choices without overwhelming complexity. Battles are functional rather than deep, serving as a vehicle to support narrative progression rather than as the main attraction. This traditional mechanical foundation allows the game to anchor its more outland…
If only the profile features weren't limited
Not my kind of games but its cheep
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