

LYSA HORA: The Haunted Hill
DENYS RUDYI GAMES · April 23, 2026 · Dark, Horror, Atmospheric, Exploration, Puzzle
Buy LYSA HORA: The Haunted Hill from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy LYSA HORA: The Haunted Hill — official stores
LYSA HORA: The Haunted Hill price by region
LYSA HORA: The Haunted Hill costs $3.29 in Georgia (USD), £4.59 in the United Kingdom, $4.99 in the United States, €5.19 in Europe (EUR), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.59 | £4.59 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €5.19 | €5.19 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł21.49 | zł21.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About LYSA HORA: The Haunted Hill
A dark sci-fi horror where ancient rituals intertwine with secret Soviet experiments. Explore atmospheric tunnels, hidden laboratories, and abandoned shrines inspired by real locations—and survive by solving intricate, mind-bending puzzles.
LYSA HORA: The Haunted Hill — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's atmospheric exploration and effective jump scares, highlighting strong sound design, detailed world-building, and impressive execution for a debut title. However, some find the story and overall atmosphere underwhelming, with complaints about easy puzzles, unrewarding exploration despite good lore placement, and occasional visual issues like blur effects that can hinder immersion, particularly in VR. Despite mixed feelings on narrative impact, most recommend it as a solid value horror walking simulator that successfully delivers tension and keeps players engaged throu
Lysa Hora is a visually appealing indie horror experience with some genuinely interesting lore, particularly in the way it draws from real-world history while occasionally wandering into “conspiracy theory presented as historical fact” territory. The lighting and sound design are especially well done, and there are some genuinely effective jumpscares - even for a horror game vet. The puzzles are another highlight: clear, intuitive, and satisfying without resorting to the usual “click everything and hope something happens” nonsense. Unfortunately, some of the design choices are considerably less successful. The flashlight is particularly frustrating. One is told that the flashlight has gone dead, but there are no batteries or other mechanics associated with keeping it powered. Instead, it simply becomes usable again whenever the game decides that a particular location is flashlight-appropriate. It makes sense to the character, perhaps, but not so much for the player. Stamina is also far too limited (e.g. a jump cannot be initated without a half-bar of stamina), which becomes especially irritating during the obligatory indie-horror-game chase sequence. It feels less like a meanin…
Oh boy. Do I recommend it? Are you looking to play for 3-4 hours in a very low-budget, slightly janky and really not that scary indie horror walking simulator set in Kyiv, with Ukrainian/Soviet aesthetics? If so, and the sound of all of the above made you genuinely excited or at least curious then yes, I do recommend it. This happened to be exactly me, and I wasn't disappointed the slightest since I got exactly what I expected. An added bonus was discovering Stepanets YouTube channel featured in the game, which I gladly watched for a few hours and probably will keep watching. If I try to compare it to more established and acclaimed games of the same genre, oh boy. This game leaves a lot to be desired. It really made me question what actually makes a game scary? It seems this one is trying pretty hard, and on paper ticks all the boxes, but the best it could do is to be slightly spooky in a few moments, I really never felt tense or scared or afraid of the unknown. Most of the jumpscares were extremely predictable and often felt out of place and sometimes even funny. Story is... it's a bit of a stretch to call it a story lol, it's some weird eclectic hodgepodge of scifi, slavic fol…
LYSA HORA: The Haunted Hill was a really enjoyable horror experience! I went into this one not knowing exactly what to expect, but I ended up having a great time with it. The atmosphere does a fantastic job of creating that creepy, uneasy feeling where you never quite know what you're going to encounter next. I especially enjoyed the haunted setting and the way the game builds tension as you explore. There’s something really fun about being thrown into a mysterious location and slowly uncovering what happened while knowing there’s something seriously wrong around you. It’s the kind of horror game I enjoy most an eerie atmosphere, creepy environments, exploration, and enough tension to keep you wanting to see what happens next. If you're a fan of indie horror games and enjoy exploring creepy locations while uncovering their mysteries, I'd definitely recommend giving LYSA HORA: The Haunted Hill a try. A really fun horror experience that deserves some attention from horror fans! 👻🏚️
Running wild out here not literally with a linear walking game that contains search for item quests tied with basic search around for a four digit code ideas sprinkled with some chase sequences and a dash of spelling errors. That I can forgive because this became apparent to me as a russian game after I realized its the same engine that the developer ETIKA uses for his work which must be the equivalent of eastern European unity engine or something as well as the prominence of (spoilers) the schitck of russian horror always being directed towards anomalies, electromagnetic science, spatial hocus pocus and abandoned megastructures/indoor facilities. I suppose thats just a cultural thing theres no way it isn't by how much I see this trope in other games. Really the game only has visuals going for it at first and I initially found the sound design to be somewhat enjoyable except every time you complete a task as the game plays a stupid BING sound effect plays or with its jumpscares plays a bass BOOM. If your going to build atmosphere be consistent and less silly
i like it
This was a great game, it wasn't sound heavy which usually is a plus for me, but it made up for that with the random jumpscares and puzzle areas. The story was good and it was a solid basic scary game with a twist. I liked the ending and how the designer decided to do that. It was worth the time played.
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