

Magic Scroll Tactics / マジックスクロールタクティクス / 魔法卷轴 / 魔法捲軸
オートリ電子 · 2018 · RPG, Indie, Strategy, Pixel Graphics, Female Protagonist
PC
Mostly Positive78% · 148 📉 Recent reviews down 68%
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About Magic Scroll Tactics / マジックスクロールタクティクス / 魔法卷轴 / 魔法捲軸
Side-Scrolling Tactical Action
Magic Scroll Tactics is a side-scrolling, turn-based tactical RPG where elevation is the key to victory. Gain the high ground and rain devastating blows down upon your hapless foes, or watch with consternation as your summons have trouble hitting the well-protected enemies menacing them from above...
But never fear! Even if you're in a bind, you have a wide variety of options at your disposal to turn the tides of battle. Use quick and agile warriors to seize the high ground, flying units to dominate the battlefield from the air, or magic that can roast, freeze, or zap foes, whatever their position!
Detailed Ability Trees
Use the points characters gain each time they level up to learn and improve different abilities. Every class has its own abilities to master, and characters can switch jobs to open up a whole new set of abilities.
Wizards and Pirates and Summoners, Oh My!
Nash is a feisty summoner with a job to do: namely, stopping a group of evil magi from resurrecting an ancient witch and destroying the world!
Along the way, she'll befriend a young priestess from an ancient and noble lineage, duel an extremely persistent pirate obsessed with loot, and fight hordes of deadly monsters!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is great, but has terrible stability and the developers have left. Apparently, I can see that I'll enjoy the game itself, but it keeps shutting my laptop down after 15 minutes or so and when I turn on again, the laptop shuts itself down after some seconds. only then the laptop can start normally again...4 found this helpful
If u wanna random where u can't understood anything, better go in casino. This game more ♥♥♥♥ then good. U can shoot arrows through walls, floor and ally but for magic its cryptonite. And u can miss healing...WHAT?1 found this helpful
Yes
its worth at least a play-through
Finished this game recently, and I liked it! The sidescrolling twist on the srpg genre is clever and keeps maps from becoming bland or aimless as you always have a clear idea of where your troops should be going, and there's other neat mechanical twists too, like how some moves can be used without spending your action but can only be used before moving, or how some characters can have abilities that only activate if you select "wait" without taking action. (And they stack too; at the end of the game my Salamander Otto had meditate and a shield, meaning he gained 10 mp and a defense buff whenever he waited. pretty cool!) I also thought the soundtrack was excellent and while many reviewers say the story was bland, as someone who enjoys SRPGs for gameplay I would somewhat more positively describe it as "enough;" cutscenes aren't too long and it's got some decent humor and plot twists. I also liked the characters of Nash, Kako, and Levy, though I will admit the Maguses (Magi?) were pretty forgettable as characters. Now, where to begin with the topic of grinding and job class systems in srpgs...? Well, I will say that I'm glad the game doesn't give you job changing right off the…
It was quite a few years ago when a friend bought this game for me as a gift. I'm a huge fan of tactics games and was on the look out for a new one to hold my attention, but I didn't end up playing all that much. Fast forward about 4 years and it catches my eye as I scroll through my games looking for something to play. Was it like I remembered? Well... To start off I'll say this, the music and art are both nice. Not great. Not bad. Just nice. The story on the other hand is incredibly forgettable. I was literally just playing the game and I couldn't even tell you the name of any of the main characters. But what about the juicy bits, how's that game play? When I first saw that this game was a 2-D tactics game I thought to myself: "that's a neat gimmick!" Turns out that's all that it is. Just a gimmick. It's not a good one either, and I'd say that it's a detriment more than anything. The complete over-focusing on elevation and the general flow of combat was more frustrating than anything. "Uh-Oh, looks like you didn't reach this high spot before your opponent did! Guess you'll die because you basically can't hit them. Oh, they finally died from the one unit who could reliably deal da…
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