

No Umbrellas Allowed
Hoochoo Game Studios · September 3, 2021 · Simulation, Indie, Strategy, Pixel Graphics, Choices Matter
Buy the No Umbrellas Allowed key for Steam from CJS CD Keys at $19.13 — the cheapest of 2 stores we compare.
Where to buy No Umbrellas Allowed — official stores
Cheapest No Umbrellas Allowed keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
No Umbrellas Allowed price by region
No Umbrellas Allowed costs $10.49 in Georgia (USD), £14.29 in the United Kingdom, €16.79 in Europe (EUR), $19.13 in the United States, CA$22.79 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia, R$37.99 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | $19.13 | 2 | |
| £14.29 −8% | £15.49 | £14.29 | 2 | |
| €16.79 | €16.79 | — | 1 | |
| $19.13 −4% | $19.99 | $19.13 | 2 | |
| CA$22.79 | CA$22.79 | — | 1 | |
| NZ$24.79 | NZ$24.79 | — | 1 | |
| A$28.95 | A$28.95 | — | 1 | |
| R$37.99 | R$37.99 | — | 1 | |
| zł71.99 | zł71.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About No Umbrellas Allowed
Run a secondhand shop in a mysterious 2080 city where you negotiate prices, uncover item histories, and build your reputation by reading customers and the city's secrets. Balance shrewd buying and selling with careful negotiation skills while slowly uncovering the truth about your amnesia and the strange obsession gripping Ajik City.

In Ajik City, you're a total stranger. Because you were rescued few days ago at a beach losing everything, even your memories. The person who saved you is Darcy, who has been operating a 30-year-old one-and-only secondhand shop 'Darcy's' in the city. He has set you as a manager of his shop and gave you the name of his son, Bob.
However, the city seems odd. People don't seem to know how to reveal their thinkings or feelings, or maybe, they're hiding them. They all seem so obsessed, whether in a favorable manner or the opposite, with something called 'Fixerain'. And some people in dark uniforms are calling themselves civil activists, while everyone calls them police-mimickers.
Anyway, Let's Focus On Your Job Here.
Key Features
- Reveal the true value of a strange item
In Darcy's, your job is to both buy and sell items. When a customer is trying to sell their item, they never tell everything. So you must reveal the true value of it digging what is behind it and adjust the buying price of it.
It's okay you're not an expert. You can use several tools to get some data: the item's material and condition, the year it was made and any signs of ups and downs of its value.
But what if the data tells the fact but not telling any valuable information? Here's a know-how book. It contains knowledge and backgrounds such as: the city's history; the signatures of celebrities one of which may be written on an item; the popular brands and the unpopular brands, and more.
When you're confident with your information, you can start negotiating the price back and forth. The information you've collected build up a price, which you can use as a guideline. Since just a guideline, you'd better cut if off when making an offer.

However, the customer is a ‘human-being’ that has as much expectation, knowledge and emotion as you. Every time you make an offer, if your fingers were not slipping, they will say “no” or “more” with a bit of annoyance. Or even they can think of an exact amount they want. And don't forget. When you either pull or push really hard during a tug of war, your opponent may get freaked out and rush outside the field.

In case you don't have enough cash at a moment when you meet quite a charming item, loan options offered by Darcy, banks, or foreign lenders are ready.
If you made it, now you can sell the item. By displaying it on the showcase, one of the prospective customers may come in and decide whether to buy it or not depending on its price that you set when displaying it.

The basic rule here is BUY LOW and SELL HIGH. But don't get too greedy. If your selling price is unreasonably high, customers mostly give up and items will stay in the showcase for too long.

Of course, you should consider your reputation too. Big and small fights with customers can lead to a bad reputation, and it leads to fewer customers, fewer profits. Check your reputation via Reputation Board and try to make a good impression on each customer.

Sometimes, there may be a customer who's looking for a certain type of items. For example, art lovers may look for art-related items, history lovers may look for history-related ones. Don't try to guess what will happen if you let them down.
There’re much greater opportunities outside the store too. Visit a neighboring flower shop to buy some charming flowers to attract customers, or go to a repair shop to fix items undervalued due to their poor condition.

And this is optional but strongly recommended:
Listen carefully to what your neighbors say. Get around the city and pay attention to what they're talking about. There may be some hints you can use to satisfy your customers as much as possible to prosper the shop.

Somehow, if lucky, you can even get a clue to your past days and find out what is really happening in this city to change its tomorrow.
No Umbrellas Allowed — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
No Umbrellas Allowed is praised for its engaging merchant gameplay, compelling story, and rich world-building, with players appreciating the meaningful choices and mechanics like the auction house and repair shop. However, the game suffers from unclear or unexplained mechanics, translation issues in some versions, snowballing complexity that can become overwhelming, and frustrating design choices like the inability to reappraise items, which hamper the core pricing and trading experience.
This game is a real gem once you get past its rough edges. Some of the translations aren’t perfect and a few mechanics aren’t fully explained, so a little of the original intent feels lost along the way. That said, revisiting in 2026, the translation is noticeably better than it was around the time of the initial release when I had originally picked this up. Once you do understand the mechanics it is a very fun game however. The story, lore, and world‑building are fantastic. Quite disappointed to see the developers have moved on from the idea and have released very different games since, it’s hard not to feel like a great opportunity was left behind. Some further instalments like prequels exploring earlier events, or games set in the neighbouring cities and nations mentioned throughout the story; would have been fantastic. The world feels big enough and interesting enough that expanding it would have been a natural next step.1 found this helpful
I personally like merchant-type games & choices matter and this fits!
Some people are talking about translation being bad, I was with the eng one and found no mistakes or sentences that were out of place, but I don't know about other langs so... It's good but the mechanics keep snowballing (story mode) and it became kind of a mush. Like selling and all is alright, but then you have to report people for avarice and it's so vague...and then you have to deal with fixies and their network. I like the auction house and repair shop mechanic. The signature system is kinda dumb because sometimes I can't properly tell what kind of celebrity they are. Also some mechanics aren't even explained or said. Like buying flowers for buffs or that you can go through garbage cans to get some cash or items that you can repair (really good in the early-game, but it will also hurt your rep if you do it too much). It's still a good game and I had fun for sure. 7.5/10 But maybe (slightly maybe) you should wait for lil' sale. Not much, I just think that not everybody will view this as a game worth 16,79€ (price in my country).
very fun
never finished
I remember rather liking the game the first time playing it but after playing other games of this style No Umbrellas Allowed just feels very janky sometimes, the most annoying part is not being able to reappraise items even after customers pointed out the appraisal is flawed, makes it hard to set proper prices, same goes with items you get for free, you are not able to appraise it all sounds kinda stupid.
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