

Ojiv
Mötiv · 2024 · Music, Rhythm, Hentai, Action, Anime
PC
Very Positive90% · 70
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About Ojiv
Welcome to Ojiv!
Ojiv is a fast paced immersive rhythm game.
Use your quick reflexes and sense of rhythm to tap, hold, spam and swipe your way through each song, earning high scores and
unlocking new characters and songs as you progress. Plus, with intuitive controls and a challenging difficulty level, you'll be able to test your skills and see just how good you really are.
So come join the party and get ready to dance your heart out with Ojiv!
Ojiv is a fast paced immersive rhythm game.
- Groove along great beats while ripping apart clothings of anime girls.
- Wide selection of handmade levels.
- Different difficulty levels for everyone with every skill level to be able to enjoy this experience.
- Variety of music genres.
- Sexy villans for each music.
Use your quick reflexes and sense of rhythm to tap, hold, spam and swipe your way through each song, earning high scores and
unlocking new characters and songs as you progress. Plus, with intuitive controls and a challenging difficulty level, you'll be able to test your skills and see just how good you really are.
So come join the party and get ready to dance your heart out with Ojiv!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Its pretty darn good. Music is a big winner here. visual are really nice for chill gaming. At the highest difficulty the visuals get pretty hard on my eyes, and difficult to read. I kinda wish there was a more traditional layout with notes rolling top-down. some simple things like a character with a no fail modifier could be nice.2 found this helpful
Piano Tiles looks different ...1 found this helpful
god i goon1 found this helpful
I got this game during Steam Rhythm Fest because it was quite cheap and the aesthetic of the tracks being neon esque. I thought it was a pretty unique rhythm game, The track being tilted at an angle was a new experience for me. The different effects used during some of the songs I thought really elevated the experience, like the turning of the entire note track, and the fade to black. They weren't very prevalent though, since there aren't very many songs in the game and only some of the songs have these effects, as well as not on all difficulties. The game has a pretty short soundtrack, it would make more use out of these effects of it had more. The music itself was alright/good, the final song sounded the best to me but I wouldn't listen to any of it outside of the game. Once I realized that there wasn't really any reason to unlock the different girls, I didn't bother. It doesn't change anything about the game and there aren't any achievements tied to it. Overall I think it's worth a few hours of fun for a decent price.1 found this helpful
Extremely unconventional rhythm game, go into this knowing that and you dont have to worry! Expect the colors to change, the layout to flip, and anything else that would confuse a Rhythm game enjoyer... I'd say turn off SFX because the stock noises made me crack up mid track and miss notes but a solid experience with it being affordable! (But whoever had the idea to flip the chart in the middle of the song you are a monster but it was fun)1 found this helpful
Ojiv is a bold and unconventional rhythm game that leans heavily into intensity, provocation, and audiovisual immediacy. Developed by Mötiv and published by Next in Game, it positions itself squarely within the rhythm-action space while intentionally distancing itself from more traditional or family-friendly genre staples. From the first moments, Ojiv makes it clear that it is designed to overwhelm the senses, combining fast, demanding rhythm mechanics with striking visual feedback that reacts directly to player performance. The result is an experience that prioritizes momentum and visceral engagement, rewarding players who can maintain focus and precision under constant pressure. At its mechanical core, Ojiv is a test of timing, reflexes, and pattern recognition, but it avoids the familiar note-highway presentation used by many mainstream rhythm games. Instead, notes and cues arrive in more varied spatial arrangements, forcing players to read the screen dynamically rather than relying on a single fixed lane. This design choice significantly raises the skill ceiling, as success depends not only on rhythmic accuracy but also on rapid visual processing. As tracks escalate in complex…
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