

Planetris
Milky Fox · 2025 · Casual, Puzzle, Physics, Minimalist, Relaxing
PC
1 user reviews100% · 1
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About Planetris
No ground in space
Drop planets from anywhere on a circular orbit, shift center of mass to shuffle them up and get them where you want them to bePlan ahead
Set up chain reactions, try to avoid or nurture accidentsThere is an end
No score, no power-ups, no distractions, pure cause and effectThe only thing that matters is getting to the supernovaWhat Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I'll give this game a tentative thumbs up if only because it held my attention for the 99 cents. This feels almost more like an analogue puzzle you'd have sitting on your bookshelf than a video game in the classic sense; with no score or timer, you're simply trying to reach the Supernova IE the highest-tier of planet/orb by shooting the two smallest planet types into the circle, where they are drawing to the center by gravity. Group planets of the same type in a triangular formation and they'll merge to make the next highest size. You either win, or you don't, and in both cases, your reward is basically just to restart and do it again. Honestly, I don't hate that about this game, a puzzle for the sake of a puzzle. A time killer. The primary drawback of the game is that it often feels like you're being cheated out of making a match. The criteria for doing so is to group 3 planets together so that all three planets are touching each other, flush. Think 3 marbles in a triangular formation. No other pattern will do. But it's often the case that the planets will appear to be in exactly this orientation but do not merge, which can be frustrating. I'm not gonna be too hard on the game h…3 found this helpful
A meditative audiovisual experience, with simple Suika-style gameplay.1 found this helpful
It feels more like a tech demo than a game. Frustratingly, it often seems like you have three planets touching but apparently there must be a microscopic gap somewhere because they're not merging. It was a sort of fun to play for a little while but I quickly grew bored and I can't personally imagine paying for this, although the price is low enough that it seems like a reasonable gamble if it appeals to you.1 found this helpful
I enjoyed this short and simple nearly-Suika game way more than I expected. There's a little something to the art style which mesmerises as the little words move around as a the centre of gravity shifts, and a very pleasing physics thunk and chain reaction as you send a new celestial object to its fate. I think it's a project so don't expect a full game - you only get the one level to beat and its not especially hard to do so, but it has some replay value and I found myself beating it a few times over to see how I can better connect and organise the planets, and the price is very fair for your playtime. Loved the success animation especially!1 found this helpful
fun suika-like! gives me tetris effect vibes, very pretty :3
It might feel fine for the first round or two, but once you realize success has nothing to do with strategy, there’s no real reason to come back. This is a simple game built on Suika-style mechanics. If you’re new to the genre, the core idea is dropping balls into a container and merging identical ones to form larger balls. Each merge creates progressively bigger balls, and the game continues until the container overflows. Once balls start spilling out, it’s game over. This game changes things up a bit. Instead of a flat-bottomed container, you play within a circle governed by central gravity. All balls are pulled toward the center, and you can drop them from any point around the circle. However, the merging system is different. In similar games, combining just two matching balls is enough. Here, you need three. Also, placement matters because all three bulls must be touching at the same time. For example, a straight line of three won’t merge because the end balls aren’t connected. The best strategy is to form triangles, with two at the base and one above. This adds a layer of challenge, since balls don’t stay exactly where you drop them. Gravity might roll them away or stop th…
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