

Playable Mockup
727 Not Hound · May 25, 2022 · Deckbuilding, Survival Horror, 3D, Singleplayer, Strategy
Buy Playable Mockup from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Playable Mockup — official stores
Playable Mockup price by region
Playable Mockup costs $4.69 in Georgia (USD), £5.89 in the United Kingdom, €6.89 in Europe (EUR), $6.99 in the United States, CA$8.99 in Canada, A$10.25 in Australia, NZ$10.49 in New Zealand, R$23.50 in Brazil and zł31.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.69 | $4.69 | — | 1 | |
| £5.89 | £5.89 | — | 1 | |
| €6.89 | €6.89 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| CA$8.99 | CA$8.99 | — | 1 | |
| A$10.25 | A$10.25 | — | 1 | |
| NZ$10.49 | NZ$10.49 | — | 1 | |
| R$23.50 | R$23.50 | — | 1 | |
| zł31.99 | zł31.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Playable Mockup
Playable Mockup is a first person horror exploration game where you will be challenged with a life threatening test.
Wander the “Dead Soul Corridor” created from a ghost photo. Find a way to get to the soul of the dead.
Corridor’s will always start at 0 PM.
Your objective is to capture the soul of the dead awaiting at 0 AM
Advance the corridor time by obtaining abilities through taking photos.
Key factors of the game
- Proceed in an infinite looping corridor
- Strategize how to escape the loop
- Think deeply in a silent and eerie atmosphere
- Luck will be a big factor determining the outcome, which requires you to challenge multiple times
- “Investigate” the ghost’s identity and the culprit that has taken it’s life
Playable Mockup — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's unique fusion of horror atmosphere with roguelike deckbuilding mechanics, highlighting its creepy aesthetic, deep systems, and strong replayability at an affordable price. However, many find the game esoteric and difficult to learn, with unclear mechanics and poor tutorial explanations that make initial runs frustrating, though those who persevere discover satisfying strategic depth beneath the unconventional design.
EDIT: I also made a scripted video regarding this game https://www.youtube.com/watch?v=c68hTbGvb1k Otherwise I've also written my thoughts down I... think this game is good? First, I like the atmosphere, the constant mechanical noise of the generator in the hub area is nic. Sounds like a beating hard. It's fun managing the cards, energy and films you have. I like the noises the monsters make and I also really like how the corridor switches when you change emotions. This is a deep horror roguelike deck building game and I'm all for it! The pictures are creepy, the monsters are fairly interesting and the P.T. inspirition really did this game well. It's fun and kinda creepy and you cannot forget that this game is super cheap. But this game does have some problems. Firstly things are kinda explained but it's obvious that the person who made the translations isn't fluent in English, witch makes an already fairly complicated game really hard to understand. I THINK the win condition is to make it through 12 hours? I'm honestly not sure. It's also not super clear if I'm supposed to kill the monsters by photographing them or not. there is a "Sanity" system that I thought was your health.…6 found this helpful
unique concept that works really well combining a horror aesthetic with roguelite deckbuilding. immersive horror ambience, deep mechanics with a fun learning curve, good replayability.5 found this helpful
I bought this game expecting a weird mashup between PT and a deckbuilder. I mean, that's what I got. But from my current understanding of the game's systems, it's more weird than anything else and is kind of a niche game that i'm not quite the target audience for. The tutorial mode is incredibly challenging, simply due to how badly the mechanics (IMO) are conveyed to the player. When the main antagonist is able to kill you seems arbitrary. Your sanity decreases seemingly randomly, but in larger amounts when interacting with certain cards/enemies. What each card does and how it effects the game takes a bit of time to learn but once you get the hang of it is fairly intuitive. The visuals are stylistic and get the tone across but also don't hold this game up for me. There isn't a good "get this if you want weird spooky stuff" rating, but I enjoyed the idea of this game and the reason it was on my wishlist in the first place far more than its actual execution, so for me it's a toss-up between thumbs up and down, but I decided to vote down simply because the mechanics I haven't learnt seem too obscure to be fun. Maybe I'll revisit this game and enjoy it more, maybe not. If this were…2 found this helpful
It's hard to accurately describe my first-time experience with Playable Mockup, but I mean that in the best possible way. As other reviews say, it is a roguelike deckbuilding game. Its core mechanics are theoretically pretty standard, but it's dressed in a horror theme and will certainly feel unfamiliar when first starting out. The game is a bit esoteric, but the in-game explanations are sufficient to understand the game. While not terrifying, the game still does a really good job at being creepy and unsettling. Don't go into it expecting "just a horror game" because there is much more to it than that. At around three hours playtime, I was able to successfully finish a run in the standard Investigator Mode. Any given run can last about 15 to 25 minutes. There is definitely replay value beyond this with the RNG factors, ensuring runs won't feel exactly the same each time. An advanced mode and optional difficulty modifiers allow the game to be tweaked to provide more of a challenge as well. I found the game to be a unique and entertaining take on the deckbuilding mechanic.2 found this helpful
Probably one of the most unique games I've ever played. Such a distinct style and creepy feeling that I've not seen replicated anywhere else - and such a strange take on a rogue-like. I feel like I haven't even scratched the surface of the many different game=play permutations within this. I've only beaten the training mode and even that was an ordeal. I don't know how much of the game is based on luck, but there's enough you can do as a player that makes you feel responsible for many of the consequences you may face in game - you have a lot of options. I'll probably release a more in depth review on this after playing further, but this game is far too unique to stay silent about for now.1 found this helpful
Game is weird and not fun. If you like to play games just because they are weird, fill your boots. If you like to play games with great design and fun, go elsewhere. Also, not enough furries OwO
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