

Quarantine Market Simulator: Prologue
Arafkan Games · April 30, 2026 · Simulation, Management, Economy, Resource Management, Inventory Management
Quarantine Market Simulator: Prologue is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Quarantine Market Simulator: Prologue price
Quarantine Market Simulator: Prologue is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Quarantine Market Simulator: Prologue
Quarantine Market Simulator: Prologue puts you in charge of the last operating market in a post-apocalyptic quarantine zone, where you'll stock shelves, manage customers, process payments, and make tough calls on who enters. Defend your store from thieves and raiders while monitoring for infected customers and deciding whether to accept bribes in this hybrid management and action simulation.
The Prologue version has limited content. The full version will include more systems, content, and improvements.
Quarantine Market Simulator is a first-person market management simulation game set in a post-apocalyptic world.Even after the collapse of society, people still need food and supplies.
You are in charge of one of the last operating markets inside a quarantine zone.
🛒 Manage Your Market
- Stock and organize shelves
- Manage inventory and keep the economy running
- Handle customers and process payments
🥷 Store Security
• Thieves may try to steal money from the register• Catch the thief before they escape• Use your spiked baseball bat to stop them• Recover the stolen money and restore order🌡️ Quarantine Control
- Check customer temperatures at the entrance
- Customers with high temperature may be infected
- Some may try to bribe their way inside
- The decision is yours: decline, or take the risk
🚨 Raids and Defense
The quarantine zone is never truly safe.When threats approach the colony walls, you are called to the defense line.
- Operate a minigun to defend the wall
- Stop incoming threats before they break through
- Protect the wall’s durability
Quarantine Market Simulator: Prologue — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the game's unique post-apocalyptic store management concept with elements like the zombie defense minigame, bribery system, and atmosphere, but criticize the slow early game, unresponsive controls that lock players into fixed positions for various mechanics, and frustrating thief encounters. The prologue shows potential but feels limited in scope, with many requesting quality-of-life improvements like disabling thieves early on, better NPC pathfinding, and more flexibility in how mechanics are handled, though most remain cautiously optimistic about the full release.
Doesn't really do anything new in the base cycle, just adds another step to customers entering the store and has a shoot down a hallway minigame every few days. Locks you into place for every mechanic aside from restocking, exiting those mechanics is unresponsive, leading to the thieves being even more a frustration than in any other game in this genre, expected this to be a short play due to it being a demo, wound up being a short play cause it did nothing good to even start to alleviate all the bad2 found this helpful
as a musician, I think these kind of endless clone games are the game developer equivalent of those chromatic scales on guitar that you use as warm up your fingers: There is nothing creative or artistic, just a mindless practice to check&keep up your speed and accuracy on the fretboard1 found this helpful
No controller support. 0/10. More people are coming to PC every day from consoles but we get no support.
Fun quarantine game. Granted the fact they use cash is kind of funny, but for what it is I get it. The minigun defense I think is a good way to get people feeling involved. I do want to see if, as your going to be using the minigun, if you can use your cash to help improve defenses, or is it just going to give you the same wave everytime with the same discount, no matter how undamaged the wall? I feel like that may become repetitive, so hoping for a bit of defense improvements and changes in waves. Leveling feels pretty slow, but you can take your time investing in the items to get a backlog, which is good. I do think it's a problem that customer immediately become disgruntled that you don't have a new item right after you level up. Cause the level up will typically happen during the day, not like at the end. So you end up with a bunch of unhappy customers even though you can't do anything about it. I think it'd be better to move the anger to the next day after leveing. At least then the player has time to prep, see what new items are available and then buy them. I also want to see what theyre going to do with the strip club. Hoping more than just what it is now, basically asthe…
the bribery system, temperature checks, infected customers, and the overall atmosphere keep the game interesting. looking forward to seeing more content in the full version.
There are many things that can be improved but it was fun building up my store in the midst of a zombie apocalypse. Defending against a horde of the undead was a nice touch. Some things to improve are: -Being able to move products to different shelves. -Being able to put back money in the register after acidentally getting too much rather than exiting out of it. -Making the temperature scanner equipable rather than needing to be forced into a position. -Making the register able to walk into rather than having the same forced position as the temperature scanner. -Being able to buy a gun rather than chasing down the thief with a bat. -Being able to move the register/computer. -The pathing of the NPCs could be made smoother. -The minigame for taking bribes isn't lucrative enough to risk a fine. An interesting idea could be to be able to scavenge for resources at night in instanced locations which you could then bring back to sell in the shop during the day.
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