

RBM Studio's Gettysburg
Hexes of War · 2023 · Turn-Based Strategy, Wargame, Strategy, Board Game, 2D
PC
Positive94% · 35
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About RBM Studio's Gettysburg
In RBM Studio's Gettysburg, take command of either the Confederate or Union forces for the Battle of Gettysburg, the single bloodiest battle of the U.S. Civil War. Each side has an historically accurate order of battle that details when and where reinforcements will arrive, letting the player attempt to outdo the generals of history. As the Confederate commander Lee, it's your task to either crush the Union forces or secure a safe route for your continued invasion of the North. As the Union commander Meade, you must at least match the losses inflicted by the Confederates while also securing the roads leaving Gettysburg towards D.C.
RBM Studio's Gettysburg features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, battle line factors, and the use of artillery support. Attackers benefit from flanking defenders. Defenders benefit from being in defensible terrain.
Artillery support is a finite resource, so think carefully about when to use it. If both players use artillery in an engagement, an artillery duel is conducted in which at most one player will receive the bonus but both players risk losing additional artillery support if their opponent's cannon manage to hit their own.
The Confederates begin the game with less artillery support but ultimately receive more units and benefit from a greater area of influence generated by General Lee. Only the Union player can deploy a special sharpshooter unit that protects a single hex from the Confederate advance. Careful placement of this unit can help block a Confederate advance farther into the North.
Key Features
RBM Studio's Gettysburg features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, battle line factors, and the use of artillery support. Attackers benefit from flanking defenders. Defenders benefit from being in defensible terrain.
Artillery support is a finite resource, so think carefully about when to use it. If both players use artillery in an engagement, an artillery duel is conducted in which at most one player will receive the bonus but both players risk losing additional artillery support if their opponent's cannon manage to hit their own.
The Confederates begin the game with less artillery support but ultimately receive more units and benefit from a greater area of influence generated by General Lee. Only the Union player can deploy a special sharpshooter unit that protects a single hex from the Confederate advance. Careful placement of this unit can help block a Confederate advance farther into the North.
Key Features
- Command your units in an historically accurate representation of the real Battle of Gettysburg.
- Maneuver to try and pin your opponent's forces, while keeping your own free to act.
- Manage your artillery usage to avoid being overrun late in the game if your opponent still has resources left.
- Choose your fights carefully - losing artillery and men attempting to capture a well-defended hex without adequate preparation is a sure path to defeat.
- Solo play as both sides to explore the rules and potential strategies.
- Online multiplayer play against a human opponent.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A light, basic board game conversion. Great quick filler game but no grand strategy and little depth. Worth it for a quick scrap though.
This is a purposely-simple game originally designed to serve as an intro to tabletop hex-and-counter wargaming. IMO it does a great job of that. After you get bored of this, try out their Waterloo game, and then from there try out their Rebel Fury game. All of them use similar mechanics so it's relatively easy to move from one to the next. Update: The more I play this, the more impressed I am with it. It took me several attempts to win as the Union. The AI is really quite good. A few things I learned were that, first of all, it's very important to understand the victory conditions where whoever inflicts more elimination results on the other wins, but the Union wins ties. So at the beginning, the onus is really on the Confederates to inflict a loss on the Union. And the Union really just needs to deny that to the Confederates, or if the Confederates do get an elimination result, the Union can use one of their stronger units to attack one of the weaker Confederate units in order to get an elimination result. One thing that kept happening to me as the Union was that I would leave my cavalry kind of hanging out front, and it would get surrounded and eliminated because cavalry can…
"Player suffers an exploding caisson" one battle in three. God only knows how the Civil War was fought for so long with such shoddy artillery ammunition. Now as the Confederates, I can't win a single engagement because the Union Army gets fives or sixes on the die every time, thirteen times in a row in this particularly ♥♥♥♥♥♥ game. This was clearly written by someone with a political axe to grind. The board game never reached this level of nonsense. Grow up.
Cool little game
Not a game for experienced war gamers. Fine for newbies and children.
10/10 Thank you Mark
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