

Red Silhouette
Noah Lewin · 2024 · Dark, Action, Horror, Adventure, Third Person
PC
Positive90% · 20
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About Red Silhouette
2.5D survival horror game, where Eevi works security at the abandoned Silver Leaf Mall known to contain doors to many dead dreams.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Really cool vibey game that feels great to play. It is a hidden gem for fans of exploration first and foremost, especially exploring weird liminal spaces. If you're into that, I highly recommend. Story? Whatever. Horror? None. Survival? Monsters survive from you; even the default pickaxe is overpowered. My 2 fears before buying as a person with a lot of experience with very niche indie games were that the controls would be ♥♥♥♥♥♥ and that the difficulty would be insanely unbalanced, not in your favor. Thankfully, neither was the case.
Red Silhouette is a psychological survival horror game developed by Noah Lewin and published by Day Dreamer Games. Set within a strange and abandoned shopping mall on a remote island, the game presents a disturbing vision of a future shaped by extreme inequality and social decay. Players assume the role of Eevi, a poorly paid security worker tasked with investigating the deserted complex on behalf of an elusive billionaire. What begins as a routine assignment quickly evolves into a descent through a nightmare filled with supernatural mysteries, fractured memories, and unsettling revelations. The game's strongest feature is its atmosphere. The abandoned mall serves as far more than a simple backdrop for horror. It becomes a character in its own right, packed with forgotten spaces, hidden stories, and a lingering sense of tragedy. Every corridor, store, and dimly lit room contributes to a feeling of isolation that remains constant throughout the adventure. The developers successfully transform a familiar environment into something deeply unsettling, allowing players to feel both curious and vulnerable as they explore deeper into the complex. A major highlight is the use of non-Eucl…
i like the game man
A note to the developer: I like what you've done and I feel like this can be a beta version of something even cooler. I particularly enjoyed the juxtaposition of 2D and 3D elements. It's a novel aesthetic. It took me until the theater level to understand the level design. I was mostly lost before that. There's a lot of cool things going on with the movement and melee systems, but I had to figure everything out through trial and error. Wall-jumping was particularly troublesome. It seems like I can only wall jump on the side that aligns with my camera view when playing with a controller e.g. if my camera is aligned to the left I can only make wall jumps on walls that are on my left side. The vertical limits for aim-down-sights was an issue as well. There's areas where you should be able to smoothly walk over things (mostly stairs) but can't. Continue to polish the game and add a tutorial. You've done great work and I can tell based on what you've done so far that you can take this to the next level.
A very interesting world and game experience. I love the 2D sprites mixed with the 3D environment, reminds me a lot of Hexcraft, and the world is strange? There's a lot of the setting that is kind of up to you to gleam from. While it is fun I will say that the game really seems to swing between "creature that does no damage (probably from poor hitbox implementation)" to "this thing will instantly kill you". After finishing: What a short (positive), strange and unique experience. There are clear short comings in the technical end like the movement mechanics not being explained properly (such as being able to wall jump) and an overall clunkiness for the shooting and combat. However they're not difficult to overlook and work with. The atmosphere, setting and story of the game are bizarre and dream like. I'm not really certain what transpired in the game in some aspects, like the Stain character though I take it I'm meant to look at some of these more bizarrely angelic creatures metaphorically. However this strangeness contributes greatly to the experience of the story as the MC herself is lost and confused by the spatially warping, time jumping mess of a mall. It really sucks you …
Cool game
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