

RiftGuard
Artur Rezende · September 2, 2025 · Roguelike, Strategy, Auto Battler, Casual, Pixel Graphics
Buy RiftGuard from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy RiftGuard — official stores
RiftGuard price by region
RiftGuard costs £0.89 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.89 | £0.89 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.49 | NZ$1.49 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$3.49 | R$3.49 | — | 1 | |
| zł4.49 | zł4.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About RiftGuard
Take control of a hero who automatically attacks enemies while you focus on choosing upgrades, planning your strategy, and managing resources to survive as long as possible.The game currently features:
- 6 distinct enemy types, each with unique patterns and challenges
- A game time tracker to monitor your progress
- A health indicator for your character
- A coin counter that increases as you defeat enemies, used to unlock and upgrade abilities
- A blood counter, which also serves as the score for each run
Make every choice count, adapt to the chaos, and fight to survive for as long as you can.
RiftGuard — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
RiftGuard, developed and published by Artur Rezende, is a roguelike survival game that builds its identity around a blend of automated combat and player-driven decision-making. Set in a dark fantasy world overrun by relentless enemy forces, the game challenges players to endure increasingly intense waves while shaping their character through upgrades and resource choices. It’s a design that favors strategy over direct control, creating an experience that feels more about planning and adaptation than mechanical execution. The core gameplay loop revolves around surviving as long as possible while your character automatically attacks nearby enemies. Instead of focusing on aiming or timing attacks, players are tasked with managing movement, positioning, and, most importantly, selecting upgrades that define their build. This shift in focus gives the game a distinct rhythm, where success depends on how well you can anticipate threats and optimize your abilities over time. Each run becomes a balancing act between offense and survivability, as players choose between enhancing damage output, improving defensive options, or investing in utility skills that provide long-term benefits. As th…1 found this helpful
Decent time killer
Honestly, its a pretty fun Auto Battler to kill time, it has so much potential. But i do have to say that at the current state of the game it feel too bare bone and does not feel like it should even be released yet as so many feature felt missing and unpolished. Couple of these example are how there is no pause, no settings on the main menu, no auto attacking toggle, auto dialogue skip (for the dialogue you get everytime to start a new run and have to skip everytime) and, no keybinding. here's a couple things to add/improve on : - Add all the setting options missing above - Add pause screen - Add more weaponry upgrades - Helper character purchase should be placed on a separate shop menu in the main menu screen - Add tiers of upgrade helper characters in the shop - Keybinding for manually activating the super attack you get from the helper character instead of being binded to the basic attack/automatically activating - Fix a bug with Steam Achievement. It seems like no one is getting them even tho they should here's also a few more reccomendation on some more new features ideas : - Bestiary for the enemies - Character outfit customization shop - Different stage phases to increase …
Every run is a fresh play with no long term progression mechanic. Also just pressing escape which would normally just bring up a menu will just kill your run. It's close but it's a pass in its present form.
FFUNNN
cheap, fun, potential
Community reviews
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