

Riftwalker
Deeplink Studios · 2019 · Strategy, Indie, Adventure, Early Access, Gore
PC
Positive100% · 14
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Screenshots
About Riftwalker
Riftwalker is a rogue-like tower defense in a world consumed by darkness, featuring rich backstory and endless, detailed procedural levels. You play the role of a riftwalker in a scouting party sent to investigate a nearby missing star, but find more than you were expecting - a civilization, or rather, what's left of it. It's your job to find out what happened and make sure the threat never spreads to your world.
Tower Defense like you've never seen before! Riftwalker takes the ambitious aim to redefine the genre.
* Early access notes, some features will become available post-release and are subject to change. I'm being open with the community as I don't want to disappoint anyone. The story is almost complete, however, I will only be introducing the story fragments once I've polished up the game-play some more and released the upgrade tree as they will integrate with the upgrade tree. In the meantime, there are clues to the story everywhere - without going into specific detail. The environment is being designed with the story in mind. I hope you decide to be a part of the community and help shape the future of this incredible game.
Features
Tower Defense like you've never seen before! Riftwalker takes the ambitious aim to redefine the genre.
- Rich procedural maps that develop as you progress through the game.
- A deep backstory that begs to be pieced together, delivered in bite-sized fragments.*
- Stunning visuals, that break free of the traditional mold surrounding tower defense games.
- Full 3D camera control, get close to the action with full 3D camera controls, allowing you to really be a part of the action.
- A large upgrade tree that you build as you play the game, allowing your towers to follow your playstyle.*
- Incredible music track that really helps immerse the player in the world of Riftwalker.
* Early access notes, some features will become available post-release and are subject to change. I'm being open with the community as I don't want to disappoint anyone. The story is almost complete, however, I will only be introducing the story fragments once I've polished up the game-play some more and released the upgrade tree as they will integrate with the upgrade tree. In the meantime, there are clues to the story everywhere - without going into specific detail. The environment is being designed with the story in mind. I hope you decide to be a part of the community and help shape the future of this incredible game.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the game's unique dark fantasy setting blending magic and technology, engaging tower defense mechanics, and responsive developer, with many noting strong potential despite early development. Common complaints center on technical issues like invisible enemies, broken tutorial mode, frame rate drops at later waves, and a lack of proper onboarding, though some players have had better experiences with the core gameplay and random map generation.
This Tower Defense game is still very early in development, but I can already see the potential and the basics of a TD game are all there. This TD game is unique for two reasons: 1) The setting, which is very dark (you actually fight against the darkness) with a mix of tech + magic. 2) The story: you have to find knowledge "pieces" inside the dungeon while defending your portal. Later you can upgrade your "skills" tree with what you found (note: this part is still in development) The dev is very responsive to feedback but the updates are not so regular (depends on dev personal stuff from what I gather), even though he surprised me releasing a patch with new content just ONE day after I gave him feedback! So all in all it's a thumbs up for me.3 found this helpful
Here's a Totally Objective Review of the Game: https://www.youtube.com/watch?v=hhdtztzqZHc (10/10)1 found this helpful
Great game!
OK, so it turns out my Win7 machine can't run this (I know, I'm behind, don't judge) but I got to play the game a bit at Comic-Con Africa and again at rAge, so I'm just going to put down here the suggestions I made then, plus some extras. As far as my review goes, this game is great so far – it’s been a long time since I’ve played an engaging tower defence, let alone one that looks so good. You had a functional build that didn’t seem to break at any point (always a good sign when your code decides to play nice while on display to the public). As it stands, my only real qualm is the tutorial – there isn’t one. You have floating paragraphs spread across your map, which can be a bit of a mission to read when playing for the first time, as most players will be trying to get a handle on the camera controls first, so maybe take those informative paragraphs and turn them into actual popups (making them a little easier to get to). Maybe have the player place down a few lamps and turrets (explaining why they should put each one down as they go; as you’ve made light a mechanic, that will certainly require explaining). Pause the game with a popup or two while a wave is attacking, take the op…
This game has a lot of potential and cool ideas. I'm loving the darkness creeping in with hords of creatures from it. It gets difficult later on when better and stronger creatures runs towards your portal. I also like the random maps you never know whats going to spawn, if it will be in your favor or not. Overall enjoying the game already upgraded a tower. Just experiencing a little frame rate dropping passed the 10 wave on endless, but then I'll start over with a new map.
I'm loving the aesthetics so far. My only issue is that it's broken at this stage to the point where I can't play it. Tutorial mode doesn't work (The play button does nothing). Endless mode works, but the enemies are invisible and invulnerable, so I lose on the first wave Demo mode never spawns anything Will come back and give proper feedback once these things are fixed.
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