

Towards the Unknown
TTU Games · February 24, 2023 · Action, Action Roguelike, Turn-Based Tactics, Isometric, Turn-Based Combat
Towards the Unknown is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Towards the Unknown price
Towards the Unknown is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Towards the Unknown
Enter the Absolute Zero to collect as many resources as possible and discover unique flora and fauna.
Tactical turn-based combat: Your strategy is your best weapon to defeat those who await you as you descend into the depths of the Rift. Your character has many artifacts, and it is up to you to use them wisely to overcome adversity and discover as much as possible.
Tetris Inventory: After each battle, you will earn artifacts that must be stored in your inventory. Be careful and smart to optimize your inventory and gain power.
Choose your path: Ranged, hand-to-hand or support. Anything goes, so be creative and build your character with the artifacts that best represent you.
Rogue Lite: Dying is an integral part of the game, so you'll need to learn every move, every enemy attack, but also get familiar with your artefacts in order to always explore deeper and deeper and find out what's down there.
Towards the Unknown — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I couldn't recommend it, even as free. It is a good start for a project but not fleshed out or polished so feels unfinished to the point it is not much fun yet. Definitely has potential but would need some things fixed and added to be worthwhile. In the meantime I recommend looking at some other turn-based tactics games as it is a great genre. +Art style +Potential for exploration +Potential for abilities -Barebones options -No key rebinding -No resolution settings -No story -No tutorial, background, or explanation -Lacking item tooltips -No speed up -Ability ranges often unclear before use -Duplicate abilities -No healing -Very poor balance -Unclear direction -No clear saving -Some abilities are useless Maybe this will help someone.. How to play: Click a glowing circle to change rooms. For battles, click an orange square to choose your starting point then click Deploy to begin battle. Click to move within the green range. You start with 7 AP. AP cost of abilities is the purple number on them. You can move or use abilities until you run out of AP. After you click an ability, click on a target within the purple range. Orbs are items and open the item window when you step on…6 found this helpful
Too bare-bones to recommend...
"Towards the Unknown" is one of literally thousands of student projects infesting Steam, this one from France. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. This student project was an attempt to make a procgen "roguelike" die-and-retry turn based tactical combat RPG/dungeon crawler... fine, there's a market for those... when they're professionally and completely made, rather than half baked academic exercises that never got finished. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. Like many student projects, this is unpolished and incomplete, but the students have no motivation or incentive…
A work in progress, I hope see an archer class in the future. It was refreshing break from all the bigger more developed games out there. Simple but neat rougelite elements.
Can't recommend as-is but it's super, super close to being excellent. Immediately shows you its potential and its weaknesses. It looks like it could be a lot of fun with a little polish. Minor translation issues and quirks in the UI limit the fun, but the core experience of exploring rooms and doing turn-based combat is solid, and the tetris backpack mechanic is cool. Only took a few rooms to be clear it needs more development to reach its potential but that potential is really there.
For God so loved the world, that he gave his only Son, that whoever believes in him should not perish but have eternal life. John 3:16
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