

Samsara
NarriFlux · 2026 · VR, 6DOF, First-Person, Sci-fi, Singleplayer
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About Samsara
Experience consciousness itself by inhabiting radically different bodies across multiple lives, from human to non-human forms, as you navigate spaces that defy gravity and perspective. Samsara transforms perception into the core mechanic, using immersive VR embodiment and finger tracking to reveal that true change comes not from the world around you, but from how you inhabit it.
《Samsara》|Key Features
- Multiple Life Perspectives: Shift between human and non-human forms, experiencing different ways of perceiving the world.
- Embodied Presence: VR body awareness and shifting spaces reshape how you experience existence.
- A Contemplative Journey: Explore time, life, and consciousness through cycles of reincarnation.
- Finger Tracking: Supports natural hand gestures and interactions through finger tracking.
《Samsara》|Selected International Awards
- 2021 Venice International Film Festival - Official Selection
- 2021 Cannes XR - Best VR Story
- 2021 SXSW Virtual Cinema - Jury Award
- 2021 Prix Ars Electronica - Honorary Mention
- 2022 Animafest Zagreb Best VR Project
- 2022 Annecy International Animated Film Festival - Official Selection
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Ngl after a few mins I thought about uninstalling and returning this game... yet after a while I began to enjoy the visual experience, needless to say towards the end my eyes began to become watery. My only gripe is that for some reason once it was all over the screen remained black and could not bring up any menu... not sure if that was intentional on the creators part. Nevertheless this is a pretty good VR visual experience, I love it.4 found this helpful
When I was a child, I injured the cornea in my right eye and nearly lost my vision. At fourteen, I received a corneal transplant from an anonymous donor. From that day on, what my right eye sees has never felt entirely mine — it carries the continuation of someone else’s life. I often think that part of my purpose may be to see further, deeper, and more vividly on behalf of someone whose name I will never know. To witness human creativity, the limits of technology, the weight of emotion, and the absurdity and beauty of the world. Samsara was born from this thought. If my life itself has no ultimate meaning, and I am simply traveling through this world with someone else’s eye — experiencing, discovering, and living lives that were never originally mine — then perhaps creation is my way of responding. Maybe I cannot find a final answer to life. But I can transform what I see, what I question, and what I contemplate into an experience that others can step into themselves. To turn observation into participation. To turn story into lived experience. To turn “existence” into repeated rebirths through different perspectives. Every reincarnation you experience in VR, every …3 found this helpful
An attempt to give consciousness to humans about the wrong doing done to the planet and its life and resources. when during the experience your hands shift shapes is a good way to make people understand that all life on the planet are equally worth. The experience stays in an "ethereal like state" for the whole duration and a lot is left to the viewer imagination. to make the experience sellable should add more content, dynamic and interaction (in my opinion)3 found this helpful
I can't play it- it calibrates and shows the intro with controllers and mouth icon, then gets stuck on Waiting... I'm on quest3, rtx4080, 32 gb ram, i9
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