

Sands of Hope
Guateke Studios · August 4, 2025 · Stylized, Exploration, Adventure, Relaxing, Puzzle
Buy Sands of Hope from Steam at $10.99 — the cheapest of 1 store we compare.
Where to buy Sands of Hope — official stores
Sands of Hope price by region
Sands of Hope costs £3.75 in the United Kingdom, €4.20 in Europe (EUR), $10.99 in the United States, $10.99 in Georgia (USD), CA$13.99 in Canada, A$16.25 in Australia, NZ$16.29 in New Zealand, zł23.22 in Poland and R$35.79 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.75 −60% | £9.29 | £3.75 | 2 | |
| €4.20 −61% | €10.79 | €4.20 | 2 | |
| $10.99 | $10.99 | — | 1 | |
| $10.99 | $10.99 | — | 1 | |
| CA$13.99 | CA$13.99 | — | 1 | |
| A$16.25 | A$16.25 | — | 1 | |
| NZ$16.29 | NZ$16.29 | — | 1 | |
| zł23.22 −54% | zł49.99 | zł23.22 | 2 | |
| R$35.79 | R$35.79 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Sands of Hope
Sands of Hope is a chill exploration game where you play as Hope, a tiny robot who uses magnetic cube manipulation to solve puzzles and restore water to a desert village. Build structures freely to navigate the cozy world of Cydonia, collect Energy Cores with your companion, and uncover secrets while chatting with quirky villagers.
KEY FEATURES
- A cute, tiny open world full of secrets, collectibles, and activities.
- Follow the path or explore freely, it's your choice!
- Create cube structures by moving, rotating, attaching, and detaching magnetic cubes.
- Use cubes to solve puzzles, reach high places, and discover hidden areas.
- Find Energy Cores and bring them to the AI to help her maintain balance in the desert.
- Chat with the villagers of Cydonia, you might be able to help each other out!
- Enjoy a unique and nostalgic 3D pixel art visual style.
Sands of Hope — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the charming art style, relaxing concept, and creative puzzle ideas, but consistently criticize the janky physics and finicky controls that make the core cube-manipulation mechanic frustrating rather than enjoyable. Many report getting stuck on simple tasks, losing objects, and spending excessive time fighting the game mechanics rather than solving actual puzzles, with several noting they'd gladly return if the controls and physics received significant polish.
The game idea is nice, it could be a very relaxing chill game, but the physics are super janky. I managed to lose one of the fountain pieces by just moving it around, same with some cubes, but luckily the game offers more than enough to keep you going on that department. The game's difficulty does not appear from tough puzzles and layered step by step solutions, but a fierce battle against the joining mechanism of the game. I also got stuck in a pool after struggling for 10 minutes with the physics for a single bridge. I'd be more than delighted to recommend this game should it get some polish in the future so that the gameplay is more fluid, but in the current stage it just feels frustrating to play.3 found this helpful
(The main story is) really short, should really have the short tag. I try not to read descriptions to be surprised. Maybe i was rushing too much. When the game ended i thought the real thing would just start somehow xD - some challenge mechanics like moving a ball out of a puzzle make you wait for the ball to despawn if you fail -> annoying (on controller only/ which is not recommended) - controlling the cubes can be a pain, height is somehow related to the way the camera is looking on the cube, which makes some puzzles really annoying - the dog is bugged (even useless anyways mostly) - races are kinda weird to start just let me talk once and go - its playable though I really enjoyed the building part at times and it felt kind of nostalgic. The clunky features have its charm, while the overall game feels quite polished, e.g. the small outfit selector being a walk-in, everything feeling really open world I am sure there would be more puzzles hidden. Overall it felt more like a polished tech demo than a full game, but the concept is quite relaxing/fun. I hope to get more
It's a good game. I didn't fall in love with it like I had hoped. The controls felt clunky and the gameplay was a little slow, but the art style is gorgeous! Really good looking game, but it just plays kinda okay.
Good concept, meh execution and just, very little content overall I got this game on sale so I don't have any regrets but I will say that this game is cute and has a great concept gameplay wise. I would recommend purely due to this being an indie game with a cute robot however some criticism for the devs: The controls are a little finicky, the camera being locked into a pseudo-isometric view isn't utilized at all, it would be better to just give the player full control to prevent frustration, rather than purely a single button to rotate it by a fixed angle. The cube merging mechanic is kind of odd to get working in a way you want it to, if there were a better way to individually "pick a side" to merge to, that would've made a lot of puzzles much smoother. I can see a version/sequel of this game with a LOT of potential, fez style puzzles that play with the artstyle and require lots of planning and thinking in order to complete, its a shame this game is so small! I beat the whole thing in under 2 hours
A great puzzle game, short and sweet. I kinda wish there was more, but I look forward to seeing what else this team makes.
I really wish I could recommend this game, because it does have a lot going for it. The world design is interesting, I like the art style, and the sound effects/music are amazing. Unfortunately, the core mechanic of the game is so unbelievably frustrating to play. You manipulate these magnetic cubes that attach to one another to reach areas, build bridges, etc. However, the physics of the cubes seem to never do what you actually want to do. The puzzles themselves are quite simple, but actually getting the mechanics to do what you want without the physics completely messing you up and glitching out is a completely different story. If they make significant QOL updates to the controls here, I would absolutely return to this game. Unfortunately, the ~hour I spent in this game was frustrating due to the poor physics & controls, despite how interested I am in the world & story.
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