

SEN: Seven Eight Nine
Locogame Ltd · 2020 · Education, Programming, Casual, Rhythm, Tutorial
PC
1 user reviews0% · 1
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About SEN: Seven Eight Nine
SEN is a minimalistic zen puzzle game about recognising patterns of numbers, colours and shapes.
The rules of the game are taught with absolutely zero instruction - the progression and design of the levels has been carefully balanced to introduce each rule, thereby giving players the sensation of discovering the rules for themselves.
Featuring easy to learn rules that are difficult to master, different game modes, and a beautifully relaxing soundtrack.
The rules of the game are taught with absolutely zero instruction - the progression and design of the levels has been carefully balanced to introduce each rule, thereby giving players the sensation of discovering the rules for themselves.
Featuring easy to learn rules that are difficult to master, different game modes, and a beautifully relaxing soundtrack.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
another would-be-great game ruined by thinking players have all the time (and willingness) in the world to replay half the puzzles to get back to the point where they stopped (or had to stop) last time. [b]if your trailer says 100+ puzzles, let me select them individually[/b], not just 21 packs of 6 or so that have to be done in one go. or [b]at the very least save my progress on the current level[/b] so I can continue there next time and/or try another unlocked level in the meantime. the game wouldn't be any easier, only less tedious and frustrating. [b]controls aren't great either[/b], especially coupled with the other issues. this is a [b]draw a single line puzzler[/b], connect all the dots on the screen to move on, but [b]the only way to cancel the current line is by letting go of the left mouse button[/b], and it's very easy to accidentally solve the level without intending to and move on to the next without the option to go back. it's even more frustrating because puzzles have [b]multiple solutions and some are less optimal than others[/b]. not a problem, a good thing, in fact, in a game with proper level selection, but as it is, if you misclick and move on with a subpar so…29 found this helpful
This is a different type of puzzle game where you have to intuitively learn the rules through playing. I've not played anything like this before, but it is kind of a mix of sudoku and path games. Very intriguing and it can get quite difficult. I spent almost 2 hours trying to find the solution to the last puzzle (which I did -YAY!) and just a few seconds on some of the earlier puzzles. The concept seems simple at first, but it gets more complex as you move to higher levels. I couldn't really describe the rules to you, but I know what they are intuitively, LOL. There are 20 sections, with about 4-5 puzzles per section. You cannot restart an individual puzzle in a section; you have to restart the whole section. Some of the puzzles you have to solve in a certain number of steps, if you get to a point where you have no more moves, the puzzles will not reset, and you have to start the entire section over again. There are some cons to the game: The biggest is that you have to restart an entire section instead of just being able to reset the puzzle you are having trouble with. That can get frustrating if you can’t remember what you did on an earlier puzzle in the section and…12 found this helpful
At first I wanted to recommend the game. The idea behind the puzzles is clever and original and I like minimalist puzzles like this, but the more I progressed, the more I saw that the overall design of the game and especially of the puzzles themselves isn't very good. Now I'm at a point, having played it for about 40 minutes and having solved more than half of the puzzles, where I don't have any motivation to progress anymore. The main problem is the puzzle design. As you progress, the puzzles don't really get more difficult to solve, they mostly get more complicated, meaning bigger puzzles with more elements to analyze at once. Solving puzzles should make you feel smart, but the complicated puzzles in this game mostly make you feel like you have a lot of time on your hands. Apart from understanding the different rules that are introduced throughout the game, the puzzles don't require a lot of thought, you just have to take your time looking at all the numbers and find the right order to select them, in puzzles that are slowly getting bigger as you progress. Halfway through the game, the puzzles already feel like a chore to solve. As for the problems with the game design, I sugg…6 found this helpful
SEN: Seven Eight Nine is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is a very lazy minimalist "connect the dots" mobile app where you swipe your finger on your iPhone screen to connect a series of nodes together. Sometimes the nodes must be connected in sequence (hence the seven, eight, nine name for this mobile phone app). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the game was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone devel…4 found this helpful
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