

SGS Afrika Korps
Strategy Game Studio · 2020 · Strategy, Simulation, Wargame, Turn-Based Strategy, Historical
PC
Very Positive81% · 77
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About SGS Afrika Korps

The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.
Afrika Korps contains many scenarios, covering different periods of the war in the North African desert in Libya and Egypt, from 1940 to late 1942. Small scenarios cover the famous battles of the Crusader or BattleAxe operations, or the fight for El Alamein campaign. Medium size campaigns deal with the 1940 Italian ‘Operazione E’, the failed invasion of Egypt and the O’Connor counter-offensive. Or a second one with a campaign start in the Spring 1941 when the Afrika Korps first arrives, while the third covers the war from 1942 onwards. Finally the Grand Campaign scenario will allow you to lead Rommel or the Commonwealth forces from El Agheila in 1941 to El Alamein in late 1942.
Scenario durations last from 4 turns (for the smaller ones) to over 42 turns, each representing a two-week period between April 1941 and December 1942 (plus the 1940 months in the Italian Offensive scenario). One player represents the German and Italian units (land and air) of the Axis in North Africa, while the other commands an array of British, Indian, Australian, South-African, Polish, Greek, Free-French troops and Royal Air force units fighting for the Allies.
- The Axis have numerous but poorly led and badly organized Italian forces at the start of the game, but their German reinforcements, although of the best quality and despite being few in numbers, may prove decisive if used wisely and not exhausted in violent battles.
- The Commonwealth and Allied troops must hold sometimes desperately against the initial onslaught and vastly superior strength of their enemy, but they will progressively get the upper hand with better equipment, more troops and adequate commanders in the long run. They need to hold and save Suez, then fight back and send the enemy all the way back to Tunisia while the operation Torch will send the signal of the end for the enemy in North Africa.
Be careful of the potential weakness of some quality but small units and, above all, watch your supply lines, as no war can be undertaken in the desert without adequate logistics. The mastery of your supplies and communication networks will be the key of victory…or defeat.
The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.
Estimated Playtime: from 1h00 to many hours...
Favored Side: none.
Hardest to Play: Commonwealth
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Too many bugs, Vehicle pictures shown on counters but no identifying information. AI is mediocre at best, this is 2025 and AI is becoming very good and I expect the same in games like this. Some of you are calling it a "beer and Pretzel" game. Cant you come up with something original rather than stealing from old Avalon Hill game designers like Don Greenwood who coined the phrase, along with other writers for the Avalon Hill General. You guys write things in your reviews that steal from their style of commentary and think people will take your reviews serious. Come on man, its lame.2 found this helpful
Complex combat model but very playable with game engine automating many tasks. Detailed and multi-step air game is also very well done.
Good game, but moves too quickly to mentally absorb the results within a battle and devise ways to "counter" the AI. All it needs is a "PAUSE" button or something similar to actually guage what is happening on the battlefield.
a broken card game masquerading as a wargame- save your money folks
Such as in Operation Crusader, Jerries and Eyeties had almost twice as many aircraft as the Commonwealth, only Axis fan will enjoy such a game
Classic presentation, event cards provide extra flavour, short scenario's as well as the full-fledged campaign. Tutorials and manual easily consulted. I like it!
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