

SGS We The People
Strategy Game Studio · October 19, 2023 · Strategy, Turn-Based Strategy, Wargame, Political Sim, 2D
Buy SGS We The People from Steam at $7.49 — the cheapest of 5 stores we compare.
Where to buy SGS We The People — official stores
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SGS We The People price by region
SGS We The People costs €7.24 in Europe (EUR), $7.49 in the United States, £11.42 in the United Kingdom, $14.49 in Georgia (USD), CA$29.20 in Canada, A$32.91 in Australia, zł73.00 in Poland and R$88.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €7.24 −75% | €7.24 | €13.20 | 6 | |
| $7.49 −75% | $7.49 | $15.12 | 5 | |
| £11.42 −39% | £18.71 | £11.42 | 4 | |
| $14.49 | $14.49 | — | 1 | |
| CA$29.20 −25% | CA$29.20 | — | 1 | |
| A$32.91 −25% | A$32.91 | — | 1 | |
| zł73.00 −47% | zł138.99 | zł73.00 | 2 | |
| R$88.99 | R$88.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SGS We The People
SGS We The People is a strategic wargame covering the American Revolutionary War from 1775 to 1783 with multiple scenarios, two-week turns, and detailed regimental-level combat across North America. Players manage limited resources, play cards for historical events and tactical effects, and navigate asymmetric armies—the British with superior numbers and naval power versus the Americans relying on survival, reinforcements, and French intervention.
We The People
SGS We The People is a complete stand-alone game that covers the American Revolutionary war from April 1775 to September 1783
The game covers the whole war from 1775, using a system of two week turns. …The players have to use wisely their financial resources to spend their resources in new units or in replacements for weakened units to avoid their destruction. But it is not possible to rebuild every lost unit or to replace it. Cards play also a key role in the game as they bring some variation in the different fields, such as reinforcements, economics, diplomacy, politics, popular support and, above all, combat.
The player will also find in the game nice historical events that bring ‘chrome’ to the game and helps you to feel the historical moment represented.
The knowledge, experience and background of the designer, Stephen Dunn, has been essential in creating and supporting the development of this game, assisted by the SGS team. A lot of bibliography and data was collected to support the research needed to develop this game so that it feels accurate.
We plan to also provide the players with interesting options to explore potential what-if situations.

The Scenarios
The goal of the game is to recreate the different phases of the war, either in a complete grand campaign covering the whole actual duration, or in shorter scenarios set at different starting points, such as:
- 1775 Grand Campaign: The entire war, starting with the Militia army facing the British Army in Boston following the skirmishes at Lexington and Concord, and ending with the Treat of Paris in 1783. This campaign scenario lasts 104 months (May 1775 to December 1783). \
- 1775 Canada Invasion: The scenario covers the aborted attempt by the Americans to conquer Canada during the fall and winter of 1775. It was the first major military initiative by the Americans during the Revolutionary War. After some early success by revolutionary forces, British and Canadian forces totally defeated the invasion. This scenario lasts 7 months (September 1775 to March 1776) \
- 1777 Saratoga Scenario: In the summer of 1777, the British launched a new expedition from Canada. Led by General Burgoyne, the intention was to seize the Lake Champlain and Hudson River corridor, effectively isolating New England from the rest of the American colonies. This scenario lasts 7 months (May 1777 to November 1777). \
- 1779 The Clinton-Sullivan Campaign: The frontier war in Upper New York, focusing on Indian warfare. This scenario lasts 14 months (July 1778 to September 1779). \
- 1781 Southern Campaign: The scenario covers both the famous campaigns of general Greene in the Deep South to stalemate a superior British army in early 1781 and the manoeuvrers throughout Virginia that ended up with the siege and surrender of British forces under Gen. Cornwallis at Yorktown. This scenario lasts 9 months (March to November 1781). ]18 turns]
Scale
The game scale is at the regimental level for land units of both sides, with smaller units (e.g. garrisons, ) being also present.
Naval units are present, generally representing squadrons of 3-4 ships. The British Navy is powerful, but stretched by many responsibilities. The American Navy is small, focusing on blockade running and raids on British Trade fleets. The entry of France into the war brings strong French land and naval forces
Other items such as fortifications and supply units \ are also present in good numbers.

The map covers North America from the Caribbean sea to Hudson Bay, and from the east coat to portions of the Louisiana Territory. “Odd Map Boxes” represent Trade Rooures as well as critical regions of Europe and Caribbean Islands
All natural types of terrain of the peninsula are present, as well as a new model of weather system, showing map changes when it rains or snows, and with the relevant impact on military operations.
The Economy
Both sides earn money through control of certain regions.
British Trade routes give regular income, but the Americans can gain income by sinking trade ships.
Purchases are limited to Cards, Replacements and mobile Supply units;
Players and Sides
One player represents the British army with Hessian and Brunswick mercenaries, supported by Tory Militia, and the other plays the American Colonies, mostly Militia, with eventual involvement of French and Spanish troops and ships.
- The British have modest land forces at the start of the game, and the ongoing reinforcements are impressive. The Royal Navy is powerful, but is responsible for protecting trade as well as supporting the army. Their economic might is important and can compensate for the lower numbers.
- The American player must slow the initial invasion, waiting for American reinforcements to alter the course of events. Survival, and protecting important locations are critical
Players will enter detailed military operations and battles (both on land and sea)
In the military field, you have to handle troop movements and manoeuvrers, organization of HQ and artillery supports, breakthroughs, exploitations, build-up of logistical networks or fortified lines.
As the British, the uncertainty as to when French (and Spanish) intervention will occur in the game (an almost certain outcome, but at an unknown date) will be a decisive factor for your military campaign. On the American side, the amount and timing of French support, depends on your success slowing the British campaigns, and diplomatic activity in France.

Duration
Estimated Playtime: from 1h to many hours…
Favored Side: none.
Hardest to Play: none.
Balance
No side is specifically advantaged. Both are playable and enjoyable once you capture the essence of their specific strong points and weaknesses. Detailed scenario information sheets are here to help you get into the game.
SGS We The People — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player, Online PvP
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players are deeply divided on this wargame, with experienced strategy enthusiasts finding the controls unresponsive, mechanics poorly explained, and AI underwhelming, while a few enjoy it despite acknowledging its niche appeal. Common complaints center on inadequate tutorials, lack of in-game feedback or guidance, buggy unit movement, and the documentation being spread across external resources rather than integrated into the game itself. Those who do find it worthwhile praise the foundation and artwork, though most agree it requires prior knowledge of the SGS system to enjoy.
I've been playing wargames for many years and this has been a most frustrating experience. I really wanted to like this game but the control interface is painfully bad. Half the time units wont move where you want them to, refuse to fight enemy in the same region or are simply impossible to control in any meaningful manner, and does the game tell you where you are going wrong..... no, nothing in the way of feedback or guidance... very frustrating. Have tried two different scenarios to learn the game but have now given up until it gets a dramatic improvement. The first scenario was an obvious win for the British (me) and achieved all of the stated objectives, but, at game end the result was announced as a draw 33-3 - obviously a bug that should really have been picked up in testing. In the second game my forces flatly refused to move North and advance on Quebec. It appeared as though one enemy unit, in the same region as my major stack, was stopping forward movement, but I could find no way to move on, nor fight this enemy unit. This went on for around five turns until game end when the result was again declared a draw. Altogether, a deeply flawed game that I would love to re…5 found this helpful
This is my first SGS game. I have spent over 3 hours on it and I have no idea how to play the game. The tutorials are for people who know the system. There are no useful YouTube play through videos you can follow-along with. I have heard if I bought another game that is easier, I could figure this out. Why not create proper documentation? How much money do I have to spend to learn how to play this game. My advice: if you don't know the system, pass on this game.4 found this helpful
I was looking forward to playing this game and learning the mechanics. But I guess this game isn't for me. The manual is spread out across several small tutorials available on a web page but in game, the mechanics just didn't click for me. A lot of mechanics are not explained well in-game with no pop up hints or anything else to help you figure out how things are working. Combat happens quickly and I have no idea if I am succeeding or getting my butt kicked. Other users seems to have figure most of the mechanics but I guess this game just wasn't for me. Some sound-effects in game would have lent some semblance of familiarity with other strategy games. eg. such as having a sound play when clicking on a unit. Devs seemed to have had some roadmap laid out after release but feels like a lot of bugs have not been addressed and probably won't be at this point.4 found this helpful
Buggy, clunky, and unfinished game with an AI that is passive and clueless. The card system is broken with many cards not working. Movement is clunky and frustrating. Hard to tell if the unit is going to move or just stay still. The game manual is worthless and seems to be written for SGS games in general. The game does have nice looking graphics if you can get past the inconsistent gameplay. This game isn't even in early access, apparently never playtested as the developer is constantly trying to explain away the poor condition of the game. Avoid this purchase at all costs!2 found this helpful
Great foundation and artwork but the AI -on which most interaction in SGS games hinges on- is anything but a piece of masterful art. It's subpar at best and pretty terrible at worst. Anyone with some experience with strategy games will easily beat the AI without much sweat.2 found this helpful
I was looking forward to this game. I love this era of history and I love strategy games. However, when I entered the game, it immediately asked me for a registration key. Steam doesn't provide one, and support was only able to tell me to contact the publisher's support. They were not able to provide one either, just something about maybe a file being blocked. In short, I couldn't play it, and was forced to ask for a refund.1 found this helpful
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