

Siegecraft Commander
Blowfish Studios · 2017 · Strategy, Action, RTS, Base Building, Singleplayer
PC
Mixed58% · 3653Metacritic
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About Siegecraft Commander
Real-time or Turn-Based Strategy
Siegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches!
In turn-based matches, plan the location of the towers, units and walls in your fortress to outmaneuver your foes, then tactically think and precisely aim when starting your attack! In real-time, quickly construct a base that can win the war and start an all-out offensive. Both offer easy-to-learn strategic elements combined in subtle ways to yield a rich tactical experience!

Web of Control
Siegecraft Commander hosts two-sided battles where each faction must destroy the other’s central base, known as a Keep. Players build a network by aiming and launching new towers from existing structures, advancing toward an enemy’s Keep while bolstering their own defenses.

Let the Dominos Fall
When a tower is destroyed, any descendant structures it helped create fall like dominoes. Precise aim is vital when launching TNT barrels, cluster mines and other projectiles at ground units and opposing structures; one well-placed shot can take out the majority of an opponent’s towers or units!

Tower Tech Trees
Every tower boasts a distinct advantage; a Barracks generates foot soldiers that advance into enemy lines, while Ballistas act as passive defenders against air-based units. Learn the pros and cons of each unit as you send them into battle and master the art of war!

A Story of Intertwined Destinies
Play through the stories of the Knights of Freemoi and the tribal Lizardmen. The Knights are greedy treasure hunters and the Lizardmen are led by a psychotic Shaman, yet their stories are connected in ways you might not expect. Learn the secrets of the medieval world of Siegecraft and uncover the true evil that hides within!

Single-Player Campaigns
Play as the Knights of Freemoi or the tribal Lizardmen. Penetrate the puzzle-like defenses of pre-designed enemy fortresses. Defend against waves of enemies using Tower Defense-like strategies, while expanding your base and destroying the unit-spawning structures.

Multiplayer Matches
Engage in local hot-seat or online internet multiplayer, with a selection of different optional game rules, maps, and game modes and AI bots to choose from.. Siegecraft Commander has a match-making system which groups you with 1-3 other players quickly and across compatible platforms.

Siegecraft Commander offers a real-time strategy (RTS) single-player campaign, while providing both turn-based and RTS options for high-stakes multiplayer matches!
In turn-based matches, plan the location of the towers, units and walls in your fortress to outmaneuver your foes, then tactically think and precisely aim when starting your attack! In real-time, quickly construct a base that can win the war and start an all-out offensive. Both offer easy-to-learn strategic elements combined in subtle ways to yield a rich tactical experience!

Web of Control
Siegecraft Commander hosts two-sided battles where each faction must destroy the other’s central base, known as a Keep. Players build a network by aiming and launching new towers from existing structures, advancing toward an enemy’s Keep while bolstering their own defenses.

Let the Dominos Fall
When a tower is destroyed, any descendant structures it helped create fall like dominoes. Precise aim is vital when launching TNT barrels, cluster mines and other projectiles at ground units and opposing structures; one well-placed shot can take out the majority of an opponent’s towers or units!

Tower Tech Trees
Every tower boasts a distinct advantage; a Barracks generates foot soldiers that advance into enemy lines, while Ballistas act as passive defenders against air-based units. Learn the pros and cons of each unit as you send them into battle and master the art of war!

A Story of Intertwined Destinies
Play through the stories of the Knights of Freemoi and the tribal Lizardmen. The Knights are greedy treasure hunters and the Lizardmen are led by a psychotic Shaman, yet their stories are connected in ways you might not expect. Learn the secrets of the medieval world of Siegecraft and uncover the true evil that hides within!

Single-Player Campaigns
Play as the Knights of Freemoi or the tribal Lizardmen. Penetrate the puzzle-like defenses of pre-designed enemy fortresses. Defend against waves of enemies using Tower Defense-like strategies, while expanding your base and destroying the unit-spawning structures.

Multiplayer Matches
Engage in local hot-seat or online internet multiplayer, with a selection of different optional game rules, maps, and game modes and AI bots to choose from.. Siegecraft Commander has a match-making system which groups you with 1-3 other players quickly and across compatible platforms.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
It's a RTS where you can't save the game during a mission. That by itself is enough reason to stay away. Have to stop and return to the real world? Hosed. Have a bug that crashes the game, or it stops responding to the controls? Hosed. Aching neck because you're looking down at the board constantly? Suck it up, you can't take a break. It's awfully tedious. The mechanics make it very much a game of 3 steps forward, 2 steps back. Losing a key building means you lose all its child buildings, so it's quite common to find yourself having to re-build a large section of your base over from scratch. Almost all of the difficulty comes from the real-time nature of the game. You can't really watch everywhere at once, so much of the game is shoring up defenses in one area, while hoping you don't lose too much in another while you're busy. This is where the "losing a key building" issue really comes up. To make it even worse, 90% of your attacks must be aimed and launched manually. Defenses shoot automatically, and foot soldiers advance and attack on their own, but you're attacking it's mostly aiming catapults of various types. Every moment you spend aiming and firing is a moment you're n…3 found this helpful
I tried to like this. It looks great, and I love the voiced characters. However, the strategy component just doesn't work. The controls absolutely fail. Incredibly fiddly. There is no way to destroy a structure you've created, which is essential in this game because you end up producing units too far behind the lines.2 found this helpful
Fun game in VR or normal; need a continuation to the campaign...1 found this helpful
FUN RETRO STRATEGY GAME.
:D
i enjoyed this game. i did make a custom input binding for it, but i beat and liked it. there was the issue with campaign only. maybe theres a hard mode? idk, but it felt limited with no more custom type of option to just run a game, neverthe less it does have multiplayer so its only ai battles you cant do. all in all i recommend getting it on sale.
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