

Signs of Life
Sweet Dog Studios · 2014 · Open World Survival Craft, Sandbox, Adventure, Survival, Crafting
PC
Mostly Positive76% · 708
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Screenshots
About Signs of Life
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.
Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Some sound effects are missing, but we are actively working on filling them in. \
Story
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.
4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.
The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.
Probably.
Features
- An expansive world with procedurally generated and hand-crafted content.
- Online Co-Op Multiplayer
- A bunch of weird alien creatures.
- Some familiar creatures.
- Chickens.
- Mining, hunting, gathering.
- Gobs of ores, materials and animal organs you can use to...
- Craft all kinds of weapons, armor, gadgets, furniture, etc.
- A bit of story and lore to hold the whole thing together.
- Eggs.
- All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.
Current State of Development
Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.
Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.
We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)
Caveats/Issues
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Garbage !!!2 found this helpful
I started following this game back when it came out... A long road ago (where I thought the game had been abandoned for a while) only to be surprised when NEW STUFF keeps popping up! More things to do, storyline, a whole cybernetics system! Amazing stuff! The gameplay takes a little while to get used to, and the unique interface and inventory aren't entirely intuitive... but once you get the hang of it, it's clear why that's what is used! Starting again from scratch with all the updates was a fun experience and really did surprise me how much has changed from early release. I'm a big fan, now if you'll excuse me, I need to go kill a giant [REDACTED] by kicking it in the ass...1 found this helpful
In a world where it seems 90% of Early Access games become abandonware or money grabs please just support this game they're still updating it even after many years, thats more than I can say for what seems most games on Early Access.1 found this helpful
Still need some tuning. I suppose that a few puzzles needs some hint, but is really fun.
The chillest 2D open world block digger survival crafting game I had the pleasure to play. I found it to be easy, relaxing, carefree and fun to play multiple time with self-imposed rules. The game admittedly always has the same main things that I must do in each playthrough, but I can choose to: - ignore the crafting system and simply win the game using the loot found in the story locations - ignore the story locations and work via crafting to get everything I customize my character - play only using rifles, pistols, smgs, explosives or energy weapon - play using only bows and arrow or crossbows or throwables - play only using swords, axes, maces, daggers or some other focused strategy - get cyber augmentations and play as a cyborg with built-in arm-guns Negatives: - the story is somewhat mid - the world is nonsense - theres giant random mushrooms in the background that the player will not encounter on the foreground - the game has block digging mechanics but prevents me from using them 50% of the time - story locations are linear with no different ways to approach them - its always the same thing - it mixes tile-based worlds with objects/decorations that don't wan…
Really well designed. Buy this game! Maybe it'll help the dev decide to make more. :)
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