

Sodaman
Tape Corps · 2026 · Bullet Heaven, Action Roguelike, Bullet Hell, Roguelite, Cyberpunk
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About Sodaman
Sodaman is a roguelike shooter where you harness colorful soda powers, craft wild weapon synergies, and deck-build your way through a Sodacalypse to reclaim the galaxy's lost fizzy drinks. With deep customization through cybernetic augments, card-based power-ups, and a cozy spaceship hub between runs, every soda-fueled run feels uniquely chaotic.
"I'm here to drink soda and kick aliens... but I'm all outta soda."
Chug Sodas Down
Choose from a variety of soda powers across 7 different colors, mix, shake, add a little dash of fury and create the freshest builds found in this side of the universe.Arm Yourself
Choose the weapon most suited to your playstyle and discover the most powerful synergies.Augment Yourself
With six different body parts and over 30 cybernetic augments available for implementation, you'll have endless options for character customization.Build Your Deck
Choose from dozens of power-up cards and build your deck. Take your soda power to the next level!Explore Your Spaceship
Relax between runs in your spaceship, meet new characters and explore more of the Sodaman universe."We’re a small team of 4 devs creating the game. So if you have any question, suggestions or just want to hang out, grab a six-pack and join our Discord."
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Adding to the negative review pile, buyers beware! AI usage! The bloody nerve to not disclose AI use until *after* the 1.0 release, *after* being featured in a humble bundle? Truth be told, I don't buy the claim AI was limited to just concept art and voice acting - the game runs and plays like a hot mess, and you can find reddit posts from a few years ago where the devs were asking about AI usage for language translations. Sure would explain the bizarre writing... and if it isn't AI? Welp, you still have a slightly less dirty turd. AI aside, this game fails at being an engaging roguelike. Runs and objectives feel like slogs (which other roguelikes with similar run lengths manage to avoid), balancing feels as if it was decided by throwing darts at a board, and the galore of technical issues you can read up here should say plenty. Seriously, want a good game of this kind? If you don't have Vampire Survivors already, I'd recommend Army of Ruin, a really great clone of that game. As for this game, however? Shady devs, flimsy game, tiring 100%, AI weirdness... just stay away from this one.5 found this helpful
I like the game, quite a bit actually, but kind of disappointed that some of the Steam Achievements seem not to be working... :(1 found this helpful
Bottom line up front, the story is amazing and the gameplay is a good mix between vampire survivors and every other bullet hell that came up after that came out. Only play this game if you are ready to chug soda's and kill evil alien scum.
pixelated survivors and the sodaman!
Soda Man is a relatively well-executed isometric bullet heaven featuring gorgeous pixel art and animation. Its aesthetic is an entertaining collision of modern cyberpunk, Duke Nukem-style irreverence, anime, and dark sci-fi fantasy—all blended together into one gloriously chaotic package with a lighthearted sense of humor. The Soda theme is interesting and reminded me of Mullet MadJack, the weapons and accessibility options are well-executed, the supporting cast are unimpressive cardboard archetypes, and the upgrades are ridiculous in the most awesome ways possible. Where the game stumbles is its voice acting. It appears to have been generated by a fairly mediocre AI, and, more importantly, it feels as though the developers never performed even the most basic quality checks. The AI attempts to literally pronounce written laughter ("hehehehe") and even reads aloud placeholder censorship symbols for profanity, resulting in lines like "number, percent, dollar, exclamation" instead of simply treating "#%$!" as a censored curse. These moments are so frequent and jarringly unnatural that they repeatedly pull you out of the experience. Ironically, the written dialogue itself isn't nea…
This is the definition of value for money
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