Spirit Magician

Spirit Magician

KindGame · 2025 · Action, Adventure, Action Roguelike, Action-Adventure, Roguelike

PC
3 user reviews67% · 3
Best price
$5.99
lowest tracked $2.39
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Steam
Steam
Standard Edition · Steam
$5.99
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About Spirit Magician

Embark on an adventure to find the magic book!

A variety of monsters will appear to disrupt your adventure. Don't worry, the game offers a variety of ways to become more powerful.
  • There are treasures that attack or enhance our abilities.
  • Acquired treasures have unique enhancements.
  • You can use the unique magic of the spirits you use in battle.
  •  You can use magic stones in the library to acquire or enhance useful abilities.
Adventure paths are randomly generated each time you start an adventure. You can choose a randomly generated path to proceed with your adventure.You can experience a fun adventure as you travel through various regions.You can acquire spirits using magic stones obtained through adventure. Changing spirits can provide a unique experience in each battle.Adventures offer varying levels of difficulty. As the difficulty increases, various effects are added to make the adventure more challenging, making it a challenging adventure.Take on this challenging but fun adventure now!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jul 3, 2026
I just purchased it and can say its fun...until it collapsed on me. Then i was like oh it was just a fluke so I gave it another go....about 5 mins in it shut down my pc? Not sure what's going on but its kind of unplayable and its disappointing because I liked the idea of it!
Recommended Apr 27, 2026
It's a perfectly serviceable shoot-em-up action roguelike. You play as a cute little wizard who's trying to claim a spellbook but must empty its mana reserves before doing so. The spritework is very cute, especially for a first-time dev. There's five different starting spell groups to start with and a bunch of different treasures to help you mow down the legions of monsters the spellbook is summoning, and after each round you're given a certain amount of crystals to either unlock new treasure, upgrade your currently owned treasures, or to recover health. You also accumulate experience points by killing monsters, which is used to upgrade your main shot type and spells. As meta-currency, you have magic crystals which are used to permanently unlock the other starting spell groups as well as upgrade your wizard. You acquire these by completing achievements and by finishing runs on harder and harder trials, which increase the difficulty. Presumably, this means you'll be going through the same rooms and fighting the same monsters who will be getting beefier and more stronger each new trial run, but fortunately the main game isn't very long. Took me about 45 minutes to finish the first tr…

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