

SPL: Skilled Pilots Live
Me Vs Game · 2020 · Looter Shooter, Roguelite, Flight, Space Sim, 3D
PC
Positive92% · 12
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About SPL: Skilled Pilots Live
Hi, Paweł here - Me Vs. Game - the one man studio!
SPL: "Skilled Pilots Live" can be described best as space+doom+looter+souls. Sounds interesting ?
Join us on Discord! https://discord.gg/7Wb5XPS
SPL is in active development and frequently updated with new content.
The game is constantly improving, but it's identity and gameplay are firmly established.

Death in SPL is quick and easy, but there are plenty of ways to stay alive, many of them very souls-like:
So you can defend well, how about winning a fight ?
The Mind Eater draws all the sentient life towards itself. It devoured the ancient Natives, and now it knows of us, too. Your resistance to Its call, however brief, is our glimmer of hope.

SPL: "Skilled Pilots Live" can be described best as space+doom+looter+souls. Sounds interesting ?
Join us on Discord! https://discord.gg/7Wb5XPS
SPL is in active development and frequently updated with new content.
The game is constantly improving, but it's identity and gameplay are firmly established.
SPL delivers and will continue deliver
- Unique experience but fun and accessible.
- Difficulty is in the eye of the beholder. You can choose between easier or tougher fights or playstyles.
- Highly re-playable.
- Respects your time. Each playthrough is short enough for one evening and long enough to be satisfying.
- Action packed, but has non-combat content to chill between fights.
- Tough but fair. You can feel the impact of your mistakes, but the game gives you means to recover.
- Loot, loot and more loot.
- The updates are frequent, the game keeps growing and improving.
Short, intensive, replayable game loop
- Rogue-lite with plenty of tools to help you stay alive. Death can be punishing but is not final, you can quickly get back on your feet.
- Three chapters - each ending with a challenging boss fight, each takes approximately 30 minutes.
- You can quicken the arrival of the boss by picking tougher fights.
- Your ship is fast, agile, can dash, use warp drive in combat to jump or perform glory-kills.
- Your weapons are super deadly and so are the are enemies.

Staying Alive
Death in SPL is quick and easy, but there are plenty of ways to stay alive, many of them very souls-like:
- Ships have a passive, indestructible front shield lowered when a ship takes action.
- If the shield deflects, the reactor heat goes up, what, in longer perspective, can lead to the overheat and a few seconds of shutdown.
- Bullets can be dodged, by dashing and barrel rolling in any direction.
- Any incoming projectiles can be countered (parried) by a shield overload. Be careful — inaccurate counter timing can lead to the overheat!
- Ships can hunker down — rise the full, 360 degree shield — making them impervious to all damage, but slowly heating up the reactor.
- Get back your lost health (structure) by blasting your way through the enemy defenses and wrecking their ship hulls.
- You can raise the full shield and become imprevious to all damage and releases a kinetic blast that knocks back enemies.
Winning a Fight
So you can defend well, how about winning a fight ?
- Ship main guns never run out of ammo. Instead, the reactor heat goes up bringing you closer to the overheat shutdown.
- Shooting is about positioning and good timing, not placing the reticle at the perfect spot. You have the same aim assist system as the AI enemies. However, there is still plenty of space for agency and human error.
- The AI also knows how to defend, but can be beaten in a dogfight, by flanking, right timing, or sometimes with a good, old bullet storm.
- Very high DPS means a lot of healing, even over your limit. All ships yours including have very effective life stealing abilities.
- Defeated enemies get staggered and be glory killed for more over-healing and more momentum.

Loot
- Random items drop with random tier, weak enemies will likely drop Damaged equipment, bosses can drop Legendaries.
- The higher the tier of the equipment the more bonuses it gets.
- You can equip up to 4 weapons and 3 ship upgrades at the given time.
- 7 weapon variants, 9 weapon types giving 63 unique weapon combinations, each drops with random modifiers.
- Proper looter-shooter experience of infinite variations of items.
- Your equipment is destroyed on death but you can expand your subspace stash to save loot if you get shot down.
- More powerful enemies drop higher level loot. Weapons with higher level deal more damage, ship upgrades with higher level provide damage resistance.
- You are equipped with fabricator to dismantle or combine excess items.
Wingman
- You can use your loot to spawn wingman, the better items the more powerful they get.
Story
The Mind Eater draws all the sentient life towards itself. It devoured the ancient Natives, and now it knows of us, too. Your resistance to Its call, however brief, is our glimmer of hope.
Tutorials
- A well tested, polished set of four tutorial missions that will introduce you to the details of the game unique mechanics.
Three ship status bars are displayed:
- Heat – most of the actions generate heat. If you overheat the ship, it will take a few seconds to reboot the reactor!
- Armour — regenerates if you reactor is cool (at 0% heat).
- Structure — living metal that runs inside your ship, as well as inside the hulls of enemies. If you hit enemy directly, the liquid structure ejects from their ship and can be collected to repair your vessel. Enemies can heal in the same way!
Flight
- Remember, there is no speed limit in the space — after the acceleration you will maintain your current speed until deceleration or hitting an object.
- Ships warp reactor allows you to accelerate freely in six directions, without changing the ship orientation, and with full freedom of motion. Feel free to strafe sideways or fly backwards, regardless of your camera orientation.
- The jump drive provide a quick acceleration to thousands of kilometers per second with the freedom of flight path within the space. The ship will automatically abort the jump after you reach an obstacle. You can also use jump drive to outrun your own bullets!
- Enjoy the open space and fly anywhere you want — the game will always come with surprises and give you challenges on the way.
- And last small tip – when the situation gets though, don’t feel dishonored by escaping any encounter or combat. Just jump away, heal up and get back into the fight!

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players praise SPL's engaging zero-gravity combat mechanics, responsive controls, and addictive shooter-looter gameplay with randomized loot, noting significant improvements since beta and strong developer responsiveness to feedback. The main criticism is that the game currently lacks content depth and polish, with some finding the movement feedback unclear and the tutorial insufficient, though most agree the core mechanics show strong potential for a full release.
I played the beta build of SPL a few months back. To be honest, it brutally kicked my ass many times and left me with mixed feelings. I was pretty sure it's not a game for me. But time heals wounds, and when I noticed the game went into EA recently I decided to give it another chance. Well, that was a good idea! I must say I'm positively shocked by the progress made since then. The author says the game "thrived on feedback" and I fully agree with that statement. The game plays very well. Of course it lacks content for now, but the potential is huge. I'm definitely waiting for more!3 found this helpful
A little rough around the edges, and a bit light handed on the tutorial however this game grows on you very quickly. The combat is different from most 4x style games there is a lot of control over the ship. There are a few things I have noticed that I am sure will be fixed my biggest problem is when enemy ships are close together your ship does not seem to know who to lock onto. ( but there is a weapon type that does take care of this. ) My biggest issue with the game would be even thou it controls very nice an fluid there is a lack of feeling. (( what i mean by a lack of feeling is that it feels like your not moving. If it was not for the wave like field that is around your ship when moving i would think i was sitting still. )) All in All I would rate this game a solid 7 out of 10. An with that bottom line is the game is FUN, FLUID,EASY TO LEARN.1 found this helpful
I've played and tested this game since early Alpha, trying to keep up with the rapid development/release schedule ever since :) The basic premise is really interesting and fun to explore: actual [b]0G[/b] (as in zero-gee) combat, [b]realistic space physics[/b] (custom physics engine enhancements are also in place) and actually a very addictive [b]shooter-looter experience[/b] with randomized items (many random weapons + turrets combinations and stats, ship components and more) are the main reasons why I keep coming back to this title time after time. Yes, its still in early access, yes, the lore, UI and other mechanics are still being refined. But I honestly do recommend trying it out, especially if you are a fan of unique and interesting Sci-Fi combat games like me. Go get it! (Or wait for a sale - if there is one!)1 found this helpful
This is quite an unpolished gem. The game jumps from combat to combat, bringing back memories of dogfights in Freespace 2. Positioning and timing matter more than raw damage numbers. The dev is quick to respond to feedback, and keeps adding much-needed content.1 found this helpful
Game has engaging mechanics in space battles, which is great for me, however it lacks content at this stage. I'd like to come back to her when its more developed.1 found this helpful
Contrary to the first appearance, this game really feels much more like Dark Souls-type of game than a space combat sim. The gameplay is FRESH and there's a LOT of interesting ideas and mechanics already thrown in there. The developer is actively polishing the game and moving in their very own pace towards a full release. A lot of potential here, for sure. I'm very intrigued, and I feel like it was money well spent, even if the contents of the game don't justify the asking price just yet. I'll be getting back to this game for a while after every major update, so this preliminary review will be updated as well. I feel that Skilled Pilots Live has some bright future ahead, despide the dreadful, forgetable name (I literary had to check the title twice, while writing this, because it's so super not catchy and I keep forgetting). Try it!1 found this helpful
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