Starman

Starman

nada studio · June 28, 2018 · Indie, Casual, Adventure, Atmospheric, Point & Click

Buy Starman from Steam at $10.99 — the cheapest of 1 store we compare.

PC
Very Positive87% · 79
Best price
$10.99
lowest tracked $0.59
Steam Buy at Steam

Prices last checked

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Where to buy Starman — official stores

Steam
Steam
Standard Edition · Steam
$10.99
Buy

Starman price by region

Starman costs $6.69 in Georgia (USD), £9.29 in the United Kingdom, €10.79 in Europe (EUR), $10.99 in the United States, CA$13.99 in Canada, A$16.25 in Australia, NZ$16.29 in New Zealand, R$35.79 in Brazil and zł49.99 in Poland right now.

Cheapest Starman offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $6.69 $6.69 — 1
United Kingdom £9.29 £9.29 — 1
Europe (EUR) €10.79 €10.79 — 1
United Statesyour region $10.99 $10.99 — 1
Canada CA$13.99 CA$13.99 — 1
Australia A$16.25 A$16.25 — 1
New Zealand NZ$16.29 NZ$16.29 — 1
Brazil R$35.79 R$35.79 — 1
Poland zł49.99 zł49.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Starman

"Starman: Tale of Light" is a slow paced puzzle adventure, with beautifully crafted sceneries and soothing music.

Starman — game info

Platforms
Windows, macOS
Player modes
Single-player
PC Game Pass
Not included
More games like this:Mac games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Starman is a relaxing, minimalist puzzle game with an appealing art style that appeals to players seeking a calm, atmospheric experience rather than challenging gameplay. The puzzles are generally straightforward and enjoyable, though the game is quite short (around 4 hours) and some players feel the ending is incomplete, with minor frustrations around timing precision and controls. Players recommend it for those wanting a meditative break from more demanding games, though it may disappoint those seeking substantial length or difficulty.

Recommended Jun 19, 2026
good
Recommended Jan 23, 2024
Meh, not bad, but the ending is not really a ending so it felt incomplete.
Recommended Sep 18, 2023
Pretty cool art style. The puzzles are not to challenging but fun enough. I wish it could be longer. Finished it in about 4hrs including the bonus level.
Recommended Jul 3, 2023
This isn't the first time I played this game. It may be simple and easy, but it is calming. It isn't as overwhelming as other games can be, and while a lot of content can be good, it can be nice to take a break to enjoy the scenery. If you are looking for an action-packed, thrilling, and challenging puzzle game, Starman isn't it. If you are looking for a relaxing, calming, and minimalistic game, I would 100% recommend this game. Going around as a little space dude and completing puzzles while being able to enjoy the scenery is one of my favorite parts. There are still some downfalls in the ability to use WASD and the shortness of the game, but I still would recommend this game.
Recommended Mar 24, 2023
Short, sweet, relaxing atmospheric puzzle game
Recommended Aug 19, 2021
Starman (unrelated to David Bowie) is a little quasi-ambient puzzle experience. The dev team is a pair of architects, and it really does show in lovely the game looks: it's a slightly surrealistic assembly of environments with a vague vintage visage. While I guess if you really, really wanted to make a wild guess at a "plot" you could given the shared elements across levels, but it's more about setting ambience than anything else. The puzzles are a mixed bag, with some very simple ones, some which do use a bit of lateral thinking, and a few logical but relatively frustrating ones peppered throughout. The flaws include that timing can be very tight in some of the timed puzzles, the lack of an explicit grid making some of the elements hard to line up (a common problem with isometric perspectives), and in some of the game's last puzzles, a long set-up which can be screwed up. Oh, and I guess there's certain times where you can overcomplicate the solution of a puzzle and think if you handle/time things [i]just right[/i] you'll get through. The other meta-problem is that while all chapters have some cohesive aesthetic, only three (in practice, two) [b]aren't[/b] linear sequences of d…

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