

Starman
nada studio · 2018 · Indie, Casual, Adventure, Atmospheric, Point & Click
PC
Very Positive86% · 73
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Screenshots
About Starman
Guide Starman through breathtaking architectural sceneries with delicate atmospheres and elaborate puzzles.
Recover the light, and bring life back!
Initially released for mobile as Starman: Tale of Light, where received extremely positive critics, Starman has been remastered.
CHALLENGING
New puzzles every level will keep you learning and thinking outside the box.
ATHMOSPHERIC
Starman is not only a game, but a whole experience. We've put so much love building the sceneries, and trying to create an eerie atmosphere. Sit, relax, and enjoy.
SIMPLE CONTROLS
Move Starman and interact with the environment using just your mouse. Drop objects with the spacebar, and move mechanisms with arrow keys.
GAMEPLAY
We crafted more than 30 puzzles inside 24 levels, across 9 totally different chapters, to keep you playing between 1.5h and 3h.
It's short and sweet.
INDIE
Starman is our first game. 100% Indie, developed with love by sergio abril and jacobo abril, two brothers that happen to be architects.
Recover the light, and bring life back!
Initially released for mobile as Starman: Tale of Light, where received extremely positive critics, Starman has been remastered.
CHALLENGING
New puzzles every level will keep you learning and thinking outside the box.
ATHMOSPHERIC
Starman is not only a game, but a whole experience. We've put so much love building the sceneries, and trying to create an eerie atmosphere. Sit, relax, and enjoy.
SIMPLE CONTROLS
Move Starman and interact with the environment using just your mouse. Drop objects with the spacebar, and move mechanisms with arrow keys.
GAMEPLAY
We crafted more than 30 puzzles inside 24 levels, across 9 totally different chapters, to keep you playing between 1.5h and 3h.
It's short and sweet.
INDIE
Starman is our first game. 100% Indie, developed with love by sergio abril and jacobo abril, two brothers that happen to be architects.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
good
Meh, not bad, but the ending is not really a ending so it felt incomplete.
Pretty cool art style. The puzzles are not to challenging but fun enough. I wish it could be longer. Finished it in about 4hrs including the bonus level.
This isn't the first time I played this game. It may be simple and easy, but it is calming. It isn't as overwhelming as other games can be, and while a lot of content can be good, it can be nice to take a break to enjoy the scenery. If you are looking for an action-packed, thrilling, and challenging puzzle game, Starman isn't it. If you are looking for a relaxing, calming, and minimalistic game, I would 100% recommend this game. Going around as a little space dude and completing puzzles while being able to enjoy the scenery is one of my favorite parts. There are still some downfalls in the ability to use WASD and the shortness of the game, but I still would recommend this game.
Short, sweet, relaxing atmospheric puzzle game
Starman (unrelated to David Bowie) is a little quasi-ambient puzzle experience. The dev team is a pair of architects, and it really does show in lovely the game looks: it's a slightly surrealistic assembly of environments with a vague vintage visage. While I guess if you really, really wanted to make a wild guess at a "plot" you could given the shared elements across levels, but it's more about setting ambience than anything else. The puzzles are a mixed bag, with some very simple ones, some which do use a bit of lateral thinking, and a few logical but relatively frustrating ones peppered throughout. The flaws include that timing can be very tight in some of the timed puzzles, the lack of an explicit grid making some of the elements hard to line up (a common problem with isometric perspectives), and in some of the game's last puzzles, a long set-up which can be screwed up. Oh, and I guess there's certain times where you can overcomplicate the solution of a puzzle and think if you handle/time things [i]just right[/i] you'll get through. The other meta-problem is that while all chapters have some cohesive aesthetic, only three (in practice, two) [b]aren't[/b] linear sequences of d…
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