Strato'S Sylph Asterism

Strato'S Sylph Asterism

Acheron-Soft · 2020 · Action, Indie, Anime, Shoot 'Em Up, Mechs

PC
2 user reviews50% · 2
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About Strato'S Sylph Asterism

◆STORY

Aster, a newbie Sylph, is assigned to the Muroc base.
While patrolling the airspace near the base on his first mission, she encountered an MARXII.
Fight them off even the hardest.
Despite the confusion and hardships, I met and trusted my friends, Noah and Chaika.
Throughout the mission with the two of them, he develops himself.
Eventually, the three of them formed a stage act, which became known as the Asterism Corps.

◆Game Outline
This game "Strato's Sylph" is based on the concept of "a game system that has never been played before.
A 2D air combat action shooter with a high degree of freedom of control and a variety of play options depending on the user's strategy.
You can choose which weapons you can use and which three characters you want to use, and your attack power, motion, etc. will also change.

◆Battle system introduction
normal attack
Pressing the left click will cause a normal attack.
If you run out of ammunition, use the reload button to change the magazine.
The remaining bullets are displayed on the screen.

melee fighting
Pressing the Space key will cause a melee attack.
Enemies with shields can't be attacked by guns, so they can be defeated by melee fighting.

Lock on and missiles.
Lock the enemy by pressing and holding the right click
When you release it, it fires a missile.

avoidance system
Avoidance is done by pressing the Shift key.

Reload & Collect Items
Use the R key to reload and retrieve items at the same time.

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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 26, 2020
Normally I don't really write reviews, but I felt compelled to do so in this case. Strato's Sylph Asterism caught my attention when I was browsing the shoot 'em ups tag since I'm always interested in less conventional shmups, but ultimately didn't feel very interesting or enjoyable. The controls are simple: you fly around with the WASD keys, aim and fire your primary and secondary weapons with the mouse, and have a few additional keys for dodging, melee, and reloading. First, you cannot aim at all while moving. You can fire, but you only do so exactly straight ahead. This feels strange and unintuitive, and also means you are generally either moving or firing, even if the enemy you're firing at is in the general area in front of you. Additionally, you cannot smoothly transition from a dodge into any other action. It locks your direction, prevents you from firing, and even drains some of your momentum. Furthermore, you cannot dodge or attack (obviously) while reloading. Many of the actions lack smooth interaction with other actions, and since none of these maneuvers have much technical or tactical depth, the gameplay feels stiff rather than deliberate. It simply was not that intere…
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