

∀stralbringer -Shaded Arkarium-
Endless Shirafu · December 31, 2024 · Action, Bullet Hell, Shoot 'Em Up, Top-Down Shooter, Shooter
Buy the ∀stralbringer -Shaded Arkarium- key for Steam from Kinguin at $3.66 — the cheapest of 2 stores we compare.
Where to buy ∀stralbringer -Shaded Arkarium- — official stores
Cheapest ∀stralbringer -Shaded Arkarium- keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
∀stralbringer -Shaded Arkarium- price by region
∀stralbringer -Shaded Arkarium- costs $3.66 in the United States, $3.66 in Georgia (USD), £7.49 in the United Kingdom, €8.79 in Europe (EUR), CA$11.79 in Canada, A$13.19 in Australia, NZ$13.25 in New Zealand, R$29.99 in Brazil and zł40.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.66 −59% | $8.99 | $3.66 | 2 | |
| $3.66 −37% | $5.79 | $3.66 | 2 | |
| £7.49 | £7.49 | — | 1 | |
| €8.79 | €8.79 | — | 1 | |
| CA$11.79 | CA$11.79 | — | 1 | |
| A$13.19 | A$13.19 | — | 1 | |
| NZ$13.25 | NZ$13.25 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł40.99 | zł40.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About ∀stralbringer -Shaded Arkarium-
∀stralbringer -Shaded Arkarium- is a 2D bullet hell sci-fi shooter where you control your character with free mouse movement and execute diverse attacks—from rapid multishot to melee blade strikes to powerful lances—by managing a shared energy gauge that regenerates by grazing enemy fire. What sets it apart is the risk-reward gameplay of getting closer to enemies for better energy recovery while dodging their attacks, combined with equipment upgrades and a story of an ordinary teenager thrust into conflict against a totalitarian entity after a fateful encounter.
in this 2D bullet hell sci-fi shooter.
Annihilate your enemies with a variety of 'Methods' at your disposal.
In this game, a single button press can launch ranged attacks, melee attacks, defenses, counters, and other actions. The free movement of the player character, similar to an FPS, and the ability to choose from multiple attacks with different buttons, distinguishes this game from traditional shooters. There are no typical shooting game mechanics like 'movement using arrow keys or a lever,' 'speed limits,' or 'selecting attacks by acquiring items.' Play more freely and speedily than ever before.'Method System'
【Method 1: MultiShot】
A rapid-fire technique that covers a wide range with simple mouse movements. Your character temporarily halts and fires shots that follow the mouse movements. Although the attack power is low, the energy gauge consumption is minimal.

【Method 2: Blade】
A high-power slashing technique for close combat. It radiates around the character and has a knockback effect. The energy consumption is small, the damage is large, and it can handle melee situations when combined with other Methods.

【Method 3: Burst Lance】
A powerful long-range weapon. It inflicts high damage, but consumes a large amount of energy. It can be fired in any direction, and it can also counter beam-type attacks. Time your attacks well to cancel enemy attacks and gain the upper hand in an instant.

'Energy Gauge'
In this game, the 'Energy Gauge' resource plays a crucial role in your tactics. Each 'Method' requires 'Energy Gauge,' and without it, you cannot use the Methods. You can recover the gauge by grazing enemy attacks. The closer you get to the enemy, the more efficiently you can recover the gauge, allowing you to use more Methods. However, getting closer to the enemy also increases the risk of getting hit. Whether you aggressively approach the enemy to attack or strategically fight from afar is up to the player. Plan your strategy and seize victory!
'Player Build'
There will be times when you stumble before powerful enemies.
In such cases, take a moment to upgrade your player character and challenge again.
Purchasing and upgrading equipment from the arms dealer 'Serae' should make it much easier to progress.
Story
In the past, the world faced an unprecedented crisis due to a full-scale war. Suddenly, an entity called "Eternity" appeared, averting the crisis of world destruction. In a world where atmospheric and soil pollution became severe, "Eternity" developed and constructed a gigantic isolation platform called the 'Arkarium' to escape from the critical living area. Under the control of "Eternity", people were living happily inside the Arkarium.

Amid the repetitive daily life, Ai's heart was filled with emptiness and boredom. It was supposed to be just another ordinary day.
・・・・・・・・・・
There's a commotion heard from afar. Something seems to be happening near the ruins. The mobile soldiers of "Eternity" are visible in the distance.
"It's not peaceful...," but I, tired of the everyday life, found my feet heading towards the ruins before I knew it.
Knowing that I shouldn't approach, my steps wouldn't stop. Suddenly, the wind passed by my side. Followed by a thud sound, my left chest became hot. When I look down, something seems to be protruding from my body. At that moment, I fell down unable to bear the severe pain. Within my fading consciousness, I hear words devoid of sincere apology.
"Oh, I made a mistake. I'm sorry."
"But it's perfect. Can you help me?"
I regain consciousness from the intense pain. It seems I'm still alive... as I thought, a barrage of angry shouts attacks from around me. I don't know what's going on anymore. I don't know what it is, but it seems the aim of "Eternity" is now directed at me.
And thus, my happy and boring daily life came to an end.
Characters
Ai (Main Character)
Ai, a self-proclaimed upright ordinary citizen living in the Arkarium, intended to live a moderately slack but earnest life. However, due to an unexpected event, he meets an untimely death. He was 17 years old. Borrowing the power of Maya, he gains a temporary life, but now finds himself being hunted by "Eternity".Serae
A weapons dealer. She smuggles 'Artifact' relics that "Eternity" brought back from outside the 'Arkarium' through black market routes. Obviously, this is illegal. Serae supports Ai, who is being pursued by "Eternity", as a good money source, or rather, a business partner. The 'Artifacts' and 'Amulets' that can be purchased from her will be a powerful aid in your mission.
Maya
A mysterious entity who (accidentally?) killed Ai and is being chased by "Eternity". She lost her body and seems unable to demonstrate her original specifications. While compensating for the lost functions of Ai's body, she lends her power to Ai to regain their bodies. She thinks with a muscle-brain mentality, always choosing to strike first, and think later.∀stralbringer -Shaded Arkarium- — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this mouse-controlled bullet hell shooter for its unique control scheme and engaging progression system with passive upgrades, though opinions split sharply over undisclosed AI-generated content in menus, cutscenes, and backgrounds that significantly bothers some players. The game has technical issues including buggy settings, poor controller support, and inconsistent quality in presentation, though some find the mouse controls well-designed once accustomed to them, and the cute character art helps with the overall experience.
An alright game that unfortunately includes a ton of AI generated content throughout it's menus, loading screens, cutscenes and certain stage backgrounds. The sprites and character portraits seem to be hand drawn at the very least. Most people probably won't care but it really takes me out of the experience and I just can't enjoy it. Even worse is the fact that this is not indicated anywhere on the store page, I had to go to the developers Twitter page to get confirmation of this. If you don't believe me, just click on his media tab and count how many of his posts are tagged with midjourney. I have requested a refund. I would still recommend the dev's other games, and if you can overlook the AI usage, there is a solid game in here. But for me it really dampens the presentation and makes the game a lot harder to stomach.11 found this helpful
Game has bugged settings, a gamepad preset that doesn't function, glitchy display options, and a control scheme that's horrible in terms of feel and ergonomics. It also uses Gen AI which is not properly disclosed anywhere on the storepage for it's visual and audio assets. The text of the story is nonsense garbage with poor machine translation. I couldn't speak on the original script but I wouldn't get my hopes up. I've played many shmups, even several with mouse focused control. This feels slapped together and untested. There's no hook. One of the extremely few titles to make me request a refund.3 found this helpful
This is the first mouse-controlled STG I've played so far that felt well designed around it. The game does not give you infinite speed, but the character follows your cursor with sufficiently high speed. To me, the game feels good to play. There are multiple different abilities that you can use, though you'll have to purchase them in the in-game store first to unlock their use. Aside from those abilities, most of which are absolutely necessary to be able to play the game properly, you can also buy prisms with certain effects, up to 4 of which can be equipped. Finally, you can upgrade some of your character's parameters, though you can ultimately set the value of these parameters between the default value and the maximum value that you've unlocked. The story encompasses 3 stages. You play them individually, and every time you die, you'll return to the previous checkpoint. You can start from any checkpoint from the map selection, meaning you can switch between upgrading your character and slowly progressing through the game on your first playthrough if you don't know how to overcome the current portion. For an unconventional game like this, I think that's a good format. After clear…3 found this helpful
I have never seen a game that requires so much sheer effort just to [i]participate[/i]. Getting started in Astralbringer is like practicing catching bullets in your teeth using a chain-gun. A lot happens, mainly to you, it's over quickly, and no one thinks that was a good idea. At two hours in, I honestly can't say I have the slightest idea how long "getting started" takes. I'm so on the back-foot every moment that it's very difficult just to [i]try[/i] something, which makes practice itself difficult. The game hits fast. It relentlessly moves forward whether you keep up or not, and when you start sinking, you sink fast. There's a lot to do. Moving with the mouse means you can be extremely nimble, and the game expects nothing less. You fairly quickly unlock your way to having five actives to apply plus directional shooting. You aim with the same input as movement, so anything aimed makes you a sitting duck until you return to moving. Even merely shooting is something you have to perform intentionally and carefully, yet at high speed. Plus, there are a couple more active capabilities in the wings needing heavier investments to unlock. Unexpectedly, there's also a lot of…1 found this helpful
gunstar heroes-ass aiming1 found this helpful
lots of ai
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